Manually tracking music is a pain. Manually porting music is a pain. Programs make both these tasks just as easy, assuming you know what you're doing. And if you know what you're doing, you'll get equally favorable results whether you port or you import. The point is, you're still taking music from other source—whether it be other SMPS games, an XM file, or maybe even a Cube game. This is why it's only fair to base the awards solely on how well the music fits the levels. How the music gets in the game shouldn't matter—I could have a badass Scrap Brain remix playing in Green Hill Zone, and it could be the best sounding Genesis song ever, but what good is that if it doesn't even fit the level well?