Hello, everyone! Glad to be back around! For a Sonic related project, I've been trying to define seven base tropes that would serve to cover the levels in (classic) Sonic games. This classification takes a "man vs. environment" point of view, covering a range between sheer nature and hi-tech. Seven is a key number for my needs despite probably not being an appropiate number to achieve what I pretend to accomplish. My current list is quite satisfying, but there's something still causing trouble, and I've come here to share this with you and see what do you think about it. Remember it's not just a scale, it's also meant to be faithful list of existing zone tropes: 1) Elemental: A level where an element is an undisputed ruler of the zone. It doesn't have to be strictly something like fire or water, it can also be vegetation or outer space, for example. 2) Primeval: The hand of man is present, but more as a guest or worshipper of the environment there, like a prehistoric or tribal culture believing in spirits of nature. 3) Ruins: Civilization came and conquered, nature then fought back and recovered. If time is taken into account, it would cover places from the first civilizations up to the middle age or so. 4) Resort: This would cover some degree of balance between the presence of man and natural beauty, with not too technological elements from these days, like a beach with parasols and and wooden docks for small boats, or a park with both trees and streetlights. This is the problematic trope, though as it also covers levels like green hill, natural places with not an specific dominating element like the elemental trope, not a relevant presence of mankind, and no evidence of the "man vs. environment" conflict I talked before. 5) Pinball: Every level with bumpers would fit here, but, for the purpose of this list, it's the type of level where man-made modern stuff dominates the environment, yet nature is still present enough or at least not harmed in a meaningful way. 6) Industrial: The presence of the nature here is either as a material to be processed, or just an incidental remain of the location in which the factory or something like that was built on. While it doesn't have to be that drastic, it's evident that nature has little to say there. 7) Sci-fi: Everything is hi-tech with no nature around, an incarnation of an artificial future. Mostly reserved to Robotnik's main bases. While levels don't have to fit perfectly here, the ones that don't usually fall in between of two consecutive tropes, such as Sandopolis probably being halfway between the "primeval" and "ruins" tropes. As I said before, the my biggest gripe lies on the "resort" trope, partly sharing the definition of the "pinball" trope, just with no pinball around, and also being a watered down "elemental" trope that could have been positioned before primeval in this list. "Pinball" itself can have its own controversy just by looking at Sonic Spinball, with industrial and sci-fi tropes becoming a pinball table. Well, that's all I can think of at this moment; I may be forgetting something, but you have enough to understand what I'm talking about. What are your opinions on this? What would you change to fix this, or which would be your alternative take on this? Anything you say could be helpful. NOTE: I've created this topic in the general Sonic forum because nothing of my project's shown here besides this classification that tries to work with official games as well, and the project itself hasn't passed the concept phase. Sorry if it should have been placed elsewwhere.