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Those BlitzSonic Mario Maps

Discussion in 'Fangaming Discussion' started by BlazeHedgehog, Apr 26, 2012.

  1. BlazeHedgehog

    BlazeHedgehog

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    With talk of Sonic Generations getting Mario Galaxy levels I decided it was probably time I stop hoarding these for myself like an asshole and post them up for download.

    The original video description follows:

    These three maps (Isle Delfino Plaza, Bianco Hills, Peach's Castle) were ported to the ORIGINAL BlitzSonic back in 2007 by Damizean, one of the original coders for BlitzSonic. The reason they were ported is because Damizean needed game environments to test Sonic's movement in. They are intentionally incomplete and are missing props like trees and other objects. They are not intended to be "a game". No other levels will ever be ported by Damizean. They weren't released because previously because the engine was still in development and I was never given permission to post it publicly.


    HOW WERE THESE LEVELS PORTED?
    ----------------------------------------------------
    Tools exist to read BMD and BDL model files, which is what Nintendo used to make characters and maps for Mario Kart Double Dash, Super Mario Sunshine, Mario Kart Wii, and Super Mario Galaxy. From there, you must convert them to work with the b3d format. If you would like to use any of this software, however, you are on your own as I do not know where to get it, how to port levels, or basically anything about making content for BlitzSonic.


    HOW DO I PLAY?
    ----------------------------------------------------
    Either download the version that comes with Sonic Freerunner v1.2 or look up map installation instructions for whatever flavor of BlitzSonic you use. There's plenty of different versions available, so find one you like. Any further than that, and I'm afraid that I cannot help you. As for controls... when using keyboard, WASD will steer Sonic, and the mouse is used to move the camera and jump. The only supported controller is the Xbox 360 controller. You can try other controllers, but they might not work.


    CAN I EDIT THESE LEVELS?
    ----------------------------------------------------
    Uh, sure, I guess? I didn't really make the maps, but given that they were simply ported from another game, knock yourselves out. Infact, something you'll probably notice is that despite these maps containing "complete" versions of Isle Delfino, they aren't REALLY complete. What I'd really like to see is somebody stitch together all of the Super Mario Sunshine maps to make one big complete fully detailed Isle Delfino. That would be rad.


    I NEED HELP WITH SOMETHING!
    ----------------------------------------------------
    Can't do anything about that. I didn't port the maps, I didn't make the engine. I am the last person you want to ask a question to. Figure it out on your own.


    WHAT WAS THAT SONG?
    ----------------------------------------------------
    Disclaimer Screen:
    Super Mario Galaxy 2 - "Epilogue"

    Main Video:
    Super Mario Galaxy 2 - "Sky Station Galaxy 1"

    Final Word:
    Super Mario Galaxy 2 - "Title"

    This is my first time using Dropbox so hopefully I did this right. Somewhere in the back of my mind I keep saying, "I should have gotten Damizean's permission" but considering they're just ports it's probably not a huge deal? I give him all the credit, too.

    If I sound cold in the video description, my apologies; I just don't want to play tech support to a bunch of kids asking dumb questions. That's less of a problem here, since we have a lot of the original creators for this stuff active :v:
     
  2. ManicRemix

    ManicRemix

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    Um...

    I've searched through the MKDD ISO for such software, and there is none (From what I can find). Then again, I could have simply missed it.

    A guy named Thakis, created the BMD Viewer 2. He also created Yaz0Dec to decompress the Yaz0 archives and convert them to .arc, then Rarc Dump to extra all files. The software is at http://www.amnoid.de/gc (He even includes the source). The BMD Viewer 2 can export any BMD/BDL model as a common .3ds model. (With an exception of DS BMDs (Which are used in Super Mario 64 DS), which are more like NSBMD models and are not supported by the BMD Viewer 2) (This also seems to be an easier way to rip BMD/BDL models without 3D Ripper DX)

    I know Thakis, and he assured me that he knows of no Software in Mario Kart Double Dash, and that he created the BMD Viewer & BMD Viewer 2.

    BDL is just like BMD, except BDL has the added MDL3 section for better texture handling, and first appeared in The Legend Of Zelda: The Windwaker

    (All just to clear up how these models can be gotten)

    Anyways, nice work. Super Mario Sunshine is my most favorite video game of all time (And Sonic 2), and Bianco Hills is my favorite level, so I will most certainly try these!
     
  3. Miles3298

    Miles3298

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    The Green Hill stage is included here. Anyone that grabs this that hasn't fooled around in this engine before may want to fix up the stage 4 line in \Stages\Stages.xml by changing it to this:
    Code (Text):
    1. <stage4 location="GreenHill" icon="GreenHill/icon.png[/IMG]</stage4>
     
  4. BlazeHedgehog

    BlazeHedgehog

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    Are you absolutely sure? I very distinctly remember this Double Dash scenario. But then again, I never saw the software for myself.
     
  5. Techokami

    Techokami

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    Sonic Worlds Next
    I remember there being tools for making demo discs packed in with the MKDD demo as filler, but not any model viewing tools.
     
  6. BlazeHedgehog

    BlazeHedgehog

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    So it's likely I just got mixed up, then. At least that means I'm not totally crazy :P
     
  7. angelXwind

    angelXwind

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  8. BlazeHedgehog

    BlazeHedgehog

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    Thanks a bunch!