Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.
I prefer humans in Sonic much more in this style. Maria also just looks great as well.
She appeared recently? I must've missed it...
Maria looks really good and cute in this cartoon-ish style.
If SEGA ever decide to humans return to the games again, I think they should call Yui Karasuno for the designs...
I'll take that any day over Professor Dick-Nose.
Ohh... Now I remember that first art.
The second one...only saw now. Nice.
Can do with their current artstyle ^^
I wish Unleashed had gone for that art style. It's cartoony, cute and charming without being a blatant Pixar riff.
Sage is somewhat designed in a similar fashion to these drawings of Maria and the other one of Elise. That’s prob what they’re thinking these days style wise.
But I loved Unleashed’s designs out of every human design we had so far up until that point, those were the best.
Unleashed's humans were fucking hideous, I'm sorry. I may hate Elise but I'd take the Sonic Channel art style over Unleashed's any day
Eh, to each their own. I’d rather some stylization than like, Barbie plastic people who say “Ey.” Could’ve been done better maybe but I still like it.
But I like Sage, and if they take that direction in the future with human characters I like that too. Like what they hoped to accomplish in SA1 but without the people looking like Mario 64 characters
It may slip past you because it was clarified in an edit, but he was referring to the style depicted in the Elise and Silver art, not 06.
Ah, ya I was thinking 06. But I also like this new style. I just like both.
This artstyle for humans is perfect, It's going to take some time to get used to short Elise tho. The story itself was also really fun, I'm very excited to see which characters we'll be getting next month
Maria looks the sane as she always has in the eyes of many in those pictures though.
Probably why no one said anything.
Not sure how much new information is in this video but DYKG released a pretty great look at the development of Sonic R today
I notice more and more similarities between Sonic CD and Sonic 2.
Spoiler: Salad Plain
Spoiler: Secret Jungle
Also, levels with alliterative names:
Spoiler: Cyber City
Spoiler: Madness Mountain
Spoiler: Oil Ocean
Hey! We back in times when Quartz Quadrant was port of Dust Hill?
Time Travel was another shared concept of those two games.
Developers of Sonic CD were making 4 variants of every level.
While creators of Sonic 2 designed some stages which have similarities: Wood Zone is like past version of Metropolis Zone, music is the same.
Hill Top – Emerald Hill in the past... Dinosaur robots appear in Hill Top and Hidden Palace, so those levels are probably the most ancient ones in terms of the original ideas for the game.
Both games involving time travel was a coincidence, same as Mecha Sonic and Metal Sonic.
I don't think it was a coincidence, as much as those likely being among the concepts and ideas suggested during the development of Sonic 1. When Sonic Team split for the development of Sonic 2 and CD, each half went on to try to implement them in their own way.
We now know Metal Sonic was also named Mecha Sonic at the start- that feels when put together with other similarities to be too much to be a coincidence. Sounds more like both games started with the same proposal or something, a shared starting point earlier than most people tend to suggest (so no assets etc) but still there.
Separate names with a comma.