The S Factor: Sonia and Silver

Discussion in 'Engineering & Reverse Engineering' started by Aquaslash, Apr 12, 2007.

  1. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    <!--quoteo(post=349795:date=Sep 11 2009, 03:49 PM:name=Herm the Germ)--><div class='quotetop'>QUOTE (Herm the Germ @ Sep 11 2009, 03:49 PM) <a href="index.php?act=findpost&pid=349795"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I am by NO means a skilled player - I even have difficulty with Sonic 2's difficulty in general -, but after a couple of tries, Metal Knuckles actually appears to be quite beatable - it's not easy, but doable, nevertheless.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, you actually just need to remember all he proceed to attack. He always repeact a certain cycle of attacks. But I agree that after beating that Metal Sonic like boss, Metal Knuckles is an incredible rise in difficulty
     
  2. Mr. Mash

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    I'd like it more if Metal knuckles was *hittable* any time he is in the standing position, rather than just when shooting the homing projectiles and dipping at the sides.
     
  3. Ell678

    Ell678

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    I keep getting hit by Metal Knuckles' ball attack. Its not bad as Sonia until the missiles come down. I can't seem to find a good strategy to hit him as the others without getting hit myself.
     
  4. Matwek

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    For me its not so much the difficulty of the actual boss but more the lack of indication as to when to attack. I was only though trial and error that I worked out when metal knuckles was vulnerable.
    Besides that its great to have some new bosses to tackle.
     
  5. Aquaslash

    Aquaslash

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    The S Factor: Sonia and Silver
    <!--quoteo(post=349866:date=Sep 11 2009, 12:54 PM:name=Mr. Mash)--><div class='quotetop'>QUOTE (Mr. Mash @ Sep 11 2009, 12:54 PM) <a href="index.php?act=findpost&pid=349866"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'd like it more if Metal knuckles was *hittable* any time he is in the standing position, rather than just when shooting the homing projectiles and dipping at the sides.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But then the fight would end in 30 seconds...just like any other robot fight >_>
     
  6. Arctides

    Arctides

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    You could at least reduce the amount of missiles to something sensible. Also, make his homing laser attack less of a bitch move, please. Please.
     
  7. DDRKhat

    DDRKhat

    Keep on runnin' to the finish! Member
    <!--quoteo(post=349560:date=Sep 10 2009, 11:08 PM:name=Dr. Kylstein)--><div class='quotetop'>QUOTE (Dr. Kylstein @ Sep 10 2009, 11:08 PM) <a href="index.php?act=findpost&pid=349560"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=349122:date=Sep 9 2009, 07:29 PM:name=DDRKhat)--><div class='quotetop'>QUOTE (DDRKhat @ Sep 9 2009, 07:29 PM) <a href="index.php?act=findpost&pid=349122"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->-A tiny bit more difference between the Speed Boots and Slow Boots monitors (Just something small and subtle, I can't see ANY difference between them at the moment)<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is a difference. Hint: <span style='color:#000000;background:#000000'>Sonic Adventure 2.</span>
    <!--QuoteEnd--></div><!--QuoteEEnd-->I meant visual difference. Again I re-iterate it can be a TINY difference so that a person blazing through wouldn't realize but it'd be nice for those of us who take it at a bit of a pace to realize that perhaps this boot is a shade brighter in red.
     
  8. Cinossu

    Cinossu

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    <!--quoteo(post=351384:date=Sep 15 2009, 02:55 PM:name=DDRKhat)--><div class='quotetop'>QUOTE (DDRKhat @ Sep 15 2009, 02:55 PM) <a href="index.php?act=findpost&pid=351384"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=349560:date=Sep 10 2009, 11:08 PM:name=Dr. Kylstein)--><div class='quotetop'>QUOTE (Dr. Kylstein @ Sep 10 2009, 11:08 PM) <a href="index.php?act=findpost&pid=349560"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=349122:date=Sep 9 2009, 07:29 PM:name=DDRKhat)--><div class='quotetop'>QUOTE (DDRKhat @ Sep 9 2009, 07:29 PM) <a href="index.php?act=findpost&pid=349122"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->-A tiny bit more difference between the Speed Boots and Slow Boots monitors (Just something small and subtle, I can't see ANY difference between them at the moment)<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is a difference. Hint: <span style='color:#000000;background:#000000'>Sonic Adventure 2.</span>
    <!--QuoteEnd--></div><!--QuoteEEnd-->I meant visual difference. Again I re-iterate it can be a TINY difference so that a person blazing through wouldn't realize but it'd be nice for those of us who take it at a bit of a pace to realize that perhaps this boot is a shade brighter in red.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The hint still applies. Look at the monitors carefully, and you will see a visual difference.
     
