I'm not going to sit here and pretend like the plots of Sonic games tend to be these well written masterpieces; they deserve a lot of the criticism they got. That being said, the "solution" they came up with is even worse and it drives me up the wall when people ate it up and called it an improvement. Instead of being constructive and simply asking for better told stories, no people just said stories need to be dumbed down and conflict to be non-existent and when you point that out, you just get accused of "durr u just want another 06 you fucking idiot" No, I do not like talking to Sonic fans, why do you ask?
I prefer stories like SA1 and SA2 not because they’re “darker” but because the ridiculousness of them makes them unintentionally more funnier, memeable and quotable than the post-Unleashed stuff. I find the dialogue in the post-Unleashed games a lot more boring despite them trying to be more funnier, simply because it’s just really tame.
I'm not sure if this opinion is popular or not. This has more to do with the players of the classic games than it does with the games themselves. I'll sometimes check out playthroughs and whatever interesting gameplay footage turns up on YouTube. I've noticed a trend of people pressing up to make the character angle their head to look upwards when facing a large enemy or perhaps a boss hovering in the air...or otherwise just appearing to look up at something in general. I do not mean holding up to make the camera scroll but just having the Sonic/Tails/Knuckles sprites appear to look upwards at something even though it is just a cosmetic thing and adds nothing to the gameplay other than giving the characters some additional animation for the hell of it. It's weird to me although I freely admit I've done that kind of thing in-game myself. But, I try not to because it makes no sense (to me).
I often do that in my playthroughs, mainly as a hint to help the viewers know in which direction they should look. And, ultimately, to add some variety to the video. For the same reason, for example, I usually bow to Knuckles in Sky Sanctuary, because it showcases more game content. To the extreme, the TAS guidelines actually encourage doing cosmetic but otherwise useless animations during dead times (e.g. autoscroller levels), to keep things interesting.
Yes, just crouching, but I seem to remember that someone identified that gesture in that particular instance as a bow.
Crouching yes If you crouch at knuckles on the button he will beckon for you to keep going without him
Ah, that’s what I figured. I know about Knuckles’ little gesture but never heard someone refer to the crouch as “bowing” in this instance.
I'd put it simpler and say you don't need to be a YouTuber to do that: what else can you do while waiting for a fight to start, a cutscene to finish, etc.? Sometimes I've even pushed up and down repeteadly to make Sonic "dance" with the music track currently playing when moving around was useless, and of course put sonic on the ledges of an animal container to have him do the ridiculous animation and have Tails mad trying to reach there during score tallies. In Mania, I got used to drop dash back and forth until the score tally popped, for example, while in S3K I just spindashed. But I also cheese bosses through ring drop abuse or Super Sonic to not spend much time fighting them, I just have no patience to stay there without doing nothing.
I think the bow has something to do with the fact the dev team was Japanese? You're essentially saying "I'm Sorry" to Knuckles. At least, that's what I've heard.
Sometimes, especially in Sonic 3 & Knuckles, I tend to make Sonic bob his head up and down in order to imitate a giggle. There are times I wish I could have Sonic properly look up at Wing Fortress while staying on the bottom of the screen during Sonic 2's Sky Chase.
This is fair. I think my affinity for the Adventure games' stories (mostly SA2) stems primarily from nostalgia, but I agree with what you're saying. Sonic as a Shonen Jump- or even kaiju-esque story fits the vibe, I feel. Sonic has literally always been parodying popular entertainment, from Super Saiyans to the Death Star. On the other hand, I really like Colors because it's short and sweet so the story doesn't have time to wear out its welcome. It feels more like a (very) tame AoSTH episode plot, and I think that was a nice change of pace from what came before. I just would like to see some more over-the-top, ridiculous stuff in future games.
Yup, I make characters nod along to the music or look at bosses or giggle when Tails dies. Sonic 3 & Knuckles especially has a lot of waiting around and it's just something to fill the dead time.
Whenever I'm waiting in a Sonic game I always just look up and down repeatedly to make the character I'm playing as do a little dance to the music. I also always look up at any boss or enemy that's above me, I'm not entirely sure why I do that one, I've just always done it.
When I'm riding blocks in Marble Zone I usually move back and forth from one edge of the block to the other to roll "in place".