Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.
Yes but Sonic X doesn't have "100% SOK", which means it's a lot worse.
Anyway A+ for effort.
Spoilers for the new South Park game (Sonic related):
There's an achievement/trophy called "Chaos Controlled" and towards the end of the game, one of the Mitch Connors says "Ha! You're not even good enough to be my fake!" to the other.
That's weird and unexpected.
Is this the first time that SA2's goofy-ass localization has ever been referenced in another game?
That is amazing. Hell has South Park ever referenced Sonic before?
One of Butters's possible attacks as Professor Chaos in The Stick of Truth is called "Chaos Blast," if that counts. I don't think Parker and Stone know all that much about Sonic beyond that, though. But I do like to imagine what a Sonic game written by them would be like sometimes.
Seeing as Matt and Trey are big gamers and there was an episode where Cartman's goal was to get enough money to buy a Dreamcast, there's probably a good chance they played SA2 at some point.
Not sure of the reuse of this sprite has ever been noted. It was edited slightly in Sonic 3 however.
Has anyone noticed that Sonic Drift 2 uses Sonic 3 alone's invincibility music.
Does this rule out this composition by MJ's team? Because it was one of the songs that sounded like one of the surest fire hits to be a MJ song.
Sonic Drift 2 also used Sonic 3's boss music
That's interesting, but makes more sense because it was also in Sonic and Knuckles and sounds in the Japanese team style.
The invincibility theme though sounds like the MJ style and was replaced in Sonic and Knuckles.
Also, while Sonic Drift 2 has an Ice Cap zone, it uses a completely different song...
Hmm... the invincibility theme has never stuck out to me as being in the MJ style. All the tracks that do feel in that style to me are coincidentally the ones that ended up being replaced in S&KC. I believe, for this reason, that all the tracks composed by the MJ team (MJ, Brad Buxer, Scirocco, Bobby Brooks, etc...) were the ones replaced in S&KC, given that I do not believe any of these tracks have returned in any form besides emulated versions of Sonic 3 (& Knuckles).
Sonic Pocket Adventure reused some songs from Sonic 3. Every song used is from S3 alone (including the S&K themes in the soundtest) unless otherwise stated.
Death Egg Act 1 & 2 (Both acts used Act 2 originally)
Mushroom Valley Act 1
Hydrocity Act 1
Act 2 boss
Sky Sanctuary Act 1
Gumball Bonus Stage
Slot Machine Bonus Stage
Extra Life (S&K only)
Miniboss (S&K version in the S3 soundtest)
Desert Palace Zone
Chrome Gadget Zone
Special Stage Emerald
Invincibility (S&K only)
Flying Battery Act 2
Knuckles's theme (This was the backing channel of the S3 miniboss)
Angel Island Act 1
Data Select/sound test
Angel Island Act 2
Hydrocity Act 2
Title Screen (S&K only)
You beat me to it. This probably wasn't coincidental either.
Lol some? More like most.
I assume you're referring to MJ music rights? 'Cause Emerald Hill, Hill Top, Casino Night, Mystic Cave, and Death Egg also say hi.
I figured the sound team was just stretching their creative limbs rather than any deliberate attempt to hide away rights issues. Considering the time, the game was just another throwaway portable Sonic title in the mid '90s. Obtaining rights for a small handful of songs for this kind of game would be pretty pointless.
Not the game footage of it but someone put the South Park voice clips in their respective SA2 spots.
Oh hey, that's JmTsHaW's vid! Good stuff. I'm sure this does mean that Trey and Matt played SA2 at one point.
So - I just encountered a weird bug in Sonic Adventure on the Dreamcast. I finished Emerald Hill on a new save and my end level time was 10 seconds exactly slower than when I hit Tails at the end of the stage (01:57:13 - on the clock when I beat the stage vs 02:07:13). Anyone seen this behaviour before?
I have run into that glitch before. I wonder what causes it.
That's not a bug. It always adds ten seconds to compensate for not having to jump on the capsule. Every stage that doesn't end with a capsule does this.
Today I learned something new about a game I've been playing for nearly 20 years! Thanks Mr Duck - you're a gentleman and a scholar.
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