I wish people would use our powerful, centralised, community-driven wiki for adding knowlege, rather than dumping it on YouTube videos to be lost to the algorithm.
I've noticed that there's a *lot* of chunk related info on TCRF and the wiki... but it doesn't exactly elaborate *which* are used and unused. The Crackers page is a particularly egregious example, there's this massive swathe of level pieces without any elaboration on what chunks the games do use and if these unused chunks are duplicates. Perhaps the pages need a numerical list of the blocks used in a level as a reference e.g. this?
Satoshi Okano has posted some of his work that he did for Sonic Team. Along stuff like artwork he did for a magazine, Sonic 3D and even the entry he did for Sonic's redesign: He also posted the Spider Girl from the Speed Highway signs:
That Sonic dated 31 October 1997 is the one used for the redesign contest: https://info.sonicretro.org/File:SA1_earlySonic_conceptart_Harmony154.png That sheds a little bit of light on the timeline of Sonic Adventure's development.
Could FLY THE VAMPIRE be a scrapped character for SA1 as well ? I've asked if these CG of the blue and purple character were made for SA1, let's wait... EDIT : I didn't really think about that. The reason was that Sonic was a clean IP at the time.I thought this character with the pig nose would be scary.
I’ve actually planned on asking him some questions in regards to the animations with R2 being number one on my list. I’m going to let some time pass with each question though since I feel like I would bother him too much if I just inundated him with questions. For some reason though I have this feeling that he will no longer respond to me. I hope I am wrong but I’ll just have to see. I’m going to try and ask him if he remembers any other reference material he could have gotten for the R2 segment and if he could describe any of it as we have so little material. He may not remember anything about it given it’s been 30 years now but I think it’s still worth trying to ask. I mean clearly the animators had to have been given material like concept art or sprites in order to be accurate with what the developers were working on in 1992. There is sprites and concept art of the unused antlion badnik that shows that the colors on it are very identical to how it appeared in the animation. https://web.archive.org/web/2023111.../sonic/images/3/3d/UnusedBadnikConceptArt.png I’m fine tuning the way I’m phrasing my questions in English so that they are output as best as they could be in Japanese. I will also try to mention to Eguchi about the Radical Root name as that segment does show plant roots on the ground. This is incredible! I never would have imagined he would actually post the artwork of the spider girl. He has mentioned before about having a sketchbook stored away since at least 2020 so it’s been a long time coming. https://web.archive.org/web/20200809095509/https://twitter.com/okanotion/status/1292398880504438784 https://web.archive.org/web/20210528001202/https://twitter.com/okanotion/status/1398068521309851650 https://web.archive.org/web/20210728052248/https://twitter.com/okanotion/status/1420253339124523008 It’s so convenient that he added a date to that artwork. By the way the 3D Blast artwork of Sonic was done around May 1997 according to Okano himself: https://twitter.com/WisdomNaive/status/1123204620141105154 https://archive.ph/RAFqd https://twitter.com/okanotion/status/1123208703635640320 https://archive.ph/F2YBo Looks like I am also going to have to update my article on Okano as well. I have many more things to add to it aside from the images from his sketchbook that he has just posted. Damn I’m juggling a lot of information right now between the article about CD’s animations and now the article about Okano. It’s admittedly tiring having to dedicate most of my time on all this research and then putting it in their respective articles but it must be done so that others can know more about the subjects at hand.
So I've been collecting the various Sonic soundtracks off youtube (yt-dlp -> mkvextract to get the opus files -> media player libraries) and can say with confidence that, because I don't think this was ever actually followed up on here (it was noted in this thread, but since that's about R2, it's a bit off the main topic), the sample is in the present, and it is the vocoded sample at 5 seconds. I had presumed it was just a heavily filtered countdown for a very long time, because it's hard to make out "toy box" since the emphasis is weird in the sample, and both of the syllables of "crazy" get a full beat while "toy box" despite being two words has each of them in the space of an eighth note. EDIT: It's also kind of uncanny how Fly the Vampire in those sketches looks like some of Steven Butler's art for the Archie comics. Maybe that's just because Butler was the main artist right around the time Naugus was being featured as a major villain, and both have a lot of shared design sensibilities.
Interesting developments in the "Sonic on Internet TV" end: a real-world ad was spotted for PlutoTV showcasing Sonic the Hedgehog (SATAM). I've known the service has had Sonic Underground before, and it still does, both are under the "Forever Kids" branding/channel (meant to be for retro cartoons) and available to watch on demand. They've also added Sonic Boom, which as I write this is airing on "Team Spirit", also on demand. In addition, you can watch the first Sonic movie and Sonic Christmas Blast. The ad is interesting. I'm not entirely sure why they'd use SatAM instead of the movie or Sonic Boom, since those would be more instantly recognizable. But I guess that's just how it is. And as a reminder, the Sonic the Hedgehog channel that airs all 3 DIC Sonic shows continues to do just that on Roku's Live TV second, although it looks like they've removed all the channel numbers.
So this soundtrack rip of Sonic Shuffle on archive.org: https://archive.org/details/sonic-shuffle-original-soundtrack/ Where the hell do those track names come from??
In the "Sonic's Room" area of the game, there's a Jukebox that has has the games soundtrack using those titles. (Side note: I want whatever they were smoking when they made that game)
I have the full set, with the readme, and within the readme, why the hell did they go so hard for such a mid game
It's not that incredible really, a lot of music was still being arranged and played back in real-time from the hardware yet. It's a little unusual for Dreamcast considering it had hardware support for prerecorded ADX files, but perhaps the devs were just used to arranging their music like that. It's exactly what Mario Party was doing on the N64 after all, and Hudson Soft also worked on Shuffle...
Don't know where else to dump this The Sonic Collab DLC for Monster Hunter Rise will be leaving January 21st 2024. As long as you've downloaded the content before then, you should be fine. Otherwise it's gone. The Sonic Collab has 2 quets that give you mats for a bunch of Sonic themed layer armor for you and your Palicos and Palimutes.