Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.
I saw the Lsupersonicq video on this a few weeks back. So happy this screen was found so easily.
Is that... mohawk Sonic?
I’ve recently come across a few people mentioning a lack of gondolas in Sonic 06’s PS3 version. Well, I noticed a few earlier that spawn near the entrance to the forest area. I’m not sure if the people I saw talking about this meant there were fewer or none at all, but I want to confirm they do exist.
Furthermore, after reading some super old comment on here and checking, it appears that the game lags considerably less when the console is set to 720p. I wish I was aware of that a few months ago when I decided to replay it.
Anyway… pretty worthless info but my PS3 was hooked up after confirming the Japanese name of the Chaos Energy Cannon in Unleashed and I got an urge to play 06.
If I had to guess, they redrew the picture in an early computer paint program-- probably DPaint.
Further to this post:
Earlier issues of Sonic the Comic make a mistake, calling the Charmy Bee, "Charmee Bee". It's not a one-off either, although it was corrected to "Charmy" by the time of the Brootherhood of Metallix.
They obviously made a mistake, as no other media uses this name...
That ad also refers to Vector as an alligator rather than a crocodile. Probably just some miscommunication between Japan and the western marketing people.
That, or just ignorance. It happens.
Early Sonic CD coverage in this issue of Famitsu just scanned in - not sure of anything new yet
I will save it on Retro CDN... and this one too...
Nothing there really. Just some commentary on how the game looks and a comparison to Sonic’s designs in 1 and 2.
The Amy's Treasure Island minigame in Sonic Battle uses expanded versions of the exact map layouts for Emerald Beach, Chao Ruins, and Holy Summit from the battle mode, or perhaps the maps in the battle mode were cut down from these larger maps?
Edit: huh, that's interesting, the full map almost seems like it loops vertically.
Yasushi Yamaguchi retweeted a post about Ugly Sonic. Nothing important, but it's kinda weird seeing the original staff react to the cursed shit the west makes.
Not sure if this is a mistake made by someone over at MS…but Sonic 2006 is back on XBLA Marketplace for $5!
Sadly, it’s not BC for the Xbox Series or Xbox One, however. But if you have a Xbox 360 lying around and you’re curious, grab it quick before it’s gone!
(Credit to TechnoSyndrone on ResetEra for noticing/making a thread.)
That’s super odd.
I’ve actually been looking into getting a modded 360 lately to play the game with the mod manager fixes + Legacy of Solaris. Sega has so little to lose with 06 it’d be huge if they just licensed the fixes from the mod manager (faster performance, better air movement, homing attack speed, unlocked mach speed air control, no bonking into stuff, etc.) and threw it in as a surprise update to the game. It’d never happen, but there’s seriously nowhere to go but up with this game.
I was recently watching this YouTuber, Pariah695, give his thoughts on the game. He was detailing some of the little control issues I could never put into words that severely impact the game’s feel. Things like not being able to move in the air after a homing attack or how your horizontal velocity is locked during a jump, etc. Apparently using the fixes from the mod manager really improves how the game feels to play which I’m interested in trying.
You want Sega to put time and resources into a 16 year old game that they never even bothered making backwards compatible with the Xbox One and Series X digitally?
Sega did this when '06 was still available and they were making already de-listed games compatible.
No, I wouldn’t. I just said it’d “be huge” as in a pleasant surprise. I think the popularity of P-06 has shown there is an audience for an improved version of 06.
I mean, you could say that about any modding game scene.
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