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[Tutorial] How to interactively add objects to SA2 levels

Discussion in 'Engineering & Reverse Engineering' started by flarn2006, Dec 3, 2014.

  1. flarn2006

    flarn2006

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    This tutorial is hosted on Steam Guides. Here's the description I posted for the guide there.

    View the guide here.
     
  2. InvisibleUp

    InvisibleUp

    friendly internet ghost Member
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    This is all done in Lua scripting? Good job man, this is insanely impressive. Editing object data on the fly with a modern game like SA2 seems like no easy task, all the other bells and whistles you've added? I'm not sure how you did it, but I'm impressed.
     
  3. flarn2006

    flarn2006

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    There's also a bit of machine code (ASM source included) for parts that need to call functions in the games, but the vast majority of it is Lua. Thanks for the compliment!