The theme or style of the next Sonic game?

Discussion in 'General Sonic Discussion' started by Solid SOAP, Jan 3, 2009.

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  1. Solid SOAP

    Solid SOAP

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    What do you want the next Sonic game to look like? Realistic? Cartoony? Futuristic? Whatever it is, explain your ideas here.

    Something I'd like to see that I think would be pretty unique, is an entire game taking place inside Robotnik's newest base, but each level is like a machine version of a classic motif. There would be a grass room, a casino room, a theme park room, etc. Hell, thrown some new motifs in there as well. Each level would take on a mechanical look, where everything looks handmade. The grass in the grass room would be made of wires, clouds baring stitches, hills, made of wood/metal, etc. That would lead to a very interesting and unique looking game.

    Since the levels are all mechanical and "hand-made", there would be gimmicks that use the hand-made motif of the game in gameplay. Perhaps you could jump across the stitched up clouds in one level, or grind down the grass made of wires in another? There's lots of stuff that could be down using this hand-made motif.

    The game would make the return of hubs, but they would be more like Grunty's Lair from Banjo-Kazooie or Peach's Castle from Super Mario 64 than the ones featured in Sonic Unleashed. By this, I mean the entire hub would be a huge mechanical factory with lots of platforming to found in them, with different rooms representing the different levels. Each room that leads to the next level would showcase what that level will look like, much like Banjo-Kazooie.

    The hub world would be in 3D, with the levels playing in 2.5D. The game would be slower than Sonic Unleashed but faster than the classics, so you'd pretty much get the best of both worlds with the hub in 3D with lots of platforming, and the levels in 2D with lots of speed and platforming as well. Imagine Sonic's speed seen in Sonic Unleashed but without the boost. The game would return to some more physics based platforming with the roller-coaster esque stuff seen in the newer games mixed in as well, for short burst of adrenaline rush.

    I for one think this would be a marvolous idea, but it's definitely not something I think Sonic Team would do.
     
  2. P.P.A.

    P.P.A.

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    As for theme and style, I want it to return to its true roots. By which I mean Sonic 1 and Sonic CD. I want lush, surreal landscapes with geometric vegetation, a clearly visible environmentalist theme of contrasting rich ecosystems near the beginning of the game, followed by bizarre and labyrinthine ruins and a general increase in visible human influence until it culminates in an industrial wasteland of pollution hosting the final showdown between Sonic and Dr. Robotnik. The latter who returns to his old ambitions of making the world a robotic dystopia void of natural life, instead of all this mere world domination bullshit.
    Just before the final boss there'd be the only cutscene in the game, being a long and exhausting (yet skippable) dialogue between Sonic discussing the meaning of human existence and its coexistence with the environment. With lines like
    <Robotnik> Do you know Sonic why evolution exists? Why all living things keep changing, dying, and being born?
    <Sonic> Because it's a natural cycle of life that is the only possible way to exist?
    <Robotnik> NO! It's because nature's imperfect! Its spawns need to constantly evolve because they are incomplete and useless! Unlike my robots, you see. They're eternal, they're complete they day they're born! They don't need to evolve, because they already are perfect! Why do you struggle against the crown of natural development, Sonic; why don't you just accept that you're outdated?
    <Sonic> Ha, what a bunch of nonsense! If they were really that advanced, I wouldn't have such an easy time smashing them up. I wouldn't even care about your little fantasies if you didn't try to lock up my friends in your creations while wasting whole landscapes for your foolish plans!
    <Robotnik> Don't you understand? Your kind is out of date, a remnant from the past! It should be eradicated as with all the creatures that couldn't keep up with evolution! But by including them in my machines, I'm giving them another chance! A chance to evolve too, a chance to surpass their natural limits and be a part of this grand new world!!
    <Sonic> Whatever, Eggman. I'll show you how outdated I am! Bring it on!
    <Robotnik> Alright Sonic, then prepare to be crushed by the superiority of technology!
    *epic final boss fight WITHOUT SUPER SONIC*
     
  3. Phos

    Phos

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    A bit Anvilicious, if you ask me. And I'd rather not have a Sonic game that sounds like Hideo Kojima was involved. It seems to me to be a story easy enough to convey without the dialogue. Plus, does every game need the same story line?
     
