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The internet lies: cheat code edition

Discussion in 'General Sega Discussion' started by Black Squirrel, Jul 9, 2022.

  1. Bobblen

    Bobblen

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    As with SRally2, I have notes on the PAL version of Typing (all of the expansion packs and sequels were Japan only, so I only have the original). I do recall that the passwords were different to some of the lists online. I think each region gets a different set. I never did a forum post for that one, so I'll have to find the notes themselves.

    So this is 'my' set of passwords (pal PC), the descriptions are from gamefaqs but the passwords themselves are just plaintext in the EXE. I don't think I verified them all. Three different passwords all unlocking VS CPU mode is suspect, but some of the other passwords have overlapping features (like some passwords do subsets of others) so it might make sense on closer inspection.

    KIKMAHP - UNLOCK ALL!!! VS CPU mode and all VS CPU characters, 5 lives, 9 conts, freeplay, all boss modes, all drill modes, all tutorial lessons, start with 2 molotovs & infinite 'golden hands' in original mode

    SCOKXBN -all bosses in boss mode (including staff credits bonus game)
    QCOYXXY -all drill mode levels
    TMTSINO -unlocks Original Sin chapter in original mode

    TORAMAN -5 lives
    DEBTINU -9 conts
    POQRTJC -free play
    DKRORCR -5 lives, 9 conts & freeplay

    STKZJGH -VS CPU mode
    DOAKSIM -VS CPU mode
    BBCDTBC -VS CPU mode
    VJSICDO -all characters in VS CPU mode
     
    Last edited by a moderator: Dec 5, 2023
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  2. Black Squirrel

    Black Squirrel

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    I have no intention of digging into this one at the moment - I only wanted a better screenshot of the title screen, but:

    https://gamefaqs.gamespot.com/dreamcast/259173-aerowings-2-air-strike/cheats

    [​IMG]

    Not only does this code not work, the game actively denies you from calling yourself that (at least in the US version). Though some sources say it's for the first game (which I also won't be trying today) - it might be a nod to that (i.e. "your AeroWings 1 cheats won't work here"). There are a few AeroWings/Aero Dancing games on the Dreamcast so maybe it's a running joke.


    And yes, the message stops at "Select" - there's no second part. I'm guessing it's a weird localisation issue nobody noticed.
     
  3. Black Squirrel

    Black Squirrel

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    I missed this when it came through a week ago - turns out the US version of Clockwork Knight 2... is also Clockwork Knight 1.

    As in, the whole first game exists in the second.

    [​IMG]
    (hey look it's new year)

    Title screen: up down left up left down right up L R L R (start)

    [​IMG]
    ooh

    [​IMG]
    eek

    [​IMG]
    This is a thing because the US version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro, an updated compilation, but rather than cut all the CK1 stuff... they hid it. And it's taken more than two decades for it to be discovered. This is not the case for the Japanese or European versions - they are very much just Clockwork Knight 2.

    I suppose the clue is the US version still has the Fukubukuro menus and two title screens, and arrived months after the other versions. It seems really obvious when you look at it now, but I didn't realise because I wasn't familiar with that version of the game.


    This makes our coverage a little interesting though, because technically US Clockwork Knight 2 isn't Clockwork Knight 2, it's a localised version of Pepperouchau no Fukubukuro. Except they pretended it wasn't. I don't know the full extent of the differences - I know Fukubukuro added a couple of new modes and menus, but this is the first case I've seen where a video game actively disguises itself as something else.

    What is to be done??
     
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  4. Bo102010

    Bo102010

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    Here's my thought (I found the code!). Although regional releases all had various differences, there are three Clockwork Knight games: Jouken, Gekan, and Fukubukuro.
    • Jouken was called "Clockwork Knight" in the US and EU
    • Gekan was called "Clockwork Knight 2" in the EU
    • Fukubukuro was called "Clockwork Knight 2" in the US
    The big difference between the Japanese Fukubukuro and the US one is that "Part 1" is hidden by default.

    The US version does get an additional feature, the seasonal title screens, which are totally disabled in the Japanese release.
     
