As some of you are aware, my sound engine wasn't used in S2HD because our lead programmer supposedly could not get it working. It doesn't deserve to sit and go to waste, not after all the work I put into it. It's a good, solid library that I would love to see be adopted by other C/C++ based games. Today, I decided to go ahead and test the waters with a small demonstration of the engine to show that it works. http://www.4shared.com/zip/76veUOy0/SonicAmpExampleApp.html Check out the readme file for instructions on how to use the example application. The major features are as follows: - Support for VGM, VGZ, GYM, OGG, and WAV files - YM2612 (FM) and SN76489 (PSG) synthesis - Use driver with any number of channels up to 127 - Compression algorithms to allow more headroom for other sounds - Flexible volume and panning controls - Pitch and tempo controls - Load and unload only sound data that is needed If you're writing a program in C or C++ and would like to use the library in your program, let me know! I'm offering the library on a limited release basis. If there's enough demand for it, I'll do a general public release, but otherwise I'll keep the release more constrained for the time being.