Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 7, 2010.
What happened to the loading screen? It's gone.
They Must Have Caught AoTS syndrome...
Or its Sonic in a recognizable form that reminds people of Sonic's glory days like its supposed to.
The blur effect actually surprised me. It does make Sonic look faster. That coupled with the faster blurry feet does make this look better that previous builds.
I'm quite sure I'll be happy to play this on release.
The game now loads while the title card appears on the screen, Megamix-style instead of Sonic CD-style. I think the load time's been reduced too.
Yeah. In spite of the awful TGS disaster and the slightly overexcitable crew (Oh ho hooooooah, Aaron! Good job pressing A repeatedly to hit all those Bubbles! That must've been hard), I think I'll enjoy the game on release.
If there's one game's stages that they absolutely need to change before release, though it's Splash Hill Zone. I'm quite bored of looking at it. Seriously, guys, enough. There's nothing more to say about it. Chuck the excess boosters and/or redesign the stages to make it less Sonic Advance and more Sonic 1 & 2 or something. Hell, something like Angel Island Zone would be thrilling too, failing something completely different, like a maritime grotto zone during daytime with several holes and crevices for sunlight. Also make the backgrounds and foreground look less plastic and more alive. Undo the uncurling while you're at it, and thanks a plenty. I'll be looking forward to playing this game come November or December, the later the better. Moving on.
From the video, the only thing I have a real problem with is the 'beep' sound that plays every time you have to homing attack something, other than that it looks pretty damn fun.
Looks like it works nicely. Anyway, why are we saying this is the final build? It's the near final build, like ruby said maybe, but final? Huh? Cool to see people being positive, though I myself am a bit upset boost pads weren't removed.
Considering he's playing a fully functional trial version, the game must be finished by now.
The crowd were all really good sports. Before this was recorded, all 30-40 of them each got a chance to play, so they quickly learned which parts of the level were the hardest, which were the best to stay on, and which parts (like Newtron with the floating platform) almost always nail people.
They cheered for each other and would all clap when someone finished, no matter how long it took them - really nice people. This is why they're doing the same for me, as they had all played it themselves and also just wanted to have some fun.
For the record: I'm going to beat that time hardcore when the game releases.
And I'm going to beat whatever time you get hardcore when the game releases.
Oh, it's ON!
Anyway... so was that the final build or not? Or can you not confirm this? Or is this the near-final build you were talking about playing before.
Good to hear that the day was fun. I know I've asked this before, but I've never got an answer. Is there any chance that Sonic 4 will show up at the Eurogamer Expo in 2 weeks?
So I guess what you're saying is "You had to be there"?
Yeah, I'll accept that.
Good to hear. With that much energy it's clear that people were having fun playing it, which is all that matters!
I've observed from the video you can use the homing attack shortly after the uncurl to kind of reverse it. It's not bothering me that much anymore. :-)
I wonder how long is it going to take for someone to figure out how to patch the uncruling out of the game, though..
At this rate, we'll have an uncurling patch ready waiting for the game to be released, what with the ParterNet version being leaked everywhere.
Oh, and Kanade Tachibana rules.
Ill use Debug more and beat ALL of your times.
Screw you all, I shall rule the Super mode times
No I won't, but I'll try!
Hah, we'll see about that! I sense an upcoming time attack competition.
A few other good TA challenges though: Lost Lab Act II, Splash Hill Act II, and another Act II we haven't shown off yet. Especially Lost Lab though - that one is going to require some hardcore practice to memorize. Can't wait to see how people score and then shave down their times even more.
This is also the near-final build, with almost all of the changes made to it. Good to see people noticing the sunflowers - little things, but they add a lot in my opinion.
I have a question, is there going to be a demo of this before the game comes out or is nothing going to happen until the game is released?
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