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Turbo Outrun

Discussion in 'Technical Discussion' started by biggestsonicfan, Mar 15, 2009.

  1. biggestsonicfan

    biggestsonicfan

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    Alright, I've been here for a while and I've been meaning to work on a project that isn't Sonic the Fighters. I've grown pretty bored of it, actually. So I figured I'd mess around with Sega arcade games still, and I'd like to see what I can do with Turbo Outrun.

    Now, I've found a bit of documentation on this, and it's reconstructed from some old type of compression and it's written in C and uses Allegro. I've only ever managed to get a working compile of it (a Windows compile of it anyway) working on my father's old Vaio. Some of you might have better luck if you're familiar with Allegro. The C file is as follows: http://pastebin.com/m1f03cad5

    As you can see, this works for more than just Turbo Outrun. I'd like to see if we can't make this into a more modern and user-friendly version. Also, as far as I am aware, this version did not support palettes.

    Anyone else interested in a project like this?
     
  2. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
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    Heh. I saw this and for a moment thought it meant the MD version =P

    Interesting number of supported games - this could be quite intriguing.
     
  3. Phos

    Phos

    Going for the high score on whatever that little b Member
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    I've kind of fantasized about adding Risky Ride to Outrun.
     
  4. GerbilSoft

    GerbilSoft

    RickRotate'd. Administrator
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    I can try rewriting it with a Qt4 UI later today.

    EDIT: Or not. Too much college stuff. Maybe sometime later. :psyduck:
     
  5. Ashura96

    Ashura96

    HEROIC VERSE Oldbie
    If you can graphic hack it, you should try to make the all the stages that look NOTHING like what they should (D.C, Atlanta, Dallas, San Antonio..etc)
     
  6. biggestsonicfan

    biggestsonicfan

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    Oh believe me, there's a method to this madness >:3