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Turbo SuperSonic 3 in Sonic 2: V1.2

Discussion in 'Engineering & Reverse Engineering' started by Mike B Berry, Mar 16, 2012.

  1. Having just been validated on Sonic retro; I have decided to show out my current hack of Sonic 2. here is the link for the screen shots, Turbo SuperSonic 3. Sorry for the link posted, I don't have a photobucket account. But there are new features reassigned to the assembly code. And Turbo SuperSonic fianlly makes his debute in the hacking universe.

    Please help out if you want, you will be included in the credits list


    Fixed Pallets and fade in/ fade out features between menues.

    Fixed Emerald Hill zone deformation bug.

    New debug mode cheats. (New posts will reveal more)

    Extended water maps (Needing help on importing water for other stages other than the assigned ones.)

    New Turbo SuperSonic monitor (refined SuperSonic code mixed with invincability to seem better than Hyper (This code is defined in the real SuperSonic code)

    SEGA 1992 text on the title was changed to 2012 Mike B

    Debug is activated at the start (No button is needed, the assembly bugged up but I like the effect)

    Debug code was changed from 19, 65, 09, 17 to 03, 16, 20, 12 as told that this should be a more stable build.

    The Chaos Emerald code was changed from 04, 01, 02, 06 to 03, 08, 01, 02

    The 255 continue cheat is now 01, 09, 09, 02. (This destroys the bug that freezes the Z80 to play the Oil ocean theme forever without other sounds.)

    Custom art imports (Turbo SuperSonic(curtesy of the Mystical Forest zone)

    SuperSonic ring drain is now 6x faster, now that he consumes more choas energy.

    Issues present)

    The EHZ boss is broken and dosent load correctly: (Broken EHZ Boss) This lead me to the point of forcing level skipping EHZ 1 to CPZ 2

    The Teleporter monitor bug is still present. He still floats in the air and the controls lock up.

    The dynamic water in CPZ 2 dosen't rise or lower, do to the fact that I extended the water tables for every stage.

    If the player runs through EHZ 1 at maximum speed as Turbo SuperSoninc on the higher route above the first loop; The bridge was raised a pixel to far, so he will fall through the bridge instead of running on through the course.

    The arrows that sonic can stand on in ARZ 2 have screwed up collision, so he is render to walk on air: Arrow bug.

    Those are the only bugs that I have noticed; If this project is posted on the Hack list, I will provide the download sure thing.

    Here are some plans that will possibly be in the next update.

    Add a new Splash screen.

    Pallet and layout changes.

    Water imports for EHZ and MCZ.

    Wood zone and Hidden palace zone sould be imported.

    New drum samples and songs

    Add a new cutscene for Tails. (More info will be provided for this later.)

    import a specific code to allow Tails to Transform into Super Tails (Turbo Miles)

    Import the CPZ Boss's unused "splatter" sprite when he his destroyed.

    Allow a code that will disable the ring drain when Turbo SuperSonic 3 when the final boss is destroyed. This will make the transformation seem full; Having Him turn back into Sonic (Watch the cutscene) and turn back into TSS3 for the final cutscene is just a terrible feature.

    Fix the dynamic water bug on CPZ 2. allowing the water to rise and fall; dpending on the Dynamic water pointers.

    If you would like more info or would like to help out, please contact me on either my email or PM me. This info should be provided on my profile.
  2. Sonic Boom

    Sonic Boom

    Is Team Megamix aware that you're using their Sonic end-of-level signpost? If they aren't, they might not be too happy to find out someone's using their content without their permission.

    Having read your post and looking at the screenshots, I'm not sure what to expect with this hack. What does "Turbo SuperSonic 3" offer that normal Super Sonic doesn't? The hack doesn't sound very appealing at the moment since changes are pretty minimum (aside from the inclusion of Turbo SuperSonic), not to mention it doesn't help that the hack has seen many bugs surfacing (according to your own post). I can't help but feel that perhaps more development on it would be beneficial before you continue to show off anymore of your work. If you have any questions regarding how to iron out some issues with bugs and glitches, there's the Basic Questions & Answers thread that can be of service.

    And as far as images go, you can always use places such as tinypic and Imageshack. They don't require signing up and they're free. Best of luck to you.
  3. This is a very early hack, which is why I might need hassistance. The sign is actually being worked on at the moment, I haven't realized what the problem was; I thank you for the warning.

    Turbo SuperSonic features more speed, better graphics, and a faster ring drain for time traint. There will be more to add in the future, but if you would like to help, out, please do so. I really need it.
  4. Phugolz


  5. Now that the sign is changed back to their isometrical view (with minor modifications), I was attempting put a dynamic pallet loading system into Tails' game only, so thatI want a custom pallet to load. Could anybody possibly any information on how to do that? My rom crashes with the added codes. but It'll boot normaly with the Sonic and Tails gameplay mode.
  6. dsrb


    I am an hacker and what is this
  7. A very early beta of a future overhaul of a hack.
  8. Jimmy Hedgehog

    Jimmy Hedgehog

    England - Slough
    Getting the motivation to continue old projects
    This seems extremely familair to a few days ago. Also photobucket would be better for screenshots than deviantart.

    EDIT: Also not sure how to feel about that Super Sonic. Seems too Super Saiyan 3 for my liking.
  9. I have an account but the place thinks that my user name and password is wrong all the tim, so I sent a request for the password reset, but it dosen't work either way. So I'm sticking to the faster way out.
  10. Graxer


    Try Tinypic, I switched to that when photobucket started wanting me to make an account.
  11. Nope, it does the same thing.
  12. Jimmy Hedgehog

    Jimmy Hedgehog

    England - Slough
    Getting the motivation to continue old projects
    You don't need an account for tinypic, simply upload. I used to use it all the time, but I wanted to keep track of my stuff XD
  13. Oh! God I feel stupid now.
  14. Jimmy Hedgehog

    Jimmy Hedgehog

    England - Slough
    Getting the motivation to continue old projects
    The obvious things escape up at times, so don't worry about it.

    On a more related note, am interested to see what comes next, the starting point of a hack isn't always the best idea of things to come, so for all I know surprised could be upon the horizon.
  15. I recommend imgur for image hosting. But that's just me.
  16. Super Saiyan 3 Sonic! Neat. Though it'd probably be wise at some point to amend the copyright to include 1992 and 2012 with Sega still being mentioned (in addition to yourself). Also, did you fix the Super Sonic bug at the end of acts?
  17. Ravenfreak


    I dunno what I should put here. Tech Member
    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    I think your new sprites are what is causing the graphical glitches. Looks like Turbo SS uses more tiles, so the new ones are overflowing in VRAM messing up other objects. Try moving his DPLC to a free VRAM space and see if that works. Your sprite skills are nice btw, and this is an interesting concept. :)
  18. Hez


    I'm downloading this out of pure amusement...nothing more

    EDIT: I'm torn there is no download link...but the screenshots alone gave me a giggle.
  19. flamewing


    Emerald Hunter Tech Member
    Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
    This being a Sonic 2 hack, Sonic's VRAM space is directly before Tails' VRAM space; unless Tails is thoroughly glitched first, Sonic has no way of corrupting other sprites.
  20. I though it was funny, the supersonic bug is fixed, but I can't seem to move DPLC to another variable, I'm very noobish when it comes to that matter. This is the reason why I wish to have help.