Discussion in 'General Sonic Discussion' started by dredd, Jul 6, 2020.
As others have pointed out, it's called Story Mode. Cutscenes play out between the games, showing how they connect. That is absolutely confirmation of Sega's current position on the order the games take place in.
You can list all of the reasons we may have once used to argue one placement or another, prior to Sega clearly indicating their current position on the matter. But they have clearly indicated their current position on the matter, even if that position was at one point unstated, and at another point contrary to the current one. The fact that, had Origins not clearly indicated Sega's current position on the matter, we wouldn't know where CD takes place relative to the trilogy is hardly a novel observation: of course if they hadn't specified an official position there would still be several options. But they have, so there aren't. If you want to pretend this isn't the case, a Headcanon Thread now exists for a reason.
No they weren't.
Rule of thumb when claiming things: supply the evidence as well so we can confirm it.
I've not heard such a detail, even though I would agree it's a good idea with Sonic Mania and Sonic Forces now on the same timeline: can you supply where this idea came from?
Most of them are, but some have completely different stories, Sonic Chaos in particular comes to mind
Ian has talked about the Sonic timeline a little bit recently.
On the classic era timeline: "It'd be nice if we could actually just spell that out in some project somewhere." (Kyle talks about Sonic Origins being the beginning.) "Yep. Which has caused some re-shuffling of things. I want to say "You'll see", because we put a lot of work into that and I know there is an audience for it somewhere."
The question is about where the Sonic Riders games fit into the timeline. "It's somewhere within the Modern scope of things. I can't go into too much detail, but very roughly speaking release order is more or less how things fall out."
Ah, I was thinking in terms of the Mega Drive games, since most consider the Game Gear games their own continuity anyway.
That would've been me, once.
Up to September, there was no answer for that yet (16:06)
I myself was fine with the split-timeline interpretation because to me it could solve these issues with Mania-Forces and also fit the 8-bit games without much retconning. But oh well.
Triple Trouble doesn't even state it happens in South Island. I think it's the only 8-bit game that doesn't say that.
Nothing suggests the word "stranger" refers to their location.
The fact the first zone is called Great Turquoise Zone, obviously in reference to Turquoise Hill Zone from Sonic Chaos, implies STT is set in South Island to me, as that was Chaos' location. As does the fact that every other 8-bit Sonic game up to that point was set there. I imagine when they wrote the Japanese STT manual they felt that by that point there was no need to specify that the story took place there, as it was a given.
To me, the game doesn't say it's South Island because it's not.
Knuckles is there, and the manual says he's from the "Floating Island", so I would assume the game is supposed to be set there.
Pretty sure the Japanese manual never mentions Floating Island; only the English manual does:
The way I see it, as far as the 8-bit games were concerned, South Island was basically Sonic's version of Mario's Mushroom Kingdom. That is, it was the series' main setting, so games were expected to be set there unless otherwise specified.
Huh. I misremembered it then.
Separate names with a comma.