Okay, I'm going all out with this... 1. The humans in Sonic X (at least the Japanese version) were genuinely entertaining, even at times being one of the show's highlights. Chris could be annoying, yes, but he was written that way on purpose and Sonic's friendship helping him grow up was a core part of the original series story. The way Sonic taught him to deal with loss, attachment and insecurity, was also not a bad story in the final few episodes. 2. Archie Sonic Comics from 1994-1999 were an underappreciated golden age of Sonic lore. When it hit the Adventure games it all went downhill and never recovered, but I even found Ken Penders writing and his crazy Echidna cast to be an interesting part of the Sonic world to explore. The man's a total asshole and nut now, but it doesn't change the fact that I enjoyed a lot of his material from that time period. 3. Conversely, I have never truly been impressed by Ian Flynn's work. He's good at fanservice and has a solid grasp of the characters and game lore, yes, but I don't find he brings much else to the table. His creativity and original ideas have always been fairly bland to me. I think the SEGA mandates are hurting his ability to write a good amount, but I can't say for sure. His character dialogue is better than what we'd get from most of the games before that point, but that's about it. 4. Knuckles Chaotix is a great game and should be more respected among the classics (though it is much more of a spinoff), you just all hate it because you suck at it. I also love the entire team and their classic era designs. 5. Sonic Colors DS is way better than people remember, maybe in some ways better designed than the main Wii game. 6. Sonic Pocket Adventure is a good 2D game. Not the best, but genuinely good none-the-less. 7. Sonic Shuffle was a lot of fun and yet another underappreciated spinoff that's all but been forgotten. 8. Sonic Jam's tweaked "normal" stages are the best versions of the classic trilogy's stage designs. 9. Sonic Spinball isn't a hard game. 10. I think Sonic 1 master system/GG might have a better OST than Sonic 1 Genesis. 11. I still prefer the US Sonic CD OST most of the time. 12. Sonic Mania's recycled stages almost ruin the game and make it objectively worse than the main classic titles from "Origins". Until we get a retro engine game with a minimum of fully 6 original zones, we've never truly gotten a proper successor to S3&K. 13. SATAM Robotnik is still the best version of the character, with Japanese Sonic X Eggman coming in second, and English Boom Eggman coming in 3rd. 14. The Sonic Boom TV show is shockingly well written... like... one of the most self aware and clever western cartoons I've seen in years. The game's writing is not great, however. 15. Sonic Prime, by comparison, is not that great. Replacing Mike Pollock with Brian Drummond makes it almost unwatchable for me.... and I love Brian Drummond as an actor in a ton of shows! 16. Shadow is by far the best aspect of any Sonic material made after the year 2000. 17. The Saturn version of 3D Blast is another genuine classic and should be considered a mainline title. If I could get it with the upgraded features of the Enhanced Dev ROMHACK, it'd be as good as the main trilogy. As is, it's only a bit worse. The Genesis version should have never been made, and at best gave us a few good songs. 18. Sonic 1 MS/GG, Chaos, and Triple Trouble are also worthy of classic status and no respectable Sonic fan should skip playing them. The fan made remakes of 1/2/16Bit TT are worthy versions to play, and Chaos needs a 16 bit remake extremely badly. 19. SA2 has by far the best engine of any 3D title. Sonic Frontiers might be the next best one (Well, the open world engine, anyway). The Boost Games are fine, but still a huge step down ultimately. There... I think I've managed to confuse or piss off every person here at least once.