https://twitter.com/CharlesMartinet/status/1258315582384099328 Charles Martinet was the voice of the Hidden Valley's Pizza Ranch Salad Dressing commercial with Sonic stickers. Wild.
I'm not sure if I can ask this in here... If any of you were with someone connected to Sonic games and could pose questions about relevant stuff from the games, what'd you ask?
I was sent a request on Tumblr to translate the zone descriptions of the zones inside Triple Trouble's JP manual and whilst I won't go in-depth since the scans currently up on the Wiki are so poor quality and indistinct, what I did garner was that Sunset Park is actually an abandoned amusement park (Which was surprising to me since I had the impression that it was a railway of sorts especially given its boss), Meta Junglira's jungle dates back 1 billion years and the icy conditions in Robotnik Winter were caused by Dr Eggman testing his weapon. That at least explains the zone's name - It's a winter caused by Robotnik
So Robotnik Winter Zone was caused by Eggman testing his "Atomic Destroyer"? Sounds like a possible Sonic-ified take/nod on the "nuclear winter" concept, which goes with the environmental theme of the classic games. Just throwing this out there, but maybe the zone's name originally sounded like a more obvious reference to the concept, but SoA requested it to be changed to "Robotnik Winter" as censorship? That would explain why it uses Eggman's western name even though the game was developed in Japan.
Maybe someone could be a gem and provide higher resolution scans of the Sonic & Tails 2 manual? Sounds like there's good stuff in there.
You know something funny I just realized? The final bosses of Lost World and Forces aren't just blatant rip-offs of the final boss of Colors. No, they, and the final boss of Colors, are ALL rip-offs of (drumroll please)... the first boss in Sonic and the Secret Rings, the Sand Scorpion:
About the Japanese Game Gear manuals: They are stored in reasonably good quality on the Sonic Gems Collection JPN Game disc. I've extracted them, but they are compressed in PRS format. Does anyone know how to extract them? There's a PRS extraction tool by Nemesis on Sonic Retro, but when I use it on Windows 10, it crashes. It could be because I am too st00pid with the command line. If someone can help me, I can post the manuals. Ideally, if someone has a MacOS GUI tool, that would be even better!
Fuck, you're right. Kishimoto truly is lazy. I really hope he doesn't direct the next mainline Sonic game.
I got it all extracted using Puyo tools. But each page of the manual is made up of several tiles which is stored in separate folder for each page. Anyone know of any good tools to batch stitch these tiles together? Photoshop can do it, but it would probably take a while. Is there anything better available? Thanks!
I think it would be better for discourse if video game fans didn't throw around the word "lazy" so much. The Japanese video game industry is notorious for its long hours and (relatively) low wages. A lazy person wouldn't last in that environment.
I don't like his work as a game designer, I am not a fan of any of the games he has worked on. Regardless of whatever environment he works in, I will not support his work because I do not enjoy it. If he is the director of the next mainline game, that's already a huge red flag for me. The conditions SEGA puts their employees through has nothing to do with me.
Sure. Disliking his work is fine. It doesn't mean the man himself is lazy. Almost every bad video game had people busting their asses off to get it made and to meet deadlines.
ImageMagick is a great tool for batch image processing. You should be able to accomplish this using the append command.
Has anyone ever gotten curious if, on SA1, the Sky Deck sections of Egg Carrier were just as big on the Adventure Field?
Curtosy of Mr. Pirate Dragon. You've made my weekend. There is no way you could put a massive dead hedgehog on the side of a building like this in 2020.
I legitimately thought, until my eyes could correctly parse what on earth that was, that the "obviously not as fast as sonic the hedgehog" was referring to other people buying the offices. I'm not sure which is more tasteless hahahahah
HERE PLEASE... =) ... believe me or not... I saw them painted on the roads ... in my town... no kidding... I SWARE FOR MY LIFE... this TV advert was used as a teaser ... I still remember in which order they were broadcasted ... This one... followed by this one and then this one here... true story...
So, in the thread about the unused enemy sprites a while ago, there was some discussion about what is most likely Sonic's prototype palette for Sonic 1 and how it shows up in some other classic era Sonic games. Since then, I noticed there are a couple of other places that these exact same colors appear - in the bad endings for Sonic in both Sonic 3 and Sonic & Knuckles: Spoiler (screenshots from S&K Collection) For reference, in other games' endings: Sonic in S1 and S2 uses the same colors used for his in-game sprites in each game; Tails in S2 and S3 is mostly consistent with Tails' S2 title screen colors; Knuckles in S2 and S3 uses the same colors used for his in-game sprites, but with the S1/S2 grays being used in both S2 and S3 So a small discovery! I just thought it was interesting that these colors happened to show up somewhere else, and that Sonic continued to use them in S&K even though the S3 graphic is different.