Since the Dreamcast era? That's great, Ruby, but I thought this was supposed to be the best Sonic game since Sonic 3 and Knuckles. No doubt people will enjoy it, though. We just want to point out some problems that can be ironed out before release, or at least be noted particularly for Episode 2. Fairly simple problems not unnoticeable to your average gamer. We're kinda looking out for you guys in a sort of enlightened self-interest sort of way. I'm not really accusing SEGA of falsehood yet, but I've definitely heard it here more than twice. The only thing I'm seeing is either oblivious or deliberate evasion of physics- and/or design-related complaints, aside from the minecart debacle and a minor speed adjustment. In any case, I'm still curious as how long it took DIMPs to retool Lost Labyrinth Zone Act 2 from minecart mayhem to torch trek. And when we can expect a Wii demo. You know, I'm not sure I would've minded the minecart all that much, but now that I think about it, I'm glad they scrapped it for the console builds.