Spoilers for the new South Park game (Sonic related): Spoiler There's an achievement/trophy called "Chaos Controlled" and towards the end of the game, one of the Mitch Connors says "Ha! You're not even good enough to be my fake!" to the other.
That's weird and unexpected. Spoiler Is this the first time that SA2's goofy-ass localization has ever been referenced in another game?
One of Butters's possible attacks as Professor Chaos in The Stick of Truth is called "Chaos Blast," if that counts. I don't think Parker and Stone know all that much about Sonic beyond that, though. But I do like to imagine what a Sonic game written by them would be like sometimes.
Seeing as Matt and Trey are big gamers and there was an episode where Cartman's goal was to get enough money to buy a Dreamcast, there's probably a good chance they played SA2 at some point.
Has anyone noticed that Sonic Drift 2 uses Sonic 3 alone's invincibility music. https://www.youtube.com/watch?v=0SC7_ehnbHc&ab_channel=BrawlBRSTMs3X Does this rule out this composition by MJ's team? Because it was one of the songs that sounded like one of the surest fire hits to be a MJ song.
That's interesting, but makes more sense because it was also in Sonic and Knuckles and sounds in the Japanese team style. The invincibility theme though sounds like the MJ style and was replaced in Sonic and Knuckles. Also, while Sonic Drift 2 has an Ice Cap zone, it uses a completely different song...
Hmm... the invincibility theme has never stuck out to me as being in the MJ style. All the tracks that do feel in that style to me are coincidentally the ones that ended up being replaced in S&KC. I believe, for this reason, that all the tracks composed by the MJ team (MJ, Brad Buxer, Scirocco, Bobby Brooks, etc...) were the ones replaced in S&KC, given that I do not believe any of these tracks have returned in any form besides emulated versions of Sonic 3 (& Knuckles).
Sonic Pocket Adventure reused some songs from Sonic 3. Every song used is from S3 alone (including the S&K themes in the soundtest) unless otherwise stated. Act clear Death Egg Act 1 & 2 (Both acts used Act 2 originally) Mushroom Valley Act 1 Hydrocity Act 1 Act 2 boss Sky Sanctuary Act 1 Gumball Bonus Stage Slot Machine Bonus Stage Drowning Extra Life (S&K only) Game clear Game over Miniboss (S&K version in the S3 soundtest) Desert Palace Zone Chrome Gadget Zone Special Stage Emerald Invincibility (S&K only) Flying Battery Act 2 Knuckles's theme (This was the backing channel of the S3 miniboss) Final Boss Doomsday Zone Angel Island Act 1 Data Select/sound test Angel Island Act 2 Hydrocity Act 2 Azure Lake Title Screen (S&K only) You beat me to it. This probably wasn't coincidental either.
I assume you're referring to MJ music rights? 'Cause Emerald Hill, Hill Top, Casino Night, Mystic Cave, and Death Egg also say hi. I figured the sound team was just stretching their creative limbs rather than any deliberate attempt to hide away rights issues. Considering the time, the game was just another throwaway portable Sonic title in the mid '90s. Obtaining rights for a small handful of songs for this kind of game would be pretty pointless.
https://www.youtube.com/watch?v=R4aX8vOUzPs Not the game footage of it but someone put the South Park voice clips in their respective SA2 spots.
Oh hey, that's JmTsHaW's vid! Good stuff. I'm sure this does mean that Trey and Matt played SA2 at one point.
So - I just encountered a weird bug in Sonic Adventure on the Dreamcast. I finished Emerald Hill on a new save and my end level time was 10 seconds exactly slower than when I hit Tails at the end of the stage (01:57:13 - on the clock when I beat the stage vs 02:07:13). Anyone seen this behaviour before?
That's not a bug. It always adds ten seconds to compensate for not having to jump on the capsule. Every stage that doesn't end with a capsule does this.
Today I learned something new about a game I've been playing for nearly 20 years! Thanks Mr Duck - you're a gentleman and a scholar.