    Last edited: Jan 5, 2024
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  5. Bobblen

    Bobblen

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    Great find! Plenty of Saturn mysteries in this thread if you ever tire of Sonic Jam :-)

    My personal bugbears from lasy year that I want to reinvestigate.

    Tomb Raider, is there an all weapons cheat? Does the cheat activated sound when inputting a code in the us version actually do anything? Does the eu version really have all codes removed?
    Rayman - why does only one code work? Is it really the only one?
    Simcity 2000 - is the slot machine really the only hidden code?
     
    Last edited by a moderator: Jan 6, 2024
  6. Black Squirrel

    Black Squirrel

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    Some Japanese developers on Sega Retro are credited with (what looks like) Pico games. Except since Sega of Japan seemingly didn't have a policy of crediting them in-game, verifying those roles will be fun.

    I dug out the hex editor to look for clues, and didn't find them, however I spotted some trends and turns out, games intended for the West that were built by Realtime Associates... do have credits. They're just hidden:

    Pocahontas Riverbend Adventures
    Code (Text):
    1. REALTIME    
    2. ASSOCIATES TEAM
    3.                
    4.      LEAD      
    5.   PROGRAMMERS  
    6.          RICK  
    7.         CHIPECO
    8.   DAVE        
    9. CONNELLY      
    10.                
    11.  LEAD ANIMATOR
    12.    JEFF COOK  
    13.                
    14.    ANIMATOR    
    15. VIRGINIA SMITH
    16.                
    17.   BACKGROUND  
    18.     ARTIST    
    19. CONNIE GOLDMAN
    20.                
    21.    BOOK ART    
    22.    JEFF COOK  
    23. CONNIE GOLDMAN
    24.    KIM SPINK  
    25.                
    26.      MUSIC    
    27.   COMPOSITION  
    28.       AND      
    29.   ARRANGEMENT  
    30.   GREG TURNER  
    31.                
    32.  SOUND DESIGN  
    33.   GREG TURNER  
    34.                
    35.   PRODUCTION  
    36.   ASSISTANTS  
    37.   CHAD BUNCH  
    38.  ROBERT LARK  
    39.                
    40.    PRODUCER    
    41.   ANN LEDIAEV  
    42.                
    43.   DESIGN TEAM  
    44.                
    45. CINDY HARDGRAVE
    46.   ELLEN GUON  
    47.      KEITH    
    48.   HIGASHIHARA  
    49.   ANN LEDIAEV  
    50.                
    51.    SEGA TEAM  
    52.                
    53.    PRODUCER    
    54. CINDY HARDGRAVE
    55.                
    56.    ASSISTANT  
    57.    PRODUCER    
    58.      KEITH    
    59.   HIGASHIHARA  
    60.                
    61.   PRODUCTION  
    62.    ASSISTANT  
    63. JOYCE TAKAKURA
    64.                
    65.     PRODUCT    
    66.    MARKETING  
    67.     MANAGER    
    68.   LYDIA GABLE  
    69.                
    70.   LEAD TESTER  
    71.   KIM ROGERS  
    72.                
    73.    ASSISTANT  
    74.  LEAD TESTERS  
    75. MAYA DE CAMPOS
    76.  LOUIS DRIBIN  
    77.                
    78.     TESTERS    
    79. LLOYD KINOSHITA
    80.   STEVE WONG  
    81. SHARI SHANKLIN
    82.     JAY VO    
    83. DESERAE BLEVINS
    84.   DONOVAN SOLO  
    85.                
    86.   DISNEY TEAM  
    87.                
    88.    PRODUCER    
    89.  BOB LINDSTROM
    90.                
    91.   PRODUCTION  
    92.    ASSISTANT  
    93.    LORRAINE    
    94.    PHILLIPS    
    95.                
    96.     SPECIAL    
    97.    THANKS TO  
    98. KRISTIN MALLORY
    99.  JENNY MARTIN  
    100.  BOB MEISSNER  
    101.   THOMAS PENG  
    102.   BILL PERSON  
    103.   JIM SCHULER  
    104.   DAVE WARHOL  
    105.          

