Finally a unique special stage (So sick of Sonic 1's special stage) This is looking awesome btw. All you need to do is work on the loops a little (Silver get's stopped by them occasionally)
Yeah, I'd echo the sentiment on the loops. Otherwise, very nice video, and the most inventive special stage I've seen since Project Shadow's Bonus Rounds.
It's nice to see another update on this hack, I feel that your choices of music are very fitting to the stages shown in the video. Loved the super silver transformation and theme. Custom level art was looking good too. I did notice the badnicks in the special stage were the originals. Are there plans to have new art for the badniks too? All in all, very good work. Keep it up!
Just as Eggman Nega is a freaky repaint of Eggman with a slightly remolded head, the Negabots will be repaint/low level retools of the original Badniks.
Lol thirded. Super Silver's theme is very catchy and sounds familiar. Definitely digging the level art for SHZ and a change in special stages.
Very nicely done. Few things that bother me though: > Silver can't spindash, perhaps having him to a boost while in his 'running' animation? > Silver's spike is too small, he looks weird. Few things that you beat me to: > Having the character voices during events, such as super transformation > Different special stage.
Oh wow. This looks absolutely brilliant. Please don't pull another Megamix on us, meaning: ppl shouldn't start sth if they can't finish it.
in b4 tweaker jumps in and bitches about how ROM hackers owe no one shit But anyway, to my running mate, did you mean Super forms were unavaliable throughout the game? Or that the mode isn't avaliable at the start of the game, before collecting emeralds and shit?
Actually they don't but they shouldn't make us wet our pants if we can't play what they do promise us or tease us with. Edit: back on topic now: Sonia & Silver.
I was talking in general. Megamix just happened to be the most recent example. No and I don't feel horny at the moment and won't fuck off, not even when asked kindly. :p
<!--quoteo(post=233104:date=Oct 8 2008, 05:29 PM:name=Sith)--><div class='quotetop'>QUOTE (Sith @ Oct 8 2008, 05:29 PM) Deal with it. :| Back on topic, that video looks awesome. Very impressed, especially with the Special Stage.. although it might be nice to use a different layout at the start to that of Marble Zone Act 1. :3
He did in Sonic Rivals. But I see where you're coming from, that he shouldn't be able to because usually he should be using psychokinesis for attack.
He uses Spin Dash in the Rivals games, and the quill looks odd if I make it any larger. I'm not exactly using the next gen style for him. Topic derailing aside, I have every intention of finishing the game. I hope to have it all done sometime next year. There's a certain beauty about the way the layout is set up. I'll explain it in detail later.
Whilst I appreciate the effort you must have put into this hack so far, it really doesn't look like my cup of tea. Aside from the fact that the two characters are completely unrelated and make no sense in a game together, I also think the music and voice clips are a bit... "off", and the level layout (of Sky Highway in particular) looks monotonously one-routed and linear. Don't get me wrong, I do like seeing wealths of new content, but alot of this just seems sort of thrown in with no solid direction.