  4. Rolken

    Rolken

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    I would love another game in the visual style of Chaotix, but I'm not holding my breath.
     
  5. Ell678

    Ell678

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    Well, I'd have to go with the wide open areas of Sonic Unleashed, but then make them surreal and unrealistic. Why? Unrealism is far more interesting to me. Plus, I have always hated putting an unreal character in a real world, its dumb.

    As for story, it needs to include the Death Egg. This is Eggman's (debatable) best creation and he should 'realise' that. So he rebuilds it, and its up to Sonic and his friends to stop it. When I say friends, I mean Tails, Knuckles, and possibly one more, like Silver. Give him a game that allows him to be good. The only other villain would be Metal Sonic, maybe someone like Fang, and Eggman's robot advisor (from Unleashed) if that counts. Eggman also has returned to using animal based Badniks, as opposed to construction line cannon fodder, and are much tougher.

    Oh...and uses Hedgehog Engine.

    I'm going to dream good tonight.
     
  6. Phos

    Phos

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    Oh right, my opinion.

    Throw out everything after Sonic 3K. There's too much junk and contradictions introduced after that. Start from there.
     
  7. BuffaloWilder

    BuffaloWilder

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    I like this - essentially, I'd enjoy a remake of Sonic the Hedgehog in this same style - taking cues from some of the more acceptable environments from the 2006 game like "Kingdom Valley" for places like Marble Zone. That's what was so great about the environments in those first three games - because Sonic 2 had 'it,' as well - a proper blend of realism and surrealism, that was lost when S3&K rolled around. And, as much as I enjoyed the day stages of Sonic Unleashed, the series needs a true reboot, and what better place to start?

    They've had their time to learn from all this egregious trial and error, of the last ten or so years - now, it's time for them to buckle down, damn them.

    Although, I do wish Sega would do away with such terrible dialogue.
     
  8. Axielicious

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    A game with wide open fully 3D acts, instead of speedways. And an Eggman trying to rule the world without some big bad monster. And momentum physics. And absence of most characters, like Unleashed. And a Chao Garden.

    ... I'm probably asking too much.
     
  9. sonicteamUSA

    sonicteamUSA

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    I've always wanted a return to the style of sonic adventure 2. Level Design nowadays is too overdone and complicated.
    The simple, imaginative, cool, feel good levels in SA2 were the ones that my friends always wanted to play over and over when they came over. Without wasting time to fight enemies to open doors, useless, flowless town stages or repeating sections.

    Also, none of that childish nonsense appearing in these new games, like Chip, Babylon's or Sharah the genie. That just ruins the atmosphere of the hip, feel good sonic of SA2 through Shadow's game.
    I don't mind surreal environments. I think it's good to mix realistic and surreal stages together. Just as long as the surreal levels aren't so friggin' bright or fruity.
    Also, bring back Soap shoes. Sonic needs some new style. His regular look is kind of getting stale. With the same poses in some of the newer games. And Yuji Uekawa's art style for sonic has started to really miss the point. It was fresh and stylish in the adventure games, but his new ones like the artwork in Sonic Rush Adventure just don't look cool anymore. His Sonic Channel artwork also has the same problem. It's like he's aiming sonic's design to a younger audience nowadays.

    Also, I'd like to see more of a focus on engaging, fun physics. Not just physics that are great, but also look cool as you're performing moves and stunts. SA2 and SA1 did this right. Ever since Heroes, sonic's motion and physics have drastically lost their touch and appeal. Also, putting a stop to making sonic look so puny. I hated the puniness in Heroes, I hated it in Secret Rings, and I hated it even more in Unleashed. Simply because the Unleashed model lacks the edge and coolness of the previous models. Oh it looks clean and isn't blocky, but that's the only good thing going for it. What happened to his spines??
     
