The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    Assuming it's the area I'm thinking on, I think there's a slope that lets you get far enough to reach there.
     
  2. Fred

    Fred

    Taking a break Oldbie
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    With Knuckles, you can just glide there if you get the angle right, otherwise you need to jump on one of the spike objects nearby to jump high enough (might require Super Sonic, I don't remember).
     
  3. FuzzballFox

    FuzzballFox

    Hmmmmm Member
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    Nothing anymore
    What gives? D:
    Is it me or is the demo track more like the final...so what gives with the beta music?

    Beta :


    Demo :
     
  4. Black Squirrel

    Black Squirrel

    it's wiki to rock a rhyme Wiki Sysop
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    to rock a rhyme that's right on time it's wiki
    I think the idea of the Simon Wai Sonic 2 Beta is that it's supposed to be... unfinished. When you consider half the sound tracks aren't used and some show up in the wrong places, I would imagine significant amounts of work was still being done to it by the time that ROM was built. Casino Night is arguably the most unfinished level in that version of the game, bar the ones that don't exist, so I don't think its wrong to assume the music wasn't done too.

    I don't think those demo versions were ever directly converted for use on the Mega Drive. You'd have a sound programmer tweaking with the list of available instruments and trying to get the closest match. That takes a bit of trial and error, and I think it's considered that the Simon Wai edition of Casino Night's theme is... well... not great. Conversely, the demos, had to be somewhat great for them to be chosen in the first place. So it's kind-of like "here's a target, try and meet it" and the person responsible hadn't quite got there yet. But to be fair, it's not like the artists were performing any better.

    that's my theory, anyway
     
  5. The beta was most likely a placeholder. The bass track is even different in the beta.
     
  6. Mastered Realm

    Mastered Realm

    A green crystal Member
    And to be fair the bass track is way better in the beta, to me at least. :S
     
  7. flamewing

    flamewing

    Emerald Hunter Tech Member
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    Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
    It does, I forgot to mention that; even under TAS conditions you can't get there as normal Sonic.
     
  8. Tweaker

    Tweaker

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    My assumption is that the beta track had a different demo altogether. The arrangements between both versions of the song differ enough to where I'd think completely re-sequencing the demo might have been necessary to convey the changes in how the song sounded.
     
  9. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    Semi-late reply but thanks; I got them through SonED using the PCX. It amazes me how the S3K levels are practically double the size of levels in preceding Sonic games (good too because it gives me an idea of how big fan game levels should be aiming for)
     
  10. MykonosFan

    MykonosFan

    MODE CHANGE. Moderator
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    It's on his YouTube, but I don't think I've ever seen anyone mention it here. If this has been posted before, feel free to trash.

    [youtube]http://www.youtube.com/watch?v=9Jb6-BfmPdY&feature=player_embedded#![/youtube]
     
  11. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    Haha, I laughed when hearing their placeholder was the Sonic 4 synth.
     
  12. DeepBlueVibes

    DeepBlueVibes

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    I didn't see a request forum anywhere here, so this was the closest thing I found:

    I was going back through my Klik N' Play files and I found a game I'd made that had a song in it, something I distinctly remember being from Sonic, but it was high quality audio for the time (think Sonic CD-sounding audio).

    The only lead I have on the actual song name is that the file is called "sonicb": the game was made around 1997 or so, so it wasn't anything Sonic Adventure era or farther onwards.

    The song itself sounds very much like the Final Fever JPN song, but even more "epic", with a laughing Robotnik in the background and really strong drums.

    If anyone's interested in trying to figure out what the hell this is from, I could capture the audio somehow and upload it to mediafire or something like that.
     
  13. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    Please do, I'm curious to hear this.
     
  14. Fred

    Fred

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    Christmas Nights, the Eggman boss. (link)
     
  15. DeepBlueVibes

    DeepBlueVibes

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    Nope, that's not it.

    I'll record it here in a bit and put it up on mediafire.
     
  16. GT Koopa

    GT Koopa

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    Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
    [youtube]http://www.youtube.com/watch?v=jGzukolL-_w[/youtube]

    I knew about "I'm outta here" but...what?
     
  17. Elektro-Omega

    Elektro-Omega

    Mushroom Hill'in Member
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    oh man GT Koopa, That is awesome. I have never ever seen that before.

    I love how rather than completely killing you it gives you a chance to actually get on with the level after the initial shock.

    Awesome.
     
  18. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    Sprites for Cybernetic Outbreak
    Not sure how common knowledge this is, but...
    [youtube]http://www.youtube.com/watch?v=UGIVvGG5vU8[/youtube]
     
  19. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    WTF at Chaotix one, definitely was not expecting that o_O

    And at the Sonic CD one: that isn't a glitch, it's just that Sonic will take any means he has to get as far away from Amy as possible =P
     
  20. DeepBlueVibes

    DeepBlueVibes

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    I don't have any wav to mp3 programs, so here's the audio in .wav format from mediafire:

    http://www.mediafire.com/?rnfonjigdzmkqng