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TUTORIAL: Debugging with Gens

Discussion in 'Engineering & Reverse Engineering' started by fuzzbuzz, Nov 19, 2003.

  1. LOst

    LOst

    Tech Member
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    Yea, you're right. I will help you out if you create a tech forum
     
  2. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    Does anyone else remember Saxman's idea to make an emulator totally based around Sonic but it would never be done because the features wouldn't or couldn't be used for other games? What if some of the guys here got together and create this emulator using Gens' source code? I mean, it is open source now.
     
  3. fuzzbuzz

    fuzzbuzz

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    Many Many Programming/hacking tools...
    I actually was thinking about that. But in order to do it, we need to get a group together and brainstorm.
     
  4. Dracula

    Dracula

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    I'm watching you!
    Converting NES Mappers to MMC5
    Xega emulator for windows has rom dumps.
     
  5. fuzzbuzz

    fuzzbuzz

    Tech Member
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    Many Many Programming/hacking tools...
    I was talking to Stef, the author of GENS, and he said that he'd be writing a full Debugging manual, so you will have the different commands for each processor.
    Also, I'm re-writing the source for Gens for debug outputs. Once I have that finished, I will post the changed source for all to use in their re-coding projects. Hopefully, we can get some good Sonic-Based Gens emualtors going strong. :P