"Taking the ball and going home" is a common theme in the magazine scanning community (see: all those pre-existing Hypers). There are scans currently behind closed doors, but they'll get out.
It looks like I can order copies from the National Library of Australia... https://catalogue.nla.gov.au/Record/1690925?lookfor=hyper next&offset=1&max=14 (as long as I promise not to share them publicly ... ) EDIT: Looks like we could do something similar with missing issue #162 of Computer and Video Games from the British Library. Interestingly, the Britsh Library claims that CVG ceased in December 2004, whereas most other sources state the final issue is October 2004. http://explore.bl.uk/primo_library/...uter and video games emap&dstmp=1590270773472
May God bless that guy... can I deal with those mags?... if you don't mind, of course... Edit: Nevermind... our fellow Gestalt is already dealing with them ... he's faster than me...
Dibs on that UK GamePro - it's missing pages 99 and 100. If it isn't fixed in a couple of days I'll throw in some placeholders, but it would be silly to upload it twice. Fascinating to see what changes they made when bringing over the UK. It's still got the US "everything is awesome" vibe in its reviews, but there's extra violence and breasts because 1996 lads mags.
Sega Mega Drive Advanced Gaming: 7, 8, 9, 11, 21 Sega Power: 32, 33, 67 Sega Pro: 34 Sega Zone: 5, 9 I've done the two Sega Magazines and am about to tackle Ultimate Future Games #16.
You called? ... sorry for the late reply but... the temperature is already 32 degrees in Portugal... now combine that with Super Bock and you will know what makes Asagoth too slow (just kidding )... leave it with me...
I 'member when CVG tried to jump on this bandwagon, and then there was a huge reader backlash. See the cover of December 1997 https://retrocdn.net/File:CVG_UK_193.pdf Then read the mailbag and star letter from February 1998 https://retrocdn.net/File:CVG_UK_195.pdf
So... they almost transformed CVG into a Bravo-like magazine ? ... I understand the rage in some of those letters ... What were they thinking?...
Even early Famitsu issues have a Sega section; "Sega Mark III Tsushin" is in issue #7. This would later become "Sega Master's Club". When PC Engine released it also got a section, "PC Engine Tsushin". Another Famicom magazine "Family Computer Magazine", or "Famimaga" for short had an irregular column called "Sega Fan", which would later become "Mega Drive Fan" before getting spun out into the magazine of the same title. Again, the PC Engine also got a section; "PC Engine Fan", which also got span out. Famicom Hisshoubon, doesn't seem to have had a Master System section, although still had a release schedule for it, so may have still covered it in general. Did get "PC Engine Club" and "Mega Drive Club" sections when those consoles released. The former was spun out to an occasional PC Engine mag. The other main Famicom magazine "Marukatsu Famicom" doesn't seem to have had sections for other formats. These Famicom magazines (possibly with the exception of Marukatsu Famicom) are one of the few sources for Japanese Master System and early PC Engine and Mega Drive coverage. Also, what looks like a full set of Famitsu Xbox (before it became Famitsu Xbox 360), should be lots of Sega stuff in these.
Another set has landed - Games World! Mega Power! Other things! There's an issue of Mega Machines in here too: https://archive.org/details/mega-machines-02/mode/2up Don't take drugs, kids.
