There's a lot you could do with a sonic tactics game. You could deal more damage the more you've moved that turn as you've said, you could have a FFT-style CT system where if your speed is high enough above everyone else you get an extra turn, you could have disgaea like lifting mechanics so you could throw your team mates like in the advanced games or make a tower of characters like in sonic heroes. I think the frontiers cyloop would be fun in a grid based environment, especially if you have to actually draw a ring around the enemies like Art Attack from Thousand Year Door. While i havent played it yet, persona 5 tactica made me realize there aren't nearly enough tactics games with a flashy aesthetic, most tend to go for a military/medieval look. A Sonic Tactica would go so hard I would be pogged out of my gourd. If I had the time or skill to make a fan game itd definitely be this.
I honestly can’t think of a single decision that was made in regards to the movies that I actually like.
Jim Carey as Jim Carey was alright, I guess. I’m not really sure if I could point to anything that especially reminds me of Eggman besides using robots and being over the top (typical mad scientist trying to take over the world stuff), but then again I am not the biggest Eggman fan in the world to begin with. In fact, I kind of don’t care about Eggman at all actually outside some scenes in SA2. That got me thinking about SA2 and reminded me of a thought I have had for a while now. And that is that I don't think Rouge has good reason to exist in that game. Like, I get the impression she was mainly there for gameplay purposes and to just have another dark counterpart to Knuckles. But actually thinking about the STORY of SA2, I just don't think she really adds much of value there pretty much at all. I mean, what does she really do in SA2 that could not have been done by someone else or not done at all? Like, Rouge just shows up out of nowhere and offers to help Shadow and Eggman, and like complete idiots they just accept her help and trust her for no reason at all. That's something I just kind of don't like. But even past that, I can't really think of something she did for them that benefitted them that much and wasn't something they could not handle themselves with very little adjustments. She is supposed to be working for the president and stuff, but really nothing comes of that. The intel she is supposed to be giving to the government, they don't do anything with or use in any interesting way that plays an role in conflict resolution or conflict creation or... Anything, really. She's a rival to Knuckles, trying to steal the master emerald pieces. But this is not a story about trying to get the master emerald back. The real plot is completely unrelated. So all this means is that Rouge adds conflict to a story that also doesn't need to be there. They tease some sort of romance thing with Knuckles is not something I am a fan of. This is a personal thing but I just generally do not care about romance subplots in any media, nor do I care for that being THE role female characters serve in a story, which is essentially nothing of value. And so far, that's the only real thing she does. And even that doesn't even go anywhere. The stuff she did in Cannon's core is stuff they could have easily just had Knuckles do, if it needed to be done at all. She's not really introduced into the story all that gracefully, in my opinion. We don't have some foreshadowing of the role she is going to have. She just takes it up. Like, theoretically, imagine if the first time we saw her was her breaking into some facility or something and stealing a jewel, setting up that aspect of her character, and then we see her learn of the master emerald's existence and she like smiles or something to show her interest. Just SOMETHING to foreshadow this coming conflict with Knuckles and who she is... ...rather than nothing. I don't know. I honestly don't really like Rouge's inclusion in SA2. In fact, I kind of prefer her inclusion in Heroes more. We open up with her doing her thing, trying to break in and steal stuff and establishing that as part of her character, and then her releasing Shadow sort of acts as an inciting incident for the story or something. That, combined with her shutting down Shadow's and Omega's conflict and getting them to work together is something actually valuable to the story. Yeah. She's better in Heroes.
I might've enjoyed the movie so much more if I was younger and there's nothing wrong with that because that's the target audience. But at the same time, I really enjoyed the Mario movie. Minus the pop music.
Hasn't it been revealed that Knuckles and Rouge were later additions to SA2? Both of their stories don't have any relevance to the larger plot that couldn't be easily removed or given to someone else.
If I recall, the initial playable cast was Sonic, Knuckles, Shadow, and Eggman. With Tails and Rouge being the afterthought. Which is exactly what's reflected in the E3 2000 trailer:
I think it is 100% possible they just didn’t show everything. And honestly, some of the things in this trailer to me seems to suggest the opposite. Particularly how they keep using all these contrasting expressions to represent the two sides, I think the idea of each hero character having a dark counterpart really fits well into that motif. And let’s just say I don’t think Eggman is a good counterpart to Knuckles. But even if that was the case, it’s besides the point. Regardless of the reason Knuckles and Rouge feel shoehorned in to the story, it doesn’t change the fact that they are shoehorned in to the story, that the story does not need them, and that they did not change or update the story to where it would.