    The Berenstain Bears' A School Day
    Code (Text):
    1.   DESIGNERS
    2.  
    3.   ANN LEDIAEV
    4. CINDY HARDGRAVE
    5.  
    6.  
    7.     REALTIME  
    8.    ASSOCIATES  
    9.     CREDITS    
    10.  
    11.      LEAD      
    12.   PROGRAMMER  
    13.   JAMES GROS  
    14.  
    15.  
    16.    ASSISTANT  
    17.   PROGRAMMER  
    18.  RICK CHIPECO  
    19.  
    20.  
    21.  BACKGROUND AND
    22.   BOOK ARTISTS
    23.  ELLEN DRUCKER
    24.  CONNIE GOLDMAN
    25.  
    26.  
    27.     ANIMATOR  
    28.  VIRGINIA SMITH
    29.  
    30.  
    31.    ADDITIONAL  
    32.    ANIMATION  
    33.  SHELLEY FUTCH
    34.  
    35.  
    36.    COMPOSER    
    37.  ERIC SWANSON  
    38.  
    39.  
    40. SOUND DESIGNER
    41.   GREG TURNER  
    42.  
    43.  
    44.   ADDITIONAL  
    45.     AUDIO      
    46.  ERIC NIELSEN  
    47.  
    48.  
    49.    PRODUCER    
    50.   ANN LEDIAEV  
    51.  
    52.  
    53.     TESTERS    
    54.   CHAD BUNCH  
    55.   ERIN ISAAC  
    56.  
    57.  
    58.  SEGA CREDITS  
    59.  
    60.    PRODUCER    
    61. CINDY HARDGRAVE
    62.  
    63.  
    64.    ASSISTANT  
    65.    PRODUCER    
    66.      KEITH    
    67.   HIGASHIHARA  
    68.  
    69.  
    70.     PRODUCT    
    71.    MARKETING  
    72.   LYDIA GABLE
    73.  
    74.  
    75.  LEAD TESTER  
    76.    FERNANDO    
    77.   VALDERRAMA  
    78.  
    79.  
    80.    ASSISTANT  
    81.  LEAD TESTERS  
    82.  RANDY KREIDT  
    83. SANCHO MARTINEZ
    84.  ERIC SIMONICH
    85.  ANDREW STESS  
    86.  
    87.  
    88.     TESTERS    
    89. RACHEL BRISTOL
    90. JENNIFER VERNON
    91.  CHRIS LUCICH  
    92.  ROBERT FLORES
    93.    AL DUTTON  
    94.  
    95.  
    96. SPECIAL THANKS
    97.  STAN AND JAN  
    98.   BERENSTAIN  
    99.  JEAN BERGESEN
    100.  FRANK CARUSO  
    101. MICHAEL LATHAM
    102. JOHN LEONHARDT
    103. ROBERT MEISSNER
    104.   THOMAS PENG  
    105.  SEAN PLATTER  
    106. ISABEL QUINTERO
    107.   DAVE WARHOL  
    108.  

