Hi! I've looked everywhere on the internet, and haven't seen a single thing about ripping sonic cutscenes. So, I thought I'd make this thread, and tell y'all what I've figured out about certain games. Sonic Rush Series: My first topic will be about the Sonic Rush series. These cutscenes I've been able to fully recreate in blender. Here's a demonstration of what I was able to do: As I've said, there's little help available on the web, so here's a brief guide on what I found: Sonic Rush Adventure's cutscenes are found in the narc folder, prefixed with a pldm. It means player demo, and some files share some models with another, and are named with the order they appear in. The intro animation isn't the one I've highlighted, it is instead prefixed with a dmop (demo opening), a little above this one. I unpacked the .narc files, took the model/animation files, and extracted them using apicula (https://github.com/scurest/apicula) into gltf. I then took the animations, layered them using blender's Non-linear-Animation tab, and voila! The final product. This pattern can be replicated among all the other cutscenes in the game, although I haven't tried, since it is EXTREMELY tedious. Sonic Rush's cutscenes are similar, yet the files are spread across the game cartridge. The scene that I've been wanting to find, the ending scene, I've never been able to locate, so... Finding the ending cutscene in Sonic Rush's files could be a conversation topic here. Sonic Unleashed: Another game's cutscenes I've been looking into is Sonic Unleashed. As proven by XxSuperShadicxX on Youtube, it is possible to rip Sonic Generations' cutscenes, although the methods of which aren't made clear... Since the files of the 2 games are similar, one other person and I figured we could do the same with Unleashed. The first thing we were able to do was locate the cutscene character models. After unpacking, we got a character model without a mouth: We also found the cutscene event files. The file structure is similar to Sonic Rush Adventure's, in which the order of the cutscenes is laid out clearly. After unpacking the archive, fixing the animations, and applying them to the character, this is what we got: https://cdn.discordapp.com/attachments/718104451646488668/775780363800281108/2020-11-10_11-53-31.mp4 A model with no root motion, nor lip sync. Here's the original cutscene for reference (start at 21:31): We also found the audio to the cutscenes (Path: Sound/Inspire). Sometime soon, I'll probably rip all the audio and put it on the sounds resource. Just in case you want to know what I used to rip the sound, I used SonicAudioTools (https://github.com/blueskythlikesclouds/SonicAudioTools) Edit: Someone already ripped the cutscene audio, you can go and get it here: https://www.sounds-resource.com/xbox_360/sonicunleashed/ Finding the root motion/mouths for Sonic Unleashed is essential to remaking the unleashed cutscenes, and will be helpful for many fan projects. This is another topic we could find the answer to. If anyone else has their own questions or findings, feel free to post it in this thread. I hope this will become a valuable resource to any budding cutscene ripper.