don't click here

Unused enemy sprites by Sonic 2 artist Tom Payne

Discussion in 'General Sonic Discussion' started by Liliam, Apr 17, 2019.

  1. ICEknight

    ICEknight

    Researcher Researcher
    Okay, newbie question... How comes that only certain images such as "yamaguchi.iso" give a "corrupted image" error when trying to open them in 7zip or mounting them under Windows? And what's the recommended way to open them?

    Bit late, I know, but I wanted to see if I could re-rip some of these with untampered and indexed palettes with Noesis.
     
  2. Pengi

    Pengi

    Member
    1,899
    543
    93
    Sorry to bump an old thread, but I just noticed that this page is also "new" - like the "Live Under the Sky" mockup, it's absent from Tom Payne's 2009 scans. Why is this noteworthy? Because it has a line art illustration of Meleon / Newtron in its missile form. This art wasn't included in the manuals, or Sonic Jam. The only place I've ever seen it is in a low quality scan from a 2014 style guide.
     
  3. Mastered Realm

    Mastered Realm

    Member
    3,854
    572
    93
    -
    I wonder if the original ball sprite on this scan had more colors that the crappy 90's printer could handle.

    [​IMG]
     
  4. Wolfington

    Wolfington

    Python Dev Member
    11
    10
    3
    Hey guys, it is me, RobiWanKenobi. I use Linux, which is apparently what is needed to extract the ISO's, I was able to get this done, so have the contents of the ISO's.

    https://drive.google.com/file/d/1FVF3w3wHUOHFkCzDdqjNKDJgczhVskUe/view?usp=sharing

    This also contains the ISO's themselves in case you find anything cool.

    Also, sonic_enemies_backup.iso contains part of the Sand Shower / Winter Zone mockup art
    sonic_enemies_backup.iso.png
    You can find it using TiledGGD with width 320 px, the resolution of the genesis horizontally.
    I used Color order RGB.
    You need to use 16 Bit Per Pixel format to see anything in here correctly.
     
    • Informative Informative x 5
    • Like Like x 3
    • List
  5. penBorefield

    penBorefield

    Living in my best life Member
    238
    44
    28
    Basement
    Patching things up
  6. Wolfington

    Wolfington

    Python Dev Member
    11
    10
    3
    I knew about the Sand Shower thing, that is why it wasn't the main point.


    The main point was that I extracted all of the disk iso files and put them in a zip file.
     
  7. penBorefield

    penBorefield

    Living in my best life Member
    238
    44
    28
    Basement
    Patching things up
    I get that, but my point stands.
     
  8. Jaxer

    Jaxer

    Member
    676
    466
    63
    Incredible stuff right here.

    But how does someone as un-tech-savvy as I open any of these files as images?
     
  9. Wolfington

    Wolfington

    Python Dev Member
    11
    10
    3
    The best I know what to do for this is TiledGGD, and that won't work for every file.

    EDIT: for LBM files, use XnView, it can view them and convert them to a normal image format. Dig2LBM can help turn some of the files that aren't LBM to LBM files.
     
    Last edited: Mar 20, 2024
  10. saxman

    saxman

    Oldbie Tech Member
    Something I wanted to do a few months back when the SSZ art was found was to determine approximately where the file would have started, which could be calculated in part by adding the pixels and making an educated guess based on the sector size.

    Why? Because however much space is available before the start of the image file might give us clues as to what the preceding content could have been (e.g. more mockups with the same dimensions?). I don't have the kind of time I'd like to have to do these things myself. Anyone else with time on their hands interested in figuring this out?