Openreach arrived yesterday ... I should finally have fibre within the next 2 weeks, so I should be able to upload more than my crappy <1Mbps currently allows. That Mega Machines needs the pages turning (although at least you can read it easier that way). It's probably easier for me to do that as I have the original to compare with. I spent way to much time on Yahoo auctions checking old Famicom magazine contents pages. Here's what I found; Famitsu; I couldn't check many of the early issues, but Sega Mark III Tsushin appears irregularly at first from at least issue 1986 Vol.7. It appears consistently from at least 1987 Vol.13. Becomes Sega Master's Club from 1988, and Sega Mega Paradise from 1989. PC Engine Tsushin starts from at least 1987 Vol.19. Everything from 1987 Vol.13 should be uploaded, whilst everything earlier should still be checked. Famimaga; 1987 Vol.17 PC Engine Fan 1987 Vol.18 PC Engine & Sega Master System features 1987 Vol.21 Sega Fan 1987 Vol.22 PC Engine Fan PC Engine Fan now runs pretty consistently (just a couple of issues where it doesn't seem to be mentioned in the contents) until 1989 Vol.5. It had already got it's own magazine in October 1988. Sega Fan was far less consistent; 1988 Vol.2 Sega Fan 1988 Vol.8 Sega Fan 1988 Vol.15 Sega Fan Note; Couldn't check issues 88.1, 88.13, and any potential 1987 issues after 87.22. 1988 Vol.20 Mega Drive Fan 1988 Vol.22 Mega Drive Fan Note; Couldn't check issues 89.1, 89.2, 89.3, and any potential 1988 issues after 88.23. Mega Drive Fan then runs consistently until at least 89.20 (there might be some later 1989 issues I couldn't check). It's dropped by 90.1, after getting it's own magazine proper in November 1989. So for Famimaga we should probably upload all issues from 1987 Vol.17 through 1989. I'll deal with these as the ones on archive.org are missing pages and read left to right which is the wrong way for this mag. Famicom Hisshoubon; PC Engine Club runs consistently from 1987 Vol.24 until the final issue (1990 Vol.22/23). Mega Drive Club also runs consistently from around release (couldn't find the exact issue) until the final issue. So these definitely have relevant content from 1987 Vol.24, but earlier issues still seem to have some minor coverage of Mark III.
Note that every issue from 1983/8 until 1989/3(!) has at least one SC-3000 type in program. These all need documenting, but transcribing these is monotonous and time consuming. Unfortunately we only have issues 1984/12 onwards, but some of the earlier programs did show up in western mags such as Sega Computer with a "by Sega" credit. Whether Sega actually wrote those or just passed on some of the best examples from Micom BASIC is unclear. Some other early Japanese multi-format magazines worth looking out for, although I don't think many are scanned online yet; LOGiN ... by ASCII, since 1982. Computer magazine, so should have lots of SC-3000 / NEC stuff. Also had sections called "Video Game Tsushin" and "Famicom Tsushin", the latter of which was spun out into Famitsu magazine, so might have some Mark III coverage. Comptiq ... by Kadokawa, since Nov. 1983. Computer magazine, so lots of NEC stuff, possibly some SC-3000 content. Marukatsu Famicom started out as a section of Comptiq, so possibly some Mark III / PC Engine coverage. There is a 1998 issue on archive.org, by which time it seems to have transitioned to mainly adult games for Windows PC, but still some PC-98 coverage. Beep ... by SoftBank, since Dec. 1984. First magazine to cover consoles in-depth. Lots of Sega coverage, became Beep! Mega Drive. Game Boy (ゲームボーイ) ... by Magazine Box(?), since Dec. 1985. Nothing to do with the handheld which it predates by several years. Lots of Sega coverage, they even put out a special Sega issue. Hi-SCORE (ハイスコア) ... by Eichi Publishing, since Feb. 1986. Expanded PC Engine and Mark III coverage from 1988. Famicom Champion (ファミコン必勝本) ... by Akita Shoten, since July 1986. Despite the name had significant multi-format coverage, initially of Mark III and Super Cassette Vision in particular.
That's where OCR comes in - I've had decent results over the years with this online one, but if the scans are good, any should do. The problem is getting the results onto an SC-3000 formatted disk that can be read. I don't know if the tools exist for that.
If BASIC programs are stored as-is in RAM, it should be as simple as pasting it into a savestate (for emulator only).
I don't think OCR will work with the specialised keyboard symbols, and doesn't seem to work well with mixed scripts or languages, so would get really confused by some of these. Mame seems to allow saving to disk, but savestates should also work. I'm not sure if there's a simple way to type the specialised symbols outside of an emulator or actual hardware.
I've been using this info to remaster audio recordings of SC-3000 software into .wav files. http://www.sc3000-multicart.com/sc3...roject.htm#20150416_Technique1_SavingFromMESS I haven't tried copying a program into a MESS save state, I'll have to give that a go, because that would be super handy.