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Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. MykonosFan

    MykonosFan

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    On the note of Generations, I have a quick question about Rooftop Run Modern.

    Now, in Unleashed's edition of the stage, during the Quick Step section at the end, where you'd try and knock the Egg Fighters into the Aerochasers, with the proper timing you could hit two Egg Fighters at once. However, in the Generations version of Rooftop Run, I haven't been able to do that yet. Is it merely impossible or is the timing just different? It doesn't really matter either way, I'm just curious.
     
  2. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    Sometimes too much detail is a bad idea... XD
     
  3. Blue Blood

    Blue Blood

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    That helicopter isn't just extra detail, it's another path to the shortcut. Only thing is you can grab onto it after the point where it normally drops you off if you're fast enough, as happens in that video.
     
  4. MykonosFan

    MykonosFan

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    First Screenshot: I've only ever encountered that tunnel once. I kinda wish there was one in a more general path of the stage, it's one of the most memorable parts of Speed Highway for me.

    Second Screenshot: Perhaps someone with the PC version could get that texture separately so we could see it better? No clue who the humans on it are supposed to be.

    Third Screenshot: That's pretty cool. :v:
     
  5. Eric Wright

    Eric Wright

    Born into this. Oldbie
    I'm sorry to drag stuff back from a number of pages back, but I'm just curious- am I RETARDED or do NONE of these songs actually sound similar? Seriously... I mean, ANYone can hear Green Hill and You Can Do Anything, but for christ's sake, I can't hear any explicit similarities between these...
     
  6. Jayextee

    Jayextee

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    So, my Megadrive II thinks it's an emulator.

    [​IMG]

    Photograph of the CRT television I still play old consoles on. I'd finished the game and was about to turn off the Megadrive when I knocked the cartridge by accident. I know this is probably just some generic error message, but I've never considered the Megadrive II to be a 'real' Megadrive, so this gave me a giggle.
     
  7. Mercury

    Mercury

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    Only if we're both retarded, because I also can't really hear it. I think it's stretching to an epic degree. And what does it prove, anyway? Does anyone really think that the composers had some grand plan to build one soundtrack from another? If there are general compositional similarities, that makes sense, but a diagramatic 1:1 chart? What's next, ornithomancy?
     
  8. Sik

    Sik

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    being an asshole =P
    It isn't a generic message, actually. Line 1111 refers to opcodes starting with those four bits, which are floating point opcodes. The 68000 doesn't have a FPU, so it can be emulated in software. That's from where the name comes. Of course, the game doesn't have code to emulate a FPU so it crashes instead =P
     
  9. Lambda

    Lambda

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    I can hear similarities between Gimmick Mountain Zone and Collision Chaos. You might wanna give that one in particular another listen.
     
  10. E102

    E102

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    I didn't say they were exactly the same. I'm using :, not an =, and I'm also saying they're ~ (similar), not ? (congruent). This is also why I wrote what I did about adjusting to Mecha Green Hill's interpretation of Sonic - You Can Do Anything: you can't go in expecting it to be 100% the same.

    Aside from directing you to this topic, which I have recently put more detailed information on how I compared these, I'll present here what I believe to be the most distinguishing proof of Sonic 2 (8-bit) and Sonic CD music association following Green Hills Zone.

    Sky High vs. Metallic Madness

    Here's a runner up.
    Aqua Lake vs. Quartz Quadrant
     
  11. SonikkuForever

    SonikkuForever

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    Gathering information on Sega World Sydney and collecting Sonic merchandise.
    YouTube user raveakidd claims to have found an unused music track in the Sonic Adventure disk.

    [youtube]http://www.youtube.com/watch?v=thEQXq0hrvE&feature=related[/youtube]
    Nice!
     
  12. Dark Sonic

    Dark Sonic

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    Doesn't sound very Sonic Adventureish, but it's very funky. I like it regardless. Could work for Sand Hill possibly, or goin down
     
  13. Sparks

    Sparks

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    Reminds me of a Special Stage theme. Pretty cool, great find. :)
     
  14. SteelBrush

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    I'm guessing that it's amother track for the Choa part of the game, if you listen to "Lets Get This Party Started" you'll notice similarities, I'm also guessing that it's a Kumatani track.
     
  15. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Hell-a random observation I made just now while looking through some menu-texture-archives for Sonic Heroes:

    The Sound test of the game refers to almost all stages as "Zones" (e.g. Seaside Hill Zone, Power Plant Zone, Egg Fleet Zone, etc. ) except Sea Game, BINGO Highway and Mystic Mansion. :psyduck:

    No other part of the game, to my knowledge, refers to them as such.
     
  16. Skyler

    Skyler

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    That alleged unused track has been brought up before. It was also used in Pena der hejhog.
     
  17. Sik

    Sik

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    On the topic of Sonic Heroes' sound test, there's one tune (can't remember its name right now) that never appears... except during the transition animation, which for some reason its name gets rendered. Any ideas about that one? (not sure if it stops appearing with a complete sound test though, may need a partial save for it)
     
  18. You know whats crazy? In Sonic Unleashed, after you beat the Egg Dragoon, Eggman says he would build a Prototype 2:



    And you know what? HE DID. 0.o

     
  19. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Looking through the texture files again, I found that there's references to songs named "Event #x" (x being a number from 9-13).
    The game only displays Event tracks #9-12, though. There's textures for an "Event #13" but they are not used (in a complete save, at least).

    What's even more bizarre is that, while the game displays them as tracks #9-12, the actual ADX-files in the BGM folder list them as event tracks 10-13, leaving out 9 instead. :psyduck: