Discussion in 'Engineering & Reverse Engineering' started by Ayla, Jan 4, 2008.
To be fair, Megamix did have its share of annoying bugs (not that it matters that much now).
Let's also not forget that bar conspiracy theories, Megamix isn't in dev any more =P
Bah. The winner won't be Megamix, but it'll probably be one of those discontinued hacks anyway...
...or, you know, that one hack...
Sonic 2 - Advanced Edition will probably win, IMO. I'd say Mega Mix is looking at second. I just hope I win at least a trophy, though I kind of doubt it.
I was being sacrastic, dammit
You THINK, right?
Actually, take a look at jman2050's page on the wiki...
"jman2050 is currently active as a programmer with Team Megamix, working primarily on Sonic 1 Megamix."
It says the same on mine. It's called "too lazy to edit the bloody thing". :P
Bah! It's obviously a secret conspiracy!
See, I think this means there will be unexpected winners this year. It may not be either Megamix or Advanced Edit.
Of course, I could be reading into this throwaway comment too deeply, and getting my hopes up...
Yes, yes let's list them:
Glitch in graphics and objects.
Going into walls/through floors when at high speeds.
Horrid loading times.
Yeah...and people hate Sonic 06.
I don't know who'll win, but I'm rooting for Advanced Edit.
I lol'd. Porting to SCD might have been nice as a technical feat, but the load times made it a pretty stupid thing to do. I still use the Tech Members' SMD build.
I'm "rooting" for S-Factor, myself.
I think it's pretty funny how people are playing the whole "RAH RAH FIGHT THE POWER" deal against Megamix, even though we've gone and raised the bar for technical achievement in Sonic ROM hacking. You can complain about loading times and glitches all you want, but remember that comparing it to Sonic 06 is akin to shoving your foot in your mouth—Megamix was released as a literal work in progress due to various circumstances beyond our immediate control, and all things considered, I actually think the release is fairly stable, despite the small problems it has here and there. No, it's not complete, and it will never be, but you're kidding yourself if that somehow discredits every single bit of work we put into it for you.
By the way, the load times were a conscious choice on our part. There was an easy way to shorten them drastically (and by the way, Sonic CD had load times too... I don't see you complaining about that), but we chose to keep them due to the benefits we received by not keeping them. Suffice to say, it was worth it. And I think waiting a couple of extra seconds to play the game is worth it too—you're just being pedantic.
What load times? the 2 seconds it takes to boot up the level compared to the minute and a half you get on some new gen consoles?
Takes longer than that for me, and I use the ISO.
1,5 months are over since the dead line.
Where's the results?
Some of you might not have noticed that only the first level takes a long time to load (because it has to load the subcpu program), going from one level to another is much faster.
That does not alter the fact that it crashes after Dark Fortress Act 3 every fucking time
I have played through the entire game multiple times without encountering any such problems. What copy are you playing?
I didn't want to make it sound like I was taking a dump on Megamix. Actually overall I'm impressed with what you've all turned out here, though it has faults that I think keep it from being BEST HACK EVAR. Been playing it quite a bit now that I burned it onto a disc.
I WILL say that comparing it to Sonic 06 isn't completely insane, since it too was released in an incomplete state.
Load times, though? Hardly noticed them, especially on the actual hardware.
Separate names with a comma.