  10. Dude

    Dude

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    Random VR/AR trash
    Are you looking for a game or a movie? =P
     
  11. Tongara

    Tongara

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    Yeah, 'cus sonic aint a kids game, right?
     
  12. shana

    shana

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    Recording Sonic Music on live guitar/bass.
    If everything would be Sonic 3 style, I would cum.
     
  13. Rolken

    Rolken

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    They've always aimed Sonic's design at a young audience. You've just got older. Your reaction to post-Adventure Sonic design is the same reaction a lot of older Sonic fans had to Adventure Sonic design.
     
  14. GeneHF

    GeneHF

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    See Unleashed's day time sections? There's your style. Maybe some more platforming segments to balance around the levels... have a good harmony of speed and platforming... think Windy Valley in SA1. Also, I wouldn't mind a level like Sky Deck again. While I don't mind boosting around, changing it up isn't a bad thing now. Also, no more gameplay gimmicks. Werehog was interesting, but would have ultimately been better off as a 3D attempt at Ristar/Feel.

    Story... hm... a prequel to Unleashed wouldn't be too bad, but I'd prefer a new solo-adventure. The whole mystical monster thing is really played out in the series, so a repeat of Eggman's performances (sans mystical beasts) in 06 (...minus the princess stealing. Leave that shit to Bowser.) and how he reacted in Eggmanland when fighting Sonic are pretty much spot on. A balance of goofy but serious when necessary (it's still a kid's game after all.)

    Also, for the love of god, if Tails has to be in, tweak his character to be close to how Chip interacted with Sonic. Since Chip's now doomed to outer-game appearances, Tails would make the most sense to pick up this archetype. He's strayed very far from "lovable fox-partner character" to "deranged gay Sonic stalker (see: Sonic Rush voice clip bank or his really poor theme from SA1 and SA2)"

    Oh, and no. Those Soap shoes looked retarded. His signature sneakers are fine enough.
     
  15. sonicteamUSA

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    What I mean is that sonic's design has become more simplistic. And he actually looks younger. His muzzle had decreased in size. His eye exagerration and brows have decreased and have become narrower. His height has decreased. And his spines have decreased.
     
  16. Phos

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    ok, I have four problems with this:
    1. They're ugly
    2. I dislike product placement
    3. Grinding needs to go
    4. Have you ever tried to run while wearing a pair of those? The weight of those skids cantileavered as far down your leg as possible makes it weird. It makes your feet tend to flop around.
    I suspect what happened is that the design didn't change but you got older.
    Those games have hardly any physics.
    You mean how they're animated as though they are tubes of flesh? Yeah, it bugs me a bit as well.
     
  17. Vaiz

    Vaiz

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    The patchwork aesthetic sounds to me like Little Big Sonic: Nuts and Bolts.
     
  18. sonicteamUSA

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    You're hate everything about 3d sonic, so why should you even care?

    Believe me. It changed. Go ahead and compare The SA2 Artwork to the Sonic Rush Adventure artwork.
     
  19. Tweaker

    Tweaker

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    Oh god, I already know what's happening here—sonicteamUSA vs. the rest of the board.

    Cut the crap already—I don't want to see cockfighting over opinions in every damn topic. Restrain yourselves and things may go a tad bit smoother.
     
  20. I see what he's saying as far as the way Sonic is being drawn. Before he was drawn distorted and rubbery like he was a design spray-painted onto a wall in some inner city. his poses has a swooping curvyness to them. Now he just stands there and points. But is still being drawn with the same design but without the same design sense. Personally I think Sonic needs a damn hair cut. Long haired bum, running around the place all day. GET A JOB!
     
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