don't click here

The Sonic the Hedgehog 4 Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 7, 2010.

Thread Status:
Not open for further replies.
  1. Alpha Wolver

    Alpha Wolver

    Member
    1,401
    0
    16

    Is it as bad as Rush, where you can fall 500 feet onto an enemy and bounce 2 feet into the air off them?

    If so, I am disappoint.
     
  2. Volpino

    Volpino

    Things are looking up! Member
    1,207
    0
    0
    A secret. >:3
    I will be, too, that was the trick I used in Hydrocity Act 2, when you jump from high up (I forget where) and land on a bubble shield, you'll bounce back up to this ledge. It'll feel weird without that ability. But I gave up on these levels being designed that way a long time ago anyway. :v:
     
  3. ICEknight

    ICEknight

    Researcher Researcher
    Chemical Plant boss.
     
  4. Zephyr

    Zephyr

    Member
    3,855
    711
    93
    US
    Damn. Well, I figured that was the case. Nice to have confirmation. Another "fix" to look for in the final release I guess.
     
  5. 0r4ng3

    0r4ng3

    Member
    1,318
    2
    0
    Well... if they shaved the vertical height ascencion just a bit, as a means to emulate gravity, I'd like it over the classic method. Something like Rush though, that's not cool.
     
  6. Sorry man, you am disappoint.

    I will say this though, the game is fun. And to me, that's all that matters.
     
  7. MegaDash

    MegaDash

    Pinpricks Member
    2,397
    0
    0
    Off
    Quoted for truth. Or optimism. I'll find out soon enough.

    Funny thing? Sonic Advance 2 encapsulates that kind of dramatic bounce physics, but people hate that game for being too fast and introducing Cream.

    I'm just curious as to what kind of game experience this'll be apart from every 2D Sonic game preceding it, what with the design partly depending on the homing attack and slightly unfulfilling physics. I expect to enjoy myself regardless of its faults, but I'm also sure I'll find something to criticize or complain about that's already been said. Maybe if we offer measured criticism, Episode 2 will be the perfectly polished and fine tuned game we've all been asking for.

    Then Episode 3 will address outlandish and stupid complaints about the game's speed and/or character selection, thus ruining the series before it's partly fixed again in Episode 4, and so on.

    Hey, it's happened before. I'm just calling it for shticks.
     
  8. Volpino

    Volpino

    Things are looking up! Member
    1,207
    0
    0
    A secret. >:3
    As long as they don't put Cream in Episode 4 or something, I'll be happy. Sonic 3 had the balance just fine. But if advance 2 had the bouncing, they should be able to use it for Sonic 4.

    I never tried it on Advance 2 though, I was too busy trying to put up with the terrible rail-grinding over bottomless pits. It was cool in Adventure 2, why did they ruin it?

    Edit, also about rail-grinding, I think it should stay in the 3D games, Crazy Gadget's puzzle in SA2 was cool, but I've never seen it used well in a 2D game, it's too automated because you can only move in two directions anyway.

    Edit2: Inb4that'swhyhomingattacksucksargument
     
  9. Sonic Warrior TJ

    Sonic Warrior TJ

    Eternal Vibe-Killer Member
    3,420
    264
    63
    GA
    WHAT
    *Boots up Sonic 2 and heads to CPZ boss*
    OH MY FUCKING GOD

    So how stupid should I feel?
     
  10. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
    5,456
    504
    93
    Lincs, UK
    TurBoa, S1RL
    Fixed that for you.

    I've got no problem with rail-grinding, in the same sense that I've got no problem with boosters; both are fine, in both 2D and 3D games, when used sparingly, and in an environment which suits them. Rails can be used as a way to introduce the player to a new path (ie. route splitting), but gets boring when it's the only way used. In the same sense, if making precise jumps from platform to platform is the only way used, it gets boring too. That's why the classic games also used speed, springs, and enemies to get to those heights.

    If sometimes I have to use rails, sometimes I have to hop between platforms, and sometimes I have to use sheer speed to get up to an alternate path, then I'll happily accept the rails.
     
