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Tile Layer Pro

Discussion in 'Engineering & Reverse Engineering' started by ComPro, Jan 1, 2004.

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  1. ComPro

    ComPro

    Just hangin' around. Member
    I need some help with Tile Layer Pro.

    I can make out bits and pieces of what shows up but I can't find any related tiles to try and put an image together in the arranger.

    I am having a hard time just locating Sonic in any game that I have opened in TLP.
     
  2. fuzzbuzz

    fuzzbuzz

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    Could you explain your problem in a little more detail?
     
  3. ComPro

    ComPro

    Just hangin' around. Member
    I don't know how to describe it except that nothing looks like anything recognizeable.

    The colors look wrong and none of the tiles look like they would line up with another.
     
  4. fuzzbuzz

    fuzzbuzz

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    That sounds like a palette problem. What rom are you using?

    EDIT: How many colors does the palette toolbox show?

    EDIT #2: You do know how the genesis lines-up the tiles, right?

    Each tile, one by one, goes below the next, until, of course, you wish to start a new column, or example.

    1 6 11
    2 7 12
    3 8 13
    4 9 14
    5 10 15

    It's pretty much like that, just not 5 tiles length. The tiles should line up. You have to have the format of the rom set to genesis, else the palette will only have 2 colors. And you have to have the correct palette for all of the colors to line up. Using my Specially-Programmed Gens emulator, while playing the game, you can dump Tile layer Pro format palettes to go with your editing, in fact, you can dump the VRam, which also can be viewed in TLP. Ah, free advertising. :P
     
  5. SupperTails66

    SupperTails66

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    Did you set it up for Genesis format?
     
  6. ComPro

    ComPro

    Just hangin' around. Member
    I have it set to Genesis mode, but I didnt know how the tiles were arranged.

    Thanks, I'll try and follow what you said and if I still have problems, I'll let you guys know.
     
  7. fuzzbuzz

    fuzzbuzz

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    Each object is different, of course, Sonic, I think is like 4-5 tiles down and 3 across, and a buzzbomber, is 2 or 3 down and 4-5 across. Just arrange the tiles so they kinda look right...
     
  8. Hivebrain

    Hivebrain

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    Try pressing Ctrl+Left / Ctrl+Right.
     
  9. LocalH

    LocalH

    roxoring your soxors Tech Member
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    And if the palette's wrong, get the palettes that Hivebrain offers on his website (hey, you can't miss the url, he posted right above me =P).
     
  10. Crysta

    Crysta

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    you need to train yourself to notice them even WITH the bad palettes. I know I can :P
     
  11. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    or you could make a savestate area you what 2 edit. (it's a lot easier to see what you want to edit this way.)

    Edit it.

    Import it back using sonED.
     
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