    The Great Counting Caper with The 3 Blind Mice
    Code (Text):
    1.  DESIGN  CONCEPT        
    2.      ROB SEARS          
    3.  
    4.  
    5.  
    6.     DESIGN TEAM          
    7.      ROB SEARS          
    8.    RICK HITESMAN        
    9. JARIELLA LEHRER@1 PH@0D@0        
    10.  
    11.  
    12.  
    13. REALTIME  ASSOCIATES    
    14.  
    15.         TEAM            
    16.  
    17.  
    18.   LEAD PROGRAMMERS      
    19.   JULIE  HOSHIZAKI      
    20.    PAUL  LOWRANCE        
    21.  
    22.                          
    23. ASSISTANT PROGRAMMER    
    24.     TIM WINNEGAR        
    25.  
    26.                          
    27.    LEAD  ANIMATOR        
    28.    JERRY L@0 BRICE        
    29.  
    30.                          
    31.      ANIMATORS            
    32.    SHELLEY FUTCH          
    33.  MARTINE GAUDISSART        
    34.     DARIN HILTON          
    35.    BARBARA LIPTON          
    36.  
    37.                          
    38. BACKGROUND DESIGNER&ARTIST
    39.    ELLEN  DRUCKER          
    40.  
    41.                          
    42.  BACKGROUND  ARTIST        
    43.     ANN PETERSEN          
    44.  
    45.                          
    46.     ART DIRECTOR          
    47.      JOHN GRUSD            
    48.     SEAN PLATTER          
    49.  
    50.                          
    51. MUSIC&SOUND SUPERVISOR    
    52.     GREG  TURNER          
    53.  
    54.                          
    55.  MUSIC  COMPOSITION        
    56.     ERIC SWANSON          
    57.  
    58.                          
    59.     SOUND DESIGN          
    60.     ERIC NIELSEN          
    61.  
    62.                          
    63.     VOICE ARTIST          
    64.     LANI MINELLA          
    65.  
    66.                          
    67. PRODUCTION ASSISTANTS      
    68.     CHAD E@0 BUNCH          
    69.      ROBERT LARK          
    70.  
    71.                          
    72.        TESTER              
    73.     APRIL  TYREE          
    74.  
    75.                          
    76.       PRODUCER            
    77.    RICK  HITESMAN          
    78.  
    79.                          
    80.  
    81.                          
    82.  
    83.      CAPS  TEAM            
    84.  
    85.                          
    86.       PRODUCER            
    87.      ROB  SEARS            
    88.  
    89.                          
    90.  ASSOCIATE PRODUCER      
    91.   CHRISTINE WATSON        
    92.  
    93.                          
    94. PRODUCTION  ANALYSTS      
    95.       MO BERRY            
    96.    HOWARD  GIPSON          
    97.    RACHEL  OLHAVA          
    98.    JOANNA  PATAKI          
    99.  
    100.                          
    101.    PRODUCT MANAGER    
    102. TERESE BONOMI-RUSSELL    
    103.  
    104.                          
    105.  CHARACTER CONCEPTS      
    106. NEW WAVE ENTERTAINMENT    
    107.  
    108.                          
    109.     STORY WRITER          
    110.      SUSAN WELS          
    111.  
    112.                          
    113. CHARACTER  DEVELOPMENT    
    114.    AND  PACKAGING          
    115. MOORE AND PRICE DESIGN    
    116.  
    117.                          
    118. MANUAL COPY AND DESIGN    
    119.  MARTIN PRODUCTIONS      
    120.  
    121.                          
    122.  SPECIAL  THANKS TO      
    123.      RICK  ALVES          
    124.    CHRISTINA ANAYA        
    125.     TANYA BARNARD        
    126.  ERIC D@0 CHRISTENSEN      
    127.    CONNIE  GOLDMAN        
    128.      JAMES  GROS          
    129.      DAVID  HILL          
    130.      ANN LEDIAEV          
    131.    ROBERT MEISSNER        
    132.      THOMAS PENG          
    133.    ISABEL QUINTERO        
    134.      JIM SCHULER          
    135.      DAVE WARHOL          
    136.  YVONNE MCCARTHY AND      
    137. LITTLE ANGELS NURSERY SCHOOL

