Since there's been some interest in this recently, I've spent some time getting the wiki version of Triple Trouble SMS running on actual hardware. Thanks go out to vingazole over at SMS Power for pointing out the hblank write timing issue. I've attached the new version to the wiki page: here. I'd be grateful if people could give it a play through and let me know if they come across any show-stopper bugs.
It's so good to see this hack again. I'm playing it on the Wii though an emulator. Does that count as "actual hardware"?
Considering we're talking about hblank timing, which is stuff that no single emulator has gotten right yet (and in fact, I wonder how doable is that without resorting to emulating the master clock), no.
I'm so happy of seeing this! I hope it keeps being updated, untill making it like it should have been if it was originally on Master System as it was planned back in the day. We need more 8 bits sonic hacks,there are never enough of them.
Damn I wish I had a flash cart to test this out for you Glitch, but unfortunately I don't plus I don't even own a Master System nor the Power Base Converter for the Genesis. >.> I'm glad you've revived your hack though. ^_^ This is an awesome achievement, I wouldn't mind porting a GG game to the SMS one day.
This would go well on a DS (256x192) is the screen res of a DS. Making a collection with Game Gear games expanded to the that res would be awesome awesome, please Sega do it hahah.
Which is why SMS games are so neat to play on ApprenticeMinusDS. Want that I put this hack on my card and give it a try? It's not hardware per se, but still...
I usually do exactly that,when I want to play Triple Trouble, I play the SMS version on my Nintendo DS, using ApprenticeMinusDS, always!
If only I had a master system flash cart handy! Also, will you ever go and adjust the palettes? In the conversion process a whole bunch of stuff ended up the same color that shouldn't. I'd offer to do it myself but I don't actually know where those are.
I'm working on the MJZ palette at the moment. Any thoughts on this before/after pic? I think it looks better with a darker background.
I love the right one. Better contrast, and the blue you've used for the gaps in the foliage is easier on the eye given the other colours. Less overall clash.
I think the green is TOOO dark. Making it appear as if it's night. MJz is clearly Angel Island based. Not trying to deviate too much from it would be nice:
The master system palette is too limited to achieve that effect. Believe it or not, the left hand side is one shade of green lighter than the right.
The GG colors don't seem that hard on the eyes to me, especially since they're near identical to the brighter shades on the Master System pallette..
I prefer the right one. The left seems and the sky looks odd when surrounded by these colors, I couldn't even understand it was sky before I looked at the right picture. The place where the green jungle BG is changed by brown wooden looks a bit off as well. The right one is really good, the BG looks something more realistic. Though it seems a bit too dark. It would be so good to put there a color that is middle between the left and right pictures. I know it's not possible due to SMS palette limitations, but what if you make a palette cycle that swaps between brighter and darker green every frame to create another color shade? Just a random thought =P In fact, GG had much more colors than SMS. GG's palette allowed 4096 color shades, while Master System had only 64.
Sometimes it doesn't as the screen updates fast enough. Check out Sik's 'Project MD' for example, he uses a similar trick almost everywhere and this creates some great raster effects. Many old games used sprite flickering for fake transparency effect, some of them did it for the colors as well.