BlackHole, you keep saying that all the other universes I'm citing were mere adaptations with no impact on the games' storyline, but remember, the East and West had different storylines for the games, too. And Mobius was particularly unifying. Until Sonic Adventure, there was nothing in English canon that contradicted the idea that Sonic and friends lived on a world called Mobius. It was consistent across nearly all the various adaptations, as well as the instruction manuals for games like Sonic CD and Triple Trouble. One of the biggest differences between the Mario Supershow and Sonic's adaptations was THE INTERNET, its widespread adoption and effect on the fandom. Thanks to the internet, SatAM was almost synonymous with being a Sonic fan in the 90s. It was almost the only thing anybody talked about. Even the games were often analyzed through that lens. While people were aware of the overseas "SegaSonic" canon (so weird, we thought, how they call Robotnik "Eggman" over there!), just about everything in the fandom revolved around SatAM back then. The Freedom Fighters, the planet Mobius, Roboticizers and coups and Uncle Chuck... Princess Sally was, no joke, probably the most popular character among fans for years and years. And even though I was always a fan of the games first and foremost, you might be able to imagine why it was QUITE a fracture point when the Adventure games established a worldwide canon, and those elements, locations, and characters that fans collectively saw as so integral to Sonic not only went away, they started to be forgotten by younger fans. I'm not arguing this to try to convince anyone. In fact, I absolutely AGREE that as of Sonic Adventure, Sonic Team obviously intended it as a direct follow-up on what had always been their canon. (Also, the fact that SA references Little Planet and Angel Island like that is really cool!) I'm just providing explanation for why a lot of English-speaking fans at the time might not have have seen it that way. The new character designs, the sudden inclusion of humans, the absence of Mobius, giving the main villain a goofy "new" name... because it adhered exclusively to Japanese game canon, Sonic Adventure was a distinct break from how Sonic had always been presented in the west, across games, marketing, and adaptations. EDIT: YMMV, but I think it's safe to say most of this group liked Colors just fine, too. Which means that out of the five big 3D Sonic titles released since that thread, three of them were well-liked by this group, and the other two were... quite below-average, but not actively OFFENSIVE like some of the games of the 2000s were. However... The problem is, the two games (Lost World and Forces) that we collectively agreed WEREN'T so good were the two most recent, and they came out three and SEVEN(!!!) years ago, respectively. It's taken a LONG time for things to get back to this point. But from 2010-2013, especially, there was a great feeling of optimism, and we regularly patted Sonic Team on the back for finally "breaking the Sonic cycle." I think the fandom's on-edge right now specifically BECAUSE of the total lack of news on the 30th anniversary game. Adventure fans most of all, because they (I think correctly) perceive Forces' failure as this golden opportunity when they might be able to get some version of the Sonic they grew up with back. They haven't gotten their way much in the past 10 years, and if it doesn't happen now, it probably never will.