    Adventures in Letter Land with Jack & Jill
    Code (Text):
    1.   DESIGN  CONCEPT        
    2.      ROB SEARS          
    3.  
    4.  
    5.  
    6.     DESIGN TEAM          
    7.      ROB SEARS          
    8.    RICK HITESMAN        
    9. JARIELLA LEHRER@1 PH@0D@0        
    10.  
    11.  
    12.  
    13. REALTIME  ASSOCIATES    
    14.  
    15.         TEAM            
    16.  
    17.  
    18.   LEAD PROGRAMMERS      
    19.    PAUL  LOWRANCE        
    20.   JULIE  HOSHIZAKI      
    21.  
    22.                          
    23. ASSISTANT  PROGRAMMERS    
    24.     TIM WINNEGAR        
    25. JERIC  D@0 CHRISTENSEN    
    26.  
    27.                          
    28.    LEAD  ANIMATOR        
    29.    JERRY L@0 BRICE        
    30.  
    31.                          
    32.      ANIMATORS            
    33.    SHELLEY FUTCH          
    34.  MARTINE GAUDISSART        
    35.     DARIN HILTON          
    36.    BARBARA LIPTON          
    37.  
    38.                          
    39. BACKGROUND DESIGNER&ARTIST
    40.    ELLEN  DRUCKER          
    41.  
    42.                          
    43.  BACKGROUND  ARTIST        
    44.     ANN PETERSEN          
    45.  
    46.                          
    47.     ART DIRECTOR          
    48.      JOHN GRUSD            
    49.     SEAN PLATTER          
    50.  
    51.                          
    52. MUSIC&SOUND SUPERVISOR    
    53.     GREG  TURNER          
    54.  
    55.                          
    56.  MUSIC  COMPOSITION        
    57.     ERIC SWANSON          
    58.  
    59.                          
    60.     SOUND DESIGN          
    61.     ERIC NIELSEN          
    62.  
    63.                          
    64.     VOICE ARTIST          
    65.     LANI MINELLA          
    66.  
    67.                          
    68. PRODUCTION ASSISTANTS      
    69.     CHAD E@0 BUNCH          
    70.      ROBERT LARK          
    71.  
    72.                          
    73.        TESTER              
    74.     APRIL  TYREE          
    75.  
    76.                          
    77.       PRODUCER            
    78.    RICK  HITESMAN          
    79.  
    80.                          
    81.  
    82.                          
    83.  
    84.      CAPS  TEAM            
    85.  
    86.                          
    87.       PRODUCER            
    88.      ROB  SEARS            
    89.  
    90.                          
    91.  ASSOCIATE PRODUCER      
    92.   CHRISTINE WATSON        
    93.  
    94.                          
    95. PRODUCTION  ANALYSTS      
    96.       MO BERRY            
    97.    HOWARD  GIPSON          
    98.    RACHEL  OLHAVA          
    99.    DEVAN  HAMMACK          
    100.  
    101.                          
    102.    PRODUCT MANAGER    
    103. JTERESE BONOMI@5RUSSELL    
    104.  
    105.                          
    106.  CHARACTER CONCEPTS      
    107. INEW WAVE ENTERTAINMENT    
    108.  
    109.                          
    110.     STORY WRITER          
    111.      SUSAN WELS          
    112.  
    113.                          
    114. CHARACTER  DEVELOPMENT    
    115.    AND  PACKAGING          
    116. IMOORE AND PRICE DESIGN    
    117.  
    118.                          
    119. MANUAL COPY AND DESIGN    
    120.  MARTIN PRODUCTIONS      
    121.  
    122.                          
    123.  SPECIAL  THANKS TO      
    124.      RICK  ALVES          
    125.    CHRISTINA ANAYA        
    126.     TANYA BARNARD        
    127.    CONNIE  GOLDMAN        
    128.      JAMES  GROS          
    129.      DAVID  HILL          
    130.      ANN LEDIAEV          
    131.    ROBERT MEISSNER        
    132.      THOMAS PENG          
    133.    ISABEL QUINTERO        
    134.      JIM SCHULER          
    135.      DAVE WARHOL      

    Similar credits were spotted in The Lion King: Adventures at Pride Rock a while ago, but it's not known how they're activated - the hardware is a mystery and Pico emulation isn't good enough. I'm going to guess these four have similar requirements.
     
  7. Bobblen

    Bobblen

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    QUFB figured out the Lion King credits mystery (and found a cheat message as well), trouble is it relied on features that are not yet added to any emulator. It's an interesting read. It's a game specific code (for both credits and cheat).

    The mystery of the missing input (qufb.gitlab.io)

    EDIT - and once again I read the blog post before looking at TCRF itself which has already been updated with these findings.
     
  8. I remember SEGA Europe saying that they planned to include Clockwork 1 and 2 all in one package. I just think it was pure creed on SEGA's part not to go with that plan for the game in the West. That said the game should have been delayed in Japan until all of the planned 8 levels were in the game. Had such high hopes for the game just before Christmas 1994 and when the game shipped I finished it in a couple of hours, there was more gameplay and levels in a basic early Mega Drive title, that robot boss was impressive at the time mind :)
     
  9. Bo102010

    Bo102010

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    OK, let's talk about Bug! for the Saturn...

    Somebody asked me about the "Infinite lives" code that's on Sega Retro and elsewhere. It doesn't seem to work on the Saturn version of the game.