  9. The Shad

    The Shad

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    I don't know if I ever actually expressed some of why I couldn't enjoy this, so let me go ahead and do that.

    I found the layouts absolutely ludicrous. Terrible, even.
    Scourge's boost jump feels absolutely useless all the time.
    Ring Land's music needs to be less.. Ear grating. I liked the effect, I liked what you were trying, but the ring sound is just too loud and too painful and too frequent. The song is short as hell.

    Truth be told, I really can't go into more depth about it what I disliked. I've not played it for a few weeks and I have no desire to. This is just what stood out the most.

    But Sonia's run sprite is bad ass.
     
  10. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    <img src="http://nsa09.casimages.com/img/2009/09/15/090915094248909417.png" border="0" class="linked-image" />

    Apparently, the ones on the left are "classic style" while the ones on the right are closer to Sonic Adventure style
     
  11. Chris Highwind

    Chris Highwind

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    <!--quoteo(post=351513:date=Sep 15 2009, 03:41 PM:name=Icewarrior)--><div class='quotetop'>QUOTE (Icewarrior @ Sep 15 2009, 03:41 PM) <a href="index.php?act=findpost&pid=351513"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://nsa09.casimages.com/img/2009/09/15/090915094248909417.png" border="0" class="linked-image" />

    Apparently, the ones on the left are "classic style" while the ones on the right are closer to Sonic Adventure style<!--QuoteEnd--></div><!--QuoteEEnd-->

    And yet the low-speed shoes play the Sonic Adventure speed-up music :psyduck:
     
  12. The Shad

    The Shad

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    <!--quoteo(post=351513:date=Sep 15 2009, 02:41 PM:name=Icewarrior)--><div class='quotetop'>QUOTE (Icewarrior @ Sep 15 2009, 02:41 PM) <a href="index.php?act=findpost&pid=351513"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://nsa09.casimages.com/img/2009/09/15/090915094248909417.png" border="0" class="linked-image" />

    Apparently, the ones on the left are "classic style" while the ones on the right are closer to Sonic Adventure style<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually, it looks more slow is Adventure Style, Fast is Adventure 2 style with Soap Shoes
     
  13. Icewarrior

    Icewarrior

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    I was talking about the shoes design, not the music
     
  14. Chris Highwind

    Chris Highwind

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    I know, I was saying why, if the low-speed shoes are classic, and the high-speed are Sonic Adventure styled, is the low speed shoe music the Sonic Adventure music?
     
  15. amphobius

    amphobius

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    <!--quoteo(post=351538:date=Sep 15 2009, 09:48 PM:name=Chris Highwind)--><div class='quotetop'>QUOTE (Chris Highwind @ Sep 15 2009, 09:48 PM) <a href="index.php?act=findpost&pid=351538"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I know, I was saying why, if the low-speed shoes are classic, and the high-speed are Sonic Adventure styled, is the low speed shoe music the Sonic Adventure music?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Because His World is more upbeat?
     
  16. Phos

    Phos

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    ...Scourge. Considering that the word "Scourge" was a joke for me long before I found out about him (I'm playing as Dark Eldar, what do I do? "Get moar Scourge!")

    So, the first level is long and typical hack stuff. The second level is Labyrinth Zone with Sega CD BIOS as a BGM. I beat the first act, and then though "What, there's two more of these!?"

    I was really only interested in this because of stuff Jayextee said about the levels he made, So what's the level select code and which levels did Jay design?
     
  17. Shaonic

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    Level select is the same as Sonic 1, as in same bit.
     
  18. Phos

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    Up down left right gets the ring SFX, but then A+Start doesn't do anything.
     
  19. The Shad

    The Shad

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    <!--quoteo(post=351532:date=Sep 15 2009, 03:32 PM:name=Icewarrior)--><div class='quotetop'>QUOTE (Icewarrior @ Sep 15 2009, 03:32 PM) <a href="index.php?act=findpost&pid=351532"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I was talking about the shoes design, not the music<!--QuoteEnd--></div><!--QuoteEEnd-->
    So was I
     
  20. Aquaslash

    Aquaslash

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    The S Factor: Sonia and Silver
    <!--quoteo(post=351566:date=Sep 15 2009, 05:49 PM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Sep 15 2009, 05:49 PM) <a href="index.php?act=findpost&pid=351566"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->So, the first level is long and typical hack stuff. The second level is Labyrinth Zone with Sega CD BIOS as a BGM. I beat the first act, and then though "What, there's two more of these!?"<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can tell you picked Silver here =P

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I was really only interested in this because of stuff Jayextee said about the levels he made, So what's the level select code and which levels did Jay design?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pick Sonia and play the first two zones.

    Also level select is same as Sonic 1, but hold A on the character select screen.