Its already been talked about in the SEGA Channel prototype thread, that's why. And we we were talking about it before it was added to TCRFs wiki, by the way.
When I was a kid, I got to this area up here, through the ceiling, near the end of MHZ2. No idea how I did it. Tried on and off to get up there again, never was able to reproduce it. Eventually I got to the point where I assumed I must've dreamed it... but then I saw it in a YouTube video just today, which incited me to look up a map, and sure enough, there is a path there. So does anybody know what actually triggers Sonic to go through the ceiling to the upper route instead of staying on the curve and continuing right?
Depends which side of the lift you come up on. Use the left hand lever as you come through the floor and that path is opened.
Regarding the Tails sprites in Crackers, do Tails's flying sprites in attraction levels get used at all?
Traveling up the left side of that shaft, you cross the path swapper, which puts you on path 1, where that secret area is non-solid. On the right side, you stay on path 2, where the area is solid.
Just making sure that every Sonic fan has already made the connection between Marble Zone and Pompeii. Because, you know, the "lava incident".
Thanks for the answer. Thanks for the explanation. Y'know, I can't believe in all the things I tried, it didn't occur to me to just stay on the left one. I tried hopping back and forth, I tried only pushing the lift up as high as needed to continue, I tried pushing it all the way to the top... and yet a simple pathswapper, just like in a loop, seems like a no-brainer in retrospect. The code's already there, so of course that's the best way for them to do it. I feel like a dope now :specialed:
I was curious because neither the Sonic Retro wiki nor The Cutting Room Floor acknowledge that they go unused.
http://www.theonion.com/article/new-mit-study-suggests-sonic-hedgehog-might-be-liv-56424 Thanks onion :v:
Oh crap. Reading this ruined Sonic for me. I can no longer enjoy his games with the knowledge that there is the remote possibility his universe isn't real
Along the same lines of that Mushroom Hill area: What exactly determines if you can enter that secret room near the start of Emerald Hill Act 2? Sometimes the wall is solid, sometimes it isn't. Probably a very simple explanation for something I've been wondering for over 24 years!
For the Emerald Hill 2 waterfall secret, you just need to do a low jump over the spikes. If you go above the line of rings, you're gone too far. And as for the two secrets later in the stage, just avoid the spring in the ground.
You can also get around the collision changer by jumping from the floor below. You should be able to get just enough height to get through it.
Yeah, it's all pathswappers, and springs have a set of bits in the subtype that can force sonic into a specific path when he hits them, thus preventing you from accessing the hidden areas. You can grab SonLVL and the GitHub disassembly and check all this out for yourself.
Maybe one of the stranger questions I could ask in here but -- I swear one time in one of the music discussion threads someone mentioned a cover (by a Japanese percussionist) of The Emotions' Best of My Love that used instrumentation very similar to the instrumentation in Labyrinth Zone. This would have been done around the late 80s and probably been a major inspiration on the song's structure. I don't suppose anyone would have any idea of this, such as who the particular artist was or if the song exists somewhere on the internet where it can be linked to?
So I was going through the Sonic 2006 page on Wikipedia and noticed that someone had updated the development section about the game, and tracked down these sources for verification. This 2006 IGN interview with character designer Yoshinari Amaike about Silver the Hedgehog's creation also reveals Sonic 2006 didn't start development as a Sonic game--it was an original project set in a very realistic world, based around the physics engine (which as you may have already guessed, was the basis for Silver's psychokinesis abilities and playstyle in the game). However, when the developers were assigned to develop a new Sonic game for the then-upcoming next generation of consoles; they adapted the original project's realistic features and physics engine folded into the new Sonic project: On a minor note, this (archived?) interview with Shun Nakamura from the former(?) Sonic Channel website (translated via Google); development on Sonic 2006 actually started following the release of Billy Hatcher and the Giant Egg (as opposed to after Shadow the Hedgehog, which is currently on the Game Development page). Nakamura also confirms Silver's gameplay was also based on the physics engine as well.
Good to have it in writing. It doesn't take much thinking to reach a conclusion on what happened to Fifth Phantom Saga, but I'd really love if Sonic Team would release a blow-out on what they were aiming for, what was finished, who was working on it, etc. It's definitely one of the oddest things Sonic Team has ever pursued and I'm not sure there was ever an official cancellation, only (rightfully) presumed after some time. I feel like that info dump won't happen unless someone specifically approaches them with the intent of chronicling everything, however.