    I checked into it, and indeed, the game doesn't seem to be looking for that code. It is looking for BABYSEALS, as expected. It's also looking for a previously unknown code: SEXYWEASEL. As far as I can tell, this does the same thing as BABYSEALS. Right underneath those codes is CABALCREW, but the game never reads the address. Maybe it was supposed to be another code?

    Let's turn to the Japanese game: its codes that correspond to BABYSEALS and SEXYWEASEL are BUZZBABY and EASEASY. And its third one is hooked up: LABZAX. That latter one enables a level select menu that's missing in the US and EU releases.

    I wrote some more about this on Twitter, and will probably look at it for my website eventually.
     

    Attached Files:

  10. WOW, thanks for that info. LOVE Bug but its way too hard for its own good, even in the Japanese version. Shall try that level select
     
  11. Bobblen

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    That's awesome, I'll try the extra codes out in the pc version as well (babyseals inputted into a text box enables a cheat menu)

    EDIT - No such luck, but there is at least text in the EXE that suggests a drop down menu level select might exist.

    EDIT 2 - Very curiously, if you start Bug! using DxWnd, the 3 extra menus 'Level', 'Cheats' and 'Debug' are briefly visible before vanishing. There must be game code to hide them right at the start. 'Cheat' is the standard 'babyseals' menu (based on the text in the EXE), but the other two are as yet unknown.

    The SEXYWEASEL code also enables a free movement mode by holding Y and pressing the direction buttons (the PC version has this too, as does Bug Too!)
     

    Attached Files:

    Last edited by a moderator: Jan 11, 2024
  12. Bo102010

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    Wow, good catch! I didn't try that. That's new - I'll post about it and credit you.
     
  13. Bobblen

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    @Bo102010 that Bubble Bobble tweet is a shocker, no super mode means you can never see the true ending on the Saturn (unless it can be enabled with an AR code or something)!

    Need to update sega retro with better descriptions as well. Original mode means the secret doors spawn even if you die before reaching the appropriate level.
     
  14. Black Squirrel

    Black Squirrel

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    We could do with more Bubble Bobble knowledge across the board - there's a lot of quirks in the arcade game which I'm sure weren't replicated in the home ports.

    The Saturn edition is meant to be based on the Atari ST version because apparently the arcade source code was lost. But I'm not sure how much truth there is there.


    However I can absolutely believe they shipped a broken ST version. Home computer games often weren't tested very well, and if the majority of users couldn't get to later stages, there's a high chance the issue was never reported or fixed.


    While I'm here, that Saturn Bomberman prototype coverage is gold too. I was tempted a while back to look into the game myself, having seen very different title screens shown on the Sega Video Magazine tapes. There's a lot to unpack though and I was probably distracted by something else.
     
  15. Bobblen

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    I did the cheat codes for the sms version a while back (along with md rainbow islands), but yeah. There are some delightful secrets which should really be documented
     
  16. Bo102010

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    OK, so with this Bug can kill Sonic - hahaha.
     
  17. Bobblen

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    Haha, excellent. Only 50 points is an insult :-)
     
  18. Bo102010

    Bo102010

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    Let's look at Croc...

    GameFAQs and others assume the Playstation codes apply to Saturn, but from what I can tell, the Saturn version only cares about these:

    upload_2024-1-14_7-51-57.png
     
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  19. Bobblen

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    We (well @Black Squirrel specifically) only tested the 5-5 code. Saved the poor guy a whole bunch of effort with that!
     
  20. Black Squirrel

    Black Squirrel

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    https://segaretro.org/index.php?title=File:SSM_UK_36.pdf&page=79

    I went through a phase of trying to confirm every cheat listed in the UK Sega Saturn Magazine, because it was one I grew up with. That's where I would have got the 5-5 code - I probably took one look at rest on GameFAQs and ran away. Or I had a crisis of confidence and wondered if the game actually showed you the codes legitimately.


    For the record, about two thirds of this set (which includes issue #37 which had the remaining half) are on Sega Retro. Some of these were too much of a faff and/or weren't actually cheats. The early internet used collections like these for its databases.