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The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Korou Tenshi

    Korou Tenshi

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    Slightly related to the Michael Jackson phenomena, but listen to this, Janet Jackson's "Together Again":
    http://www.youtube.com/watch?v=MROVvcmSyeI
    Chorus sounds an awful lot like Bridge Zone doesn't it? Maybe Janet was also a fan of Sonic the Hedgehog and decided to pay homage to him.
    I dunno.
     
  2. nineko

    nineko

    I am the Holy Cat Tech Member
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    Sorry, it has already been posted. And even back then, it was old.
     
  3. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
  4. Sanqui

    Sanqui

    Random nobody Member
    Bet you didn't know:
    When you beat the final boss in Sonic 1, whenever you have the debug on or of, it you hold the A button when the scene transition takes place (Robotnik flies away/crashes, Sonic is teleported to GHZ), you'll have debug enabled in the pseudo-zone. Pretty cool, eh?
     
  5. nineko

    nineko

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    Nice try.
    You already posted about this once.
     
  6. Tweaker

    Tweaker

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    Wasn't this topic made specifically to quell the infinite screams of "OLD" when individual topics were made about these things? Nobody cares; if it's old, then simply don't comment on it.
     
  7. Diablohead

    Diablohead

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    I never knew it turned on debug, how odd.

    I did know that holding A down in the small credit clips fucks sonic up though.
     
  8. nineko

    nineko

    I am the Holy Cat Tech Member
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    I'll post an extract of Hivebrain's Sonic 1 disassembly then:
    Code (Text):
    1. End_LoadData:
    2.         moveq   #$1C,d0
    3.         bsr.w   RunPLC_ROM; load ending sequence patterns
    4.         jsr Hud_Base
    5.         bsr.w   LevelSizeLoad
    6.         bsr.w   DeformBgLayer
    7.         bset    #2,($FFFFF754).w
    8.         bsr.w   MainLoadBlockLoad
    9.         bsr.w   LoadTilesFromStart
    10.         move.l  #Col_GHZ,($FFFFF796).w; load collision  index
    11.         move    #$2300,sr
    12.         lea (Kos_EndFlowers).l,a0;  load extra flower patterns
    13.         lea ($FFFF9400).w,a1; RAM address to buffer the patterns
    14.         bsr.w   KosDec
    15.         moveq   #3,d0
    16.         bsr.w   PalLoad1; load Sonic's pallet
    17.         move.w  #$8B,d0
    18.         bsr.w   PlaySound; play ending sequence music
    19.         btst    #6,($FFFFF604).w; is button A pressed?
    20.         beq.s   End_LoadSonic; if not, branch
    21.         move.b  #1,($FFFFFFFA).w; enable debug  mode
    As you can see, this is true. If button A is pressed, debug mode gets enabled.
     
  9. Tweaker

    Tweaker

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    Wow, it sure is.

    Why would they leave that in, though? Was it a leftover testing mechanism? A hidden easter egg for people to mess around with debug mode after beating the game? I doubt they'd overlook something like that—it's way too game-breaking.
     
  10. Galaxia

    Galaxia

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    That's not all. In one of the alcoves of Hydrocity Act 2, near the stretching black platforms IIRC, there is a double ring monitor. Presumably sloppy and rushed item editing?
     
  11. Blue Blood

    Blue Blood

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    Aha, really? I'll have to check that one out later. I wonder what other little objects mistakes there are like this.
     
  12. Squints

    Squints

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    I'm not sure if it's really a mistake, but there are either four triple-rings or three quadruple rings in one of the acts of Metropolis Zone in Sonic 2, though I can't remember how many rings can be seen or which act it was in.
     
  13. Phos

    Phos

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    I found this old preview of Sonic 06 out of the blue, and aside from have some screen shots of early object placement and the day/night cycle, it also seems to be describing a much better game than then they released. For example, they specifically describe the controls as being good. Kind of... weird.
     
  14. McGuirk

    McGuirk

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    Regarding the Debug mode post Final Zone in Sonic 1, in the pseudo Green Hill, does anyone know what those objects after the ring in debug mode are?

    They look like extremely fat flowers from EHZ on a checker background and a different pallette. Furthermore, they act and sound like a bumper from SYZ.
     
  15. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Aren't they the flowers that are changed when you collect all the Emeralds but just in a Checkered background?
     
  16. They're the flowers for the good ending
     
  17. Jayextee

    Jayextee

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    Sonic 4 was officially released.

    Not speculation. Sources cited to verify: "Project Sonic" is mentioned here, on GHZ, however it was mentioned in an interview that was in an issue of the UK's Sega Saturn Magazine as a response to NiGHTS popularity over there. Also, there was this inset in Retro Gamer magazine linking Sonic World to Sonic Adventure.

    Anyone got said issue of Sega Saturn Magazine? If so, mind scanning it? Had I more solid sources, I'd have made a new topic for this. But hey.
     
  18. Phos

    Phos

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    Much like how Sonic Unleashed started out as Sonic Adventure 3, Sonic Adventure started out as Sonic 4, but became something else.
     
  19. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Sonic Unleashed was never announced as Sonic Adventure 3. =P