Yesterday I started to do some strange affairs in Sonic 1 ROM, helped by LOst and the Nemesis guide. I just wanted to play without rings. I went to the ring sprite pointer, 0xD412, which points to a 32-bit hex address in the ROM, 0x9B26. The ring object programmings starts there with a $7000 (moveq.l #0, d0). I replaced it with $4E75, to make rings dissapear from the game. And of course I disabled the checksum writing $4E71 4E71 at 0x33A. But not only the rings dissapeared. Fear all the wierdnesses in Sonic 1 related to the ring object! Act 1. Where are the rest of the logs? And look at the spikes! Where are they? Ah, they appear after a while. Act 2. Does the bridge problem make sense? And the breakable ground appears after Sonic walks acrros it! Where is the chain of this swinging platform? ROFL Certainly I don't know if the Ring objet is anyway related to all these objects. I only think all this shit is illogical. And you?