Sonic, Shadow, and Mighty were in a game together. That made no sense. No one bitched about that. I don't see your point. Why don't we quit bitching and appreciate the fact that these hackers take the time to make ROM hacks for once?
When I said "design direction", I didn't expect you to translate that as "characters". And like I said, I DO appreciate the work these guys have put into this. So now we can let that discussion point die.
Quote pyramids are gay. I saw the "two characters make no sense" point and translated that into characters. Not my fault if you didn't bring it up! But yes we can let this die now.
Doesn't ANY layout look linear if you stick to a path when playing it? Also, I do have a solid direction I'm taking this is, though it likely is a far cry from most other ROM hacks out there.
Since your hack looks promising to say the least, that statement puts a smile on my face. Your efforts are very much appreciated. By the looks of it, I'm gonna love it.
Fuck, I lol'd so hard. Anyway, I'm dying to see more updates on this >_< I'm anticipating this hack more than I expected I would.
Apart from both being marginally unpopular and having names which begin with 'S'. For, you know, S-Factor. This hack is coming together to be a very, VERY classy affair. I just wish I had more time to work on level art than I do, currently. I'll work on it.
Nope. Compare Sky Sanctuary in S&K and Angel Island in Sonic Advance to Altitude Limit and Sky Babylon in the Rush games. The first two are nice big well designed layouts. The last two are on rails. Sky Highway in S-Factor is quite definitely on rails. Being on rails is OK in the Rush games (and SatSR for that matter), due to how the gameplay is completely different, but it really does not suit a Genesis game, including ROM hacks.
I have to wonder, how did you cause the Chaos Emeralds to be collected in the order of Sonic Advance? And I am gathering a similar idea for collecting Chaos Emeralds in a certain order. For my future hack, Sonic Adventures EX, my order is not zone-based but in the order of blue, yellow, red, green, purple, white, light blue. I'd be happy to try out the hack. I bet you are so experienced with ASM. I could use someone like you on Team SonEX (I formed this team last week). If the hack was available for download, I take a look at the special stages as soon as I download it.
What's wrong with a linear path anyway? If there are paths to choose from I always end up picking the one I like most and the other path feels like 'wasted space'. The Shadow branching system feels a bit wasted in the same manner. Of course there are many people who love that kind of freedom because it feels non-linear...
That's kinda the point... what if someone doesn't like your path? What if they want a different path? Non-linear paths do create an illusion of freedom, and make exploring fun. Sadly, most hacks don't focus much on exploration and are just boing, boing, and boing, from one spring to the next. Like this.
So here's a music file amongst the path discussion. It's the Super Sonia BGM to be exact...tagged and looped even!
I.e. more people need to know about the tutorial and/or stop being lazy. Of course, the song is epic (that's why I asked him to do this one in the first place :P ).
From what I've seen so far, this hack is going to be an excellent example of how to make an original Sonic game. The characters choice is surprising and welcome since it introduces two characters that have never been used in any Sonic hack ROM yet. Not only that but the sprites are well drawn and animated. The level art (concerning Scarlet Temple and Sky Highway) seems to be OK though I'd like to point a small lack of details on the background. The choice of tunes is quite surprising since some of them are remixed version of themes from the Totally Spies show. Quite curiously, they're pretty fitting into a Sonic game as they have been well remixed. That Super Sonia BGM for example is an excellent 16-bit remix of the main theme of the Totally Spies show though it loops too quickly as the repeated part is short (only 22 seconds). I suggest to make it longer (like 30 seconds or something). Other than that, I am really impatient to see the next updates about that hack. Keep going Aquaslash!
Like I said in the PM concerning the Super Sonia theme, the TS! Season 2 Alternate ending (which it was based on) has a 5 second ending that's merely one note. Chop that off and you have a 25 second song, and add the fact that the tempo is slightly increased in the VGM version, and there you have a roughly 20 loop. I could TRY to mess with the tempo, but the things are incredibly dodgy as is, which result in being noticeably too fast or too slow. As it stands it's about the same length as the Sonic 2 Super Sonic theme, which should have set the standard. I could try a double chorus and a loop though...I'll look into it.
You know, it IS possible to make a demo. Either that or keep working on it if you feel that we should have the full hack instead of a little taste. If your mindset is the latter, I highly respect that, then. But just know what some of us have been wanting to play it since it got on the wiki in the Hacks section.