  11. Solaris Paradox

    Solaris Paradox

    Member
    2,456
    0
    0
    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Ingolme's a volunteer moderator, he doesn't actually work for SEGA.

    Just putting that out there.
     
  12. Ell678

    Ell678

    Am I Annoying You? Member
    2,382
    26
    28
    Barrow, England
    Sonic Incursion
    Don't worry, in all the years I spent playing Sonic 2, this discovery last year made me feel silly too. Saying that, you can defeat the boss extremely quickly anyway just by bouncing on him, so no wonder I never tried it.
     
  13. MegaDash

    MegaDash

    Pinpricks Member
    2,397
    0
    0
    Off
    Money talks. Can't argue with that I'm afraid.

    Again, money talks. It's tough shit.
     
  14. Volpino

    Volpino

    Things are looking up! Member
    1,207
    0
    0
    A secret. >:3
    I agree with this, but I've never seen it done properly. It would be nice if rails were a level-specific gimmick instead of just everywhere like in Advance 2. And with the need to jump across them like in Final Rush of SA2 and not just "lol everywhere" all the time. It's less automatic. The way SA2 used them felt like an excuse to get out of programming a platform puzzle or something else.

    Edit: Wait, what about Chemical Plant's boss? I need to go look.
     
  15. LockOnRommy11

    LockOnRommy11

    Member
    2,720
    229
    43
    I'll also be disappointed if jumping from a great height only to bounce gently off the enemy/box/object is not rectified. I can get a time of 22 seconds on Emerald Hill Zone Act 1 by bouncing off stuff, and it also helps greatly on levels like Wing Fortress. It's become a norm in Sonic games, and it's even present in the Advance games (I think Rush NEVER used that method, and actually, Advance 3 started the trend), which sucks. I love the Advance games, and I fear that, come Sonic 4's release, Sonic Advance will still feel like the Sonic 4 we 'should have had'. It even has THE Sonic theme.
     
  16. Plorpus

    Plorpus

    Hog Blue So What Member
    1,037
    310
    63
    I went back and replayed Sonic Rush Adventure for a little bit the other day and realized something; The physics are exactly like Sonic 4's been described. I had figured Sonic 4 was the Rush engine tweaked to a point where it was completely broken, but after playing SRA again without the boost or tricks I think it's just the same physics. When you're boosting and tricking all the time and heading in a direction as fast as you can, you don't notice that he uncurls when going off ramps, or that he can stop moving mid-air. I also realized that the spin-dash, which even I knew slowed you down, speeds up when you hold right or left.

    Of course, I'm not saying that's a good thing. While I loved the Rush games, playing them without their distinguishing features just feels... dull.
     
  17. Azookara

    Azookara

    yup Member
    I have to agree with this, as well as the notion that SA2's rails were solely based around momentum. You sped up down them and slowed down up them, holding B made you crouch and thus gain speed from it, balancing helped keep the speed gained from them, and you could transfer momentum to them. It fit with Sonic gameplay because like traditional Sonic gameplay it was a speed-based physics toy. If rails were to function like SA2's again and not like filler then maybe they'd be really good.
     
  18. Phos

    Phos

    Going for the high score on whatever that little b Member
    3,318
    0
    0
    They're games will probably sell either way.
    Better games tend to sell more

    Therefore, Sega should make better Sonic games.
     
  19. Better games also tend to be more expensive, especially by virtue of taking a lot longer to create.
     
  20. MarkoMan

    MarkoMan

    In memory of Dreds... Member
    294
    0
    0
    Queens, NY
    Sonic 2 Turbo
    wowowowowowow
    this just made every chemical plant boss in hack games that tried their damndest (and succeeded) to make this boss hard unfairly easy.

    I wanna know if this works elsewhere......

    edit: Sega be trolling. Not only doesn't it seem to work anywhere else, but Tails can't even do it against the chemical plant boss. and sorry for going off topic. I'm just mind-blown.
     
Thread Status:
Not open for further replies.