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The Sonic the Hedgehog 4 Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 7, 2010.

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  1. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Yes, well, even with the question of Sonic ducking on an impossibly steep slope answered, there's still the question of his ability to force his way up slopes and vertical surfaces well past the acceleration ability allowed by classic Sonic physics, of course.

    Still, I'm glad I can finally give a real answer to people flashing that .gif of Sonic ducking on a RushVance slope that involves a little more than "Let's wait for the finished product before we judge the physics, alright?"
     
  2. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Eh... personally, I'm starting to loose interest in this title at the moment. There's just not much of anything that's able to excite me about what has been released and stuff.
     
  3. LOst

    LOst

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    That's unfair!
    Original Sonic doesn't calculate angles from the slopes. So a hack that uses its own defined slopes (like the one you just shown) might not have the right angle values to tell Sonic to fall off.

    But even if the angles are correct, you need to stand farther out on the slope to compare it to Sonic Rush.

    And I have seen the Sonic CD screenshot. Sonic CD is as bad or worse programming wise, compared to Sonic Advance 1. The only good parts in Sonic CD is the unmodified Sonic 1 code. Which makes Sonic CD equal to a hack in my opinion :(

    To tell you the truth, Sonic 1 is full of angle bugs because there were limited level design at that time. The only heavy slope that was corrected was the one when coming up from the undergound in Marble Zone, which is the same as the deep slope at the beginning of Spring Yard Act 2.
    If Naka had stood his Sonic at the non water running 45 degree slope in Labyrinth Act 2 and Act 3, he would have fixed those bugs. But it took him as long as until Sonic 3 before these were corrected. So Sonic 2 still suffers from the 45 degree slopes in Chemical Plant Act 2 and Casino Night.
    I hate to point these things out since I love Naka's precision and detail in his programming.

    I still think your comparison is unfair. You need to go higher/lower than 45/-45 degrees to compare against Sonic Rush, and Sonic 4 (yes, he was standing still, 90 degrees, in the first leaked video).
     
  4. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    I don't think the point was to show that they have the same slope physics, just that they share one of the same issues.

    And really, a slope bug is a slope bug is a slope bug. :v:
     
  5. synchronizer

    synchronizer

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    I just tried it. It's impossible for Sonic not not fall off that type of slope past the point he is in that screenshot. In Sonic 4, he's a lot farther down the slope than that.
     
  6. Honestly, if this doesn't get a release date soon it will lose steam. and fast.
     
  7. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Not really... they just need to figure out what to do with their marketing now that their schedule's been completely blown out of the water. :v:

    Besides, I don't think SEGA gives exact release dates until they're sure. That way they have a little more breathing room to avoid bad press when delays happen (because not everyone knows that a delayed game is a good game :) ). It was the same for Unleashed, as I recall.

    Figured as much.

    EDIT: Actually, now that I think on it, aren't the slopes in Sonic 4 generally bigger than these?
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    More stuff might get leaked before it's released, don't worry.

    Perhaps the tiles for another level, or something.
     
  9. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    I enjoy ScrewAttack, but that video is stupid. It's not speed people are agonizing over. There's so much more details than that.
     
  10. I believe their point of this video was different.

    It was about fanboys being idiots over minuscule details again.
     
  11. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    I got the point of the video, but I thought the joke was rather lame...
     
  12. Sonic Warrior TJ

    Sonic Warrior TJ

    Time for a buzz, cuz Member
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    I don't recall anyone ever complaining about its speed compared to the classics.
     
  13. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Actually, there's been plenty of complaining: people have been saying he's too fast...
     
  14. Cooljerk

    Cooljerk

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    think back to when the debut trailer was released.

    thats all people bitched about for weeks.
     
  15. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    I thought "all people bitched about for weeks" was the character design?
     
  16. Cooljerk

    Cooljerk

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    Remember the running animation? How they showed Sonic in a jog rather than a sprint? Especially coming from full leg-spinning run of Sonic 3 & Knuckles? There was plenty of bitching about speed.
     
  17. OKei

    OKei

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    That not always the case.
     
  18. Dissent

    Dissent

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    Absolutely amazing. This man needs to be their level designer stat. Plenty of platforming that breaks up the constant speed, slight backtracking and multiple paths with risk reward type scenarios. These are the kind of levels I think a Sonic game should have. Even that glider pulley is acceptable as it's not forced, but an alternate "cool" path.
     
  19. glem3

    glem3

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    Huh, someone translated the Japanese website:

    Eggmanland? What?
     
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