From what I remember, I don't think there is any official source that states Tails and Rouge were late additions as a response to the E3 2000 trailer. Even before that trailer was released, there were already rumors of Sega showing concept art behind the scenes at trade events. This included a dark/black Sonic, a bat girl character, a blonde angel girl, and a huge hedgehog monster with one eye and demon wings. So, when Shadow was teased, followed by Rouge and Maria, I honestly thought Shadow was going to transform a la Perfect Chaos at the end due to those rumors. If it's true, maybe that concept art was re-used for Devil Doom? And Knuckles always having a counterpart, which means Tails could also have been Eggman's. Honestly, that might be a good question to ask at a Q&A event. It's kind of sad that we don't take those opportunities to ask such questions, even if we don't get a direct answer.
wasn't it later concluded the "blonde angel girl" might've been illumina and the person reporting had just seen sonic shuffle arts?
I don't remember that. I'm not sure where they would get the blonde part from Lumina, but she could fit the mark. I can't think of anything that fits Dark Sonic, a bat girl, and a one-eyed hedgehog monster from Shuffle, though. This was before Shuffle was officially revealed in the June 2000 issue of EGM and before E3. I do remember people saying they saw more sketches of that "bat girl" behind closed doors during that event. But it's all hearsay from 24 years ago. I agree with Technically Inept that they just didn't show everything in that trailer, which was one of the reasons why Shuffle was the Sonic game shown in EGM instead of SA2. I personally don't think they would have had enough time to add Tails and Rouge (change the script, make the levels, record voice lines, etc.) if they supposedly "saw feedback" that people were upset Tails wasn't going to be in the game after that trailer and then have everything ready in a year. But again, it's a good question to ask someone from Sonic Team when given the chance.
Sonic/Eggman/Knux-only gameplay could've been the original plan without any fan backlash, but I'm thinking it's more likely that they were just the first three implemented with there always being plans for more. IIRC SA1 was a similar case with the whole game originally built just for Sonic, with Amy being the first character added after. This is speculation but I figure ST read criticism that Tails and Amy's gameplay styles in SA1 were too easy/superficial and just decided to cut those gameplay styles and focus on the ones that worked better with critics, despite all the changes they made to those gameplay styles anyway. Considering how Heroes went I wouldn't put it past them to think fans would love just getting to be Tails even if his gameplay was copied over from the Eggwalker.
her hair is kind of white in her humanoid form in the intro, and actually until watching it just now I thought she was outright blond lol re: SA2, I find it interesting that they just "had nothing" as someone once said at one point, with clips being very short and repeatedly cut. The logo was different too, unlike Sonic Adventure where what they showed tended to fit aesthetically with what we got (and IIRC the logo was always the same for that game). I still wonder if SA2 was simply shown too early due to Sega's desperation around the Dreamcast, or if they really did had a different plan for the game at one point than what we got.
I don't care if the Master System version of Gigalopolis Zone's theme is just an illegally stolen synth demo, the Game Gear version is one of the worst pieces of Sonic music ever composed. I'm willing to bet that most people who prefer the GG version haven't even listened to it past the intro. After the first 12 seconds, it turns into incoherent noise akin to the Sonic Eraser theme or the Sonic Spinball Options music.
Thank you for making me listen to that... It sounds like it would be better done with better instruments and layering, it's difficult to hear what should be the melody when so much is going on in the middle. I liked what I heard though.
I mean, I don't really see what the big deal is? It's not great, it definitely kind of...lurches into a couple sections, but I think "incoherent noise" is a bit of an overstatement, and that's not even what was wrong with the Spinball Options or Eraser themes. The problem with those was that they had godawful instrumentation, not the compositions themselves. All of these tracks have had decent or even great renditions without fundamentally altering their musical DNA.
I agree. IMHO it's... kinda impressive how the GG theme starts good, and then nosedives. The 0:00-0:12 part is a genuinely well done intro, the 0:12-0:25 is all over the place, and the remaining 0:25-0:38 feels randomly generated. I guess they had to rush to replace this track at the last minute and the composer was given no time at all, it's the only way this makes sense to me.
Nah, it's just a bit too complex of a composition for 8-bit sound chips to make it sound "good." I like it, but I grew up with it. There's some odd patterns and a lot going on, I'll grant you, especially in the percussion track.