<!--quoteo(post=468886:date=Jun 17 2010, 10:45 PM:name=jasonchrist)--><div class='quotetop'>QUOTE (jasonchrist @ Jun 17 2010, 10:45 PM) <a href="index.php?act=findpost&pid=468886"></a></div><div class='quotemain'><!--quotec--> about this game in 1995<!--QuoteEnd--></div><!--QuoteEEnd--> You know, if this game HAD been release in 1995, most people would have been kids. Your head would have popped, just by looking at the graphics. Sure nowadays they are shit, but there is no need to say "If this was released in 1995, people would have hated it" because they wouldn't have. When you were between the age of 5 and 9, did you ever say to yourself "You know, the momentum is slightly off here and the angle at which you can crouch is rather dubious." or "The graphics are rather poor because they utilise 5 light sources and noise filtres. Not to mention how ugly Sonic looks, it is really jarring, considering how endearing the first 4 games were" No, I pretty much guarantee you wouldn't have said anything like that. You would have sat back and enjoyed the game for what it is, a sequel to a game series you enjoy. Yes, this game could have had better graphics, but apprently, they are using the same techniques available in 1995, but doing it at a much higher resolution. Yes this game could have newer levels, but apparently this is the reintroduction to the classics. A "Best of..." game if you will, because not every Sonic fan plays and replays Sonic 1- 3K on a daily basis, so they may have forgotten. Yes this game could have had exact Genesis physics, and now apparently, Dimps are doing something to fix that. Somebody at the E3 floor said that Sonic Accelerated too slowly, so they will speed it up. Somebody also said how the flail manouvre after being sent off a quarter-pipe was bad, so they may change it. Its different, move on. If its fun to play, then everything you said about it being a pile of shit, is meaningless. When you were a kid, you played the games and had fun. Now you play the games and spend long hours learning every fine detail about the game and end up hating everything that is even slightly out of place in Sonic 4. If I can enjoy this game the same way I enjoyed Sonic 2 when I was years ol, I'll call it mission success. If I can enjoy this game in the same way I enjoyed Sonic 3 and Knuckles when I was 7, then I'd call it a mission success. All the technical downfalls be damned. You can call me stupid, but thats how we played games when the "Classics" were Brand new. Also, I'm glad this game is so different to the classic games. This game could have been a ROM-hack conducted by Dimps or Sonic Team. Just using the same engine with a few new sprites here and there for badniks. However, they chose to make everything from the very begining. Sure the badnik designs are rehashed, but each and every model has been made specifically for this game. Its not like they lifted the sprites from thos classics and placed them here. Likewise with the level designs. They may have taken their cues from the classics, but they had to make everything from scratch. So regardless of what people may say, thhis game isn't really as lazy as you think it is.