They’re giving off the vibe they’re tense??? ( This is a question as someone who can’t parse tone. I think their comment was nice ) I actually had no idea what you were!! You’d been the first user to pop to my head so I kinda paired that with the most lucrative but random job I could imagine :p You can be the next Sonic artist. That aside, I agree with a lot of what you say. Really, a gal like me can only dream! Wasn’t really thinking in line of the competency of the company, so while I might be willing to imagine a best-case scenario future with full restructurings, I think I can settle on that being the truest point I’ve heard in a bit - thanks for providing fresh insights! God, imagine if Sonic Team was like Bethesda and only released a game every 7 - 9 years. Shudder to think. (Not that I don’t necessarily want that, I’m a believer of the mantra “I want shorter games with worse graphics made by people who are paid more to work less“, I would just want a good track record first from this oh-so considerate corp ) Either way, down with copyright and all hail the public domain!
Here are some spicy takes I have: The best level in Sonic 3&K is Carnival Night I would sacrifice all of Sonic X for another season of SatAM Heavy and Bomb deserve to return My ranking of all classic Sonic games is 3&K>3D Blast>Superstars>Mania>2>1>Chaotix>CD And finally, the franchise would be in a better state now if Sonic Xtreme had been released
Sonic 3 & Knuckles shouldn't be considered "one game" by default when it is the result of two games being locked-on together. Yes, Sonic 3 being a big one cartridge game was the original intent, but that is not how it played out, and as a result, the game was bigger in terms of megs than any other Sega Genesis game precisely because it was not one, but two games. Furthermore, the combined cost for S3K was two full games, not two half-finished games. The retcon of S3K being the only "third" game rather than the reality of Sonic 3 and Sonic & Knuckles both is a convenient lie that the fandom tells itself. Obviously Sonic 3 is part one and Sonic & Knuckles is part two, but it's similar to Kill Bill - again, intended to be one movie, but the resulting two movies ended up yielding MORE content overall which is part of what makes the "combined" experience so good, whereas one "big" film would've still needed to cut things back, just like an "as intended" Sonic 3 would not have included all of the zones the combined S3K has. This is not a popular opinion!
I like characters like Blaze and Surge who have elemental abilities. I think they should make more characters that cover all the other elements. Like ice, sand, nature, metal w/e. I think that fan character Blizzard the Snow Leopard should be made canon.
I'm really not familiar with Surge as I don't read the comics anymore. But I'm gonna say no to this. One of my biggest gripes with characters and their abilities is when they are too become too tropey and unoriginal, particularly within any given series. I'd rather not see them do the predictable and create a band of different elemental characters. Blaze and Silver as a pyrokinetic and a telekinetic respectively are plenty. No need to try making lightning strike twice.
One correction: S3&K is 32Mbit (or 34 if you count S2KUPMEM.bin but that isn't included when S3&K is created, so it's 32MBit). There are several Mega Drive games that are larger in size than this. Hell, it's not even the singular largest Sonic title - Sonic 3D: Flickies' Island is also 32MBits.
Surge technically isn't an elemental character in that she doesn't actually have any lightning based abilities. It's more of a visual thing, like how Sonic is associated with wind but isn't an airbender.
...she almost electrocuted him to death, I feel like it's a bit more than "visual". It'd be weird that her lighting is just an aesthetic thing while her friend can just literally control water, that wouldn't make sense.
It’s also hilarious seeing this and comparing it to current Sonic and how SEGA is now utilizing the films’ Flash-esque speed-crackle more and more. Wind seems to be passé for them, nowadays.
That's a shame. There's honestly a lot they could do with wind gameplay wise, that I feel can't really be done with the...crackle. Aesthetically, the lightning could make the quick-step more visually interesting...but I'd rather they stick with the wind. Swoosh.
If there's ever going to be a turnbased Sonic game again, give it to RGG. EDIT: Not sure if this is even an "unpopular opinion", It's just an opinion that I really wanted to express and i had nowhere better to post it here lol.
I thought a turn based sonic game would work if it was more a tactics game like disgaea. It's kind of hard to capture the 'speed' of sonic in turn based combat, but a lot of abilities in sonic games do involve movement and using the level terrain to your advantage. Something like using a spin dash to hit every enemy in a straight line, characters like Tails and Cream being flying units, etc. That and having M&L style timed hits would basically make it the perfect game. edit: honestly I could theorize how a hypothetical sonic tactics game could play for ages. I just would like sonic to do more spin off games in general
There's a certain feeling of "running away with it", that you can get in Sonic, that I very often find in tactics games. And I love it! They even have the proper archetype for it -- characters that deal more damage the more they move around, directly benefitting from extra movement. Being able to chain actions as long as they're successful also translates not the mechanic but the feeling of Sonic's motion play pretty well, I think. It's close to card games that let you draw cards as you play them. Playing as Silent in Slay the Spire often feels like playing classic Sonic at a really high level. It's pretty neat.
I'm not entirely a fan of the lightning effect that is gradually being imported from the movies. BK made a big deal of Sonic being the "Knight of the Wind", so this being unceremoniously replaced with lightning coz he's lightning fast (like Flash) feels lame to me. And it can also give the wrong impression that Sonic could be capable of using lightning based attacks. You know, like Surge, the one who actually is capable of using lightning as a weapon? But no, the movie had to have Sonic cause massive blackouts with his lightning powers. Literally stealing her thunder.
I always figured a turn based Sonic game ought to have the ATB system from Chrono Trigger mixed with Paper Mario-esque timed hits. Would need to balance that carefully to not be too inaccessible, but there's lots of fun ideas you could pull out of that idea.