I thought that at first, but a track being longer doesn't necessarily mean it'll take longer to master. It all depends on their workflow ofc, but a 20-second cutscene track might need just as much limiting, levels adjustments, stereo enhancement, etc as a stage track. I really do hope "Sonic found a Koco" and "puzzle complete noise" aren't dedicated audio tracks, lol Re: classic springs, does anyone else... not like these? I genuinely thought it was just an oversight, because it makes little sense to me why sometimes they're modern and sometimes they're classic... unless it's just a 2D vs. 3D thing, in which case I still don't entirely get it. I kinda wish they found a better way to differentiate the two types of springs than just throwing a classic spring model in there.... and also I'm just sick of Classic Sonic assets thrown into Modern Sonic stuff.