The Sonic the Hedgehog Continuity Thread of Love and Timelines

Discussion in 'General Sonic Discussion' started by dredd, Jul 6, 2020.

Where do you stand on the split timeline?

  1. Makes sense

    26 vote(s)
    20.6%
  2. I hate it

    43 vote(s)
    34.1%
  3. It's alternate dimensions, not split timelines

    17 vote(s)
    13.5%
  4. Doesn't matter either way

    40 vote(s)
    31.7%
  1. BlackHole

    BlackHole

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    Sprites for Cybernetic Outbreak
    The other five scattered, but...
    Considering the game came out in 1993, thus we already had West Side Island's lore, I'm not sure why this happened.
     
  2. Childish

    Childish

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    Unless I'm missing something, this doesn't contradict what I said. "off balance" is pretty much interchangeable with powerless.
     
  3. RDNexus

    RDNexus

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    It's easy to figure... They simply didn't care about previous games' lore and went with a premise fitting to them.
    Handheld games had their own ways of telling each one's story. SEGA might've also given some freedom to the handheld's developers.
     
  4. Blue Spikeball

    Blue Spikeball

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    I believe the SMS/GG games were supposed to be their own timeline separate from the main branch. Hence why they never left South Island, had always 6 Emeralds (except for Sonic Blast, which had 5 for story reasons), and treated Knuckles as a stranger to Sonic and Tails in the STT manual.
     
  5. BlackHole

    BlackHole

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    Or at the time, the lore was "each island had a set of Chaos Emeralds", which seems to have been implied with how many islands where were the Chaos Emeralds sleep, and it was quietly retconned to all being the same set.

    It's something someone will have to ask Yuji Naka/whoever was in control at the time if the chance ever arises.
     
  6. Titan

    Titan

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    This. It’s so much easier to assume this is the case, rather than bending over backwards to make them fit in the ‘main’ timeline.
     
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  7. Blue Spikeball

    Blue Spikeball

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    Yeah, back in the day it was relatively common for games to have parallel sequels that ignored/contradicted each other, usually as a result of different teams working on different games. Rocket Knight Adventures had two sequels that had similar titles but were completely different games with different stories for different systems. Similarly, Wonder Boy 2 had two sequels titled Wonder Boy 3, one for arcade and the other for home consoles. The last game in the series, Monster Boy, has appearances of the heroes from all previous games except arcade!WB3, as it's not in continuity. Other series like Metal Gear, Castlevania, Shinobi, Kirby and Bubsy had parallel sequels as well.

    For its part, Sonic 1 had three parallel sequels: Sonic 2 MD, Sonic 2 SMS (completely different story and takes place in South Island), and Sonic CD. Then Aspect made Sonic Chaos which continued from their Sonic 2 and ignored the MD one, as it took place in South Island and still had 6 Emeralds. After that Sonic Team made Sonic 3 as a direct sequel to Sonic 2 MD that ignored Chaos and CD (no Peel-Out, Mecha Sonic is treated as the go-to robot Sonic instead of Metal, and Amy is nowhere to be seen) and didn't allow for any games to take place in between. And finally Aspect made Triple Trouble which continued from Chaos: once again set in South Island, 6 Emeralds, the first zone is named after the starting zone from Chaos, and it was titled Sonic & Tails 2 in Japan. And there is reason to believe that Knuckles wasn't going to be in the game at first but was added late in development to capitalize on his popularity, explaining why he's not playable and feels kinda tacked on.

    Of course, CD is considered part of the timeline nowadays, but you have to move it to before Sonic 2 or after S3K for it to make sense.
     
    Last edited: Oct 15, 2021
  8. Pengi

    Pengi

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  9. Titan

    Titan

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    Yeah as far as I’m aware the Japanese manual is not specific about where it’s set. It could maybe be the 8 bit timeline’s version of Angel Island, given Knuckles knows how to set all those traps between the levels. But as Blue said, Knux may have been thrown in at the last minute, so they probably didn’t think about it too much.