The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Xilla

    Xilla

    OH NO! Member
    632
    64
    28
    • Informative Informative x 9
    • Like Like x 3
    • List
  2. SpeedStarTMQ

    SpeedStarTMQ

    Here for The Hedgehog. Member
    2,404
    28
    28
    UK
    I’ve never heard those before, it’s so cool that we’ve got all this unused music from Sonic 1 8-bit, and from Yuzo Koshiro!

    I’d love to see a prototype of the game to see what’s different, as it was originally going to include bits from Marble Zone. I get the feeling though that there probably isn’t a leak of this out there, seeing as development was handled by essentially Koshiro’s family and it wasn’t as hyped as the 16-bit version.
     
  3. jbr

    jbr

    Member
    33
    1
    8
    This has probably been said before and doesn't add much to the dicussion, so seemed like a good fit for this topic!

    I was watcing this interview with Masato Nakamura about composing the music for Sonic, and he explains how he had to compose the music from concept art alone, and gives an example of having to create "icy" music. He might just be using this as an example, but it struck me that the first two games didn't have any ice levels - except, of course, for the discarded snow level in Sonic 2. I guess this adds support to the idea that the music in Sonic 2 was generally messed around with a little, and that the 2P music was just using up leftover tracks, one of which was probably written with this level in mind.
     
  4. Fred

    Fred

    Formerly known as 'Neo' Oldbie
    1,540
    68
    28
    Portugal
    Sonic 3 Unlocked
     
    • Like Like x 6
    • Agree Agree x 2
    • Informative Informative x 1
    • List
  5. Dark Sonic

    Dark Sonic

    Member
    12,782
    272
    63
    Working on my art!
    Holy shit that really does sound like Ice level music.
     
  6. Kat

    Kat

    Oldbie
    279
    5
    18
    I agree.
     
  7. Oil Ocean's final theme was definitely intended for Sand Shower as well, as Nakamura's demo versions have a really Egyptian feel to them. Plus, the Casino Night 2-Player music was used in Oil Ocean in the prototypes, which makes me think that was OO's original theme.
     
  8. jbr

    jbr

    Member
    33
    1
    8
    I guessed someone would have said it already :V. Great post though, I agree with what you said.

    We're treading old ground here, but I feel the jury's still out on that one. Arab-themed music is equally applicable to oil drilling, and the song does have a suitably industrial sound. And wasn't there are a lot of confusion about whether the levels actually matched their are music slots anyway? Whatever the case I remember there being a lot of strong views either way...
     
  9. I mean, the slot that was intended for Sand Shower uses Oil Ocean's music. And this isn't just in the final, this is how it was as far back as the Simon Wai prototype.
     
  10. Blue Spikeball

    Blue Spikeball

    Member
    742
    70
    28
    The demo does sound rather Egyptian, but Sand Shower was more of a western desert. I suppose it's possible that the original SS concept art looked ambiguous enough to pass off as an eastern desert in Namakura's eyes. If only we had access to it...
     
    Last edited: Jun 6, 2020
  11. Sid Starkiller

    Sid Starkiller

    Member
    740
    101
    43
    Virginia, USA
    Paying off student loans

    This works for a western desert. Maybe he wasn't sure which it would be and made one for each just in case?
     
  12. I think you guys missed what I said earlier:
    Also given that Sandopolis was Egyptian-themed in Sonic 3&K (and we know unused Sonic 2 concepts made it into S3), it's entirely possible that the Japanese developers envisioned Sand Shower as Egyptian-themed. Just a hunch though.
     
  13. Blue Spikeball

    Blue Spikeball

    Member
    742
    70
    28
    I did consider that possibility too. The language barrier was a huge obstacle, and it was reported that the western artists' level art didn't always perfectly match the zone concepts (ie: Craig Stitt came to regret not making HPZ look more palace-like once he learned its name).
     
  14. Black Squirrel

    Black Squirrel

    staying alert on the beach Wiki Sysop
    5,616
    245
    43
    Northumberland, England
    quipu two metres apart
    [​IMG]

    "That's what Sonic 2 is all about, time travel."

    Consoles XS #3
     
    • Informative Informative x 1
    • List
  15. Crappy Blue Luigi

    Crappy Blue Luigi

    mighty is my son. thanks Member
    "Sonic's new move is a karate kick instead of a spinning attack"

    Huh??
     
  16. Sid Starkiller

    Sid Starkiller

    Member
    740
    101
    43
    Virginia, USA
    Paying off student loans
    What? You've never seen that most famous of journalistic techniques, the legendary "ass pull"?
     
  17. It sounds like they just got a press package from SEGA, and mashed up details of both Sonic CD and Sonic 2.

    It's not hard to imagine the "Death Eggs" referring to the Egg Capsules you find in the Sonic CD past levels.
    This is baseless speculation, of course.
     
  18. AstroSeed-P

    AstroSeed-P

    Member
    73
    16
    8
    • Like Like x 3
    • Informative Informative x 1
    • List
  19. That Werehog concept art makes me disappointed because it shows how Sega could've made Sonic look like a werewolf without (A) completely butchering his design and (B) keeping the gameplay fast. Classy.
     
  20. Dark Sonic

    Dark Sonic

    Member
    12,782
    272
    63
    Working on my art!
    Wow that is some good shitty temp logo lol. Interesting the concept art used the Heroes Egg Pawn design though.