I think the AI Covers are a silly thing. I find them funny and when they work they're interesting. There is just something inherently inauthentic about it since its generated and not from the real person. I think the usage of AI For this type of stuff is a novelty. For that it is fun! Edit: Above post was made when I was typing this my apologies!
Morning http://piper.old-games.ru/view-2.php?name=Sonic Adventure DX (Director's Cut) http://piper.old-games.ru/view-2.php?name=Sonic Heroes http://piper.old-games.ru/view-2.php?name=Sonic Riders http://piper.old-games.ru/view-2.php?name=Антология Sonic http://piper.old-games.ru/view-2.php?id=4243 These Russian bootlegs need documenting. I'll probably end up doing the Sega ones (or at least some of them), someone else can take the Sonic ones.
Three months later and boom! Finally got round to adding @Cooljerk 's comments to the Spinball hidden content page. I did try double sprite mode on the mega drive and indeed it is completely ignored. I even completed Toxic Pools, the first time I have ever finished a level without cheating on that abomination of a game! Sonic Spinball (8-bit)/Hidden content - Sonic Retro
So, a friend sent me this image: At first glance, nothing too unusual, right? Just a Hebrew collection of Ubisoft games bundled with a Rayman mat and a controller. But people here who are familiar with the various Sonic collections that have been made over the years might have already spotted a resemblance in the logo: This is the Sonic PC Collection, published by Sega in 2009 in Australia and Europe. The logo is pretty much identical, and seems to be using a variation of the standard Sonic logo font. So how on earth did it end up being reused on a Ubisoft collection that has seemingly no connection to Sega whatsoever? It seems too close to just be a visual copy even, this looks like a direct edit of the text from the original source.
I looked for a better thread but couldn’t find one (by the way, does anyone know how to navigate to search from mobile? I had to Google the link). I don’t want to bump an old Sonic Generations thread so I’ll stick it here. I was just on a little mini holiday and brought my 3DS for the planes/trains/downtime in the hotel. In an attempt to procrastinate doing the Womb of Grief in SMT Strange Journey, I have been trying to 100% Sonic Generations 3DS. The game isn’t awful (outside of the race with Silver which is very frustrating) but there is a lot of weird stuff that isn’t well documented. First of all, the missions. It’s so weird that there are no listed requirements in the game to unlock each without using the play coins. It’s even weirder that there’s no resource online that details them either. Everyone basically goes, “Just S rank everything then play time attack, and hopefully some will pop up.” It’s odd that a game in such a popular franchise is missing that info. The second is the mechanics of the Time Eater fight. I was trying pretty hard to S Rank him and I was pulling my hair out that things were behaving inconsistently. I noticed that I couldn’t hit him as modern Sonic after dodging his smashing attack, sometimes he’d do more attack cycles than usual, etc. Neither Retro nor anywhere else had good info regarding this, though I didn’t check YouTube as I was on a train without headphones. Basically what I found is that for modern Sonic, you can’t be boosting when Time Eater attacks with his hands otherwise you won’t be able to homing attack his core. You have to let go of boost when he rushes up and wait for time to slow when it tells you to dodge. As for the increased number attack cycles, basically every time you get hit from an attack, he adds another. My thinking originally was, “Oh, I’m invincible, the attacks don’t matter,” but it does. I don’t have any info regarding mission unlocks though. That seems like something that will likely never become clear without developer input or data mining. It sucks because you’re pretty limited on play coins, so unlocking every mission that way will take 50 days if you start with 0.
@RibShark what a bizarre choice to steal artwork from! I have the Spanish version of that collection, it's great because everything is unprotected instead of being locked down with the dreaded safedisc. Clearly these guys were fans of it too :-P
Dunno if there's already a thread for it, as I couldn't find one (maybe I'm just blind?), but Penny's Big Breakaway. Evening Star's mysterious 3D project has finally been given the public light.
From the archives: Early iterations of the box art for Sonic Blast on Game Gear! https://twitter.com/SEGAForever/status/1671913976412745729
Interesting - the earliest box art seems to imply Blast was originally an X-treme tie-in, that’s the same Sonic model and font they were using on X-treme’s box art.
In the West sure, that would make sense to change the name for an X-treme tie-in. I still don't know what the hell a "G-Sonic" is after all this time though.
I think they just used the 3D model they had on hand at the time. The game's selling point was the Donkey Kong Country style pre-rendered graphics, so it stands to reason that they'd want a CGI Sonic on the box art. In the end, Sega of America tied Sonic Blast to Sonic 3D Blast in the branding and advertising, but it didn't go beyond the word "Blast" in the title and both games having (completely different) pre-rendered Sonic sprites. They created the illusion of a connection where there was none. Since the "Blast" title is already in this early mock-up, it doesn't appear that there were plans to tie in with Sonic X-Treme. As an aside, Techno Source's Sonic Blast plug in and play system has slightly different manual text from the American Game Gear release. https://info.sonicretro.org/Sonic_Blast_(TV_game) https://info.sonicretro.org/index.php?title=File:SonicBlast_TV_manual.pdf&page=9 This version of the game's story explicitly mentions the events of Sonic 3D: "After his Flicky Island snafu, Dr. Robotnik is at it again with his newest invention, The Silver Castle!!!" My best guess would be that Sega of America accidentally handed Techno Source an earlier revision of the game's manual.
If you look at the font, it’s the same style they were using for the X-treme box art. Maybe “tie-in” wasn’t the right word but it does give the impression SoA was going for some parity with X-treme in terms of marketing.
I always assumed G Sonic was all about the extreme G's he experienced running at supersonic speed, similar to GLOC. Maybe that's a western thing and the meaning is quite different in Japan?
I thought the 'G' in "G Sonic" was simply referring to the Game Gear, basically calling it "Gear Sonic" because on the cover they already call the Game Gear the "Kids Gear".