I'll preface this by acknowledging that I may very well be posting too many new topics, and thus spamming. If this is the case, I apologize. Feel free to call me out on it. However, there's a topic that I think merits discussion, given the "retro" focus of this community, and the input of the community will no doubt be fascinating. Agree or disagree, but much has been said about the failings of the Boost/Modern-style gameplay, and how to best remedy that. This has resulted in a focused appreciation for the classic titles (1,CD,2,3&K) as can be evidenced by the community itself, and the enormous success of Sonic Mania. Iizuka has stated in an interview "with the release of the physical version in Sonic Mania Plus, it feels like we did everything we could for the Sonic Mania project", and that there are currently no plans for a sequel. Now, this doesn't necessarily mean that there aren't plans for another 2D game, as Iizuka also stated that Forces wasn't Generations 2 despite the same general direction. However, assuming it does mean that, it seems that speaking purely for Sonic Team, they have no idea where they could take that style of gameplay. This got me thinking. Assuming that Whitehead & co. did work on another 2D Sonic game, where could they take the classic 2D gameplay? The classic series games all iteratively improved on what came before and honed what worked and what didn't. Mania (and more specifically, Mania Plus) continued this iterative improvement process, and not only distilled and expanded on what worked in the classic series, they added new movement features like the Drop Dash, and Ray & Mighty's abilities. Where could it go from here? Aside from the next game including purely new levels with new gimmicks, and possibly the inclusion of Amy and a new movement style for her, how could they expand on the classic Sonic gameplay? What would you like to see in a future 2D title, and what areas in the classic gameplay could they improve? I'd be all for them keeping/expanding upon the Encore Mode style of play with the switchable characters. Sort of Chaotix done right. I'd personally like to see something akin to the exploration aspect of Sonic CD, with new collectables outside of Rings and shield monitors. Entirely optional but a neat way to add more to the game. I also would rather like an explorable 3D hub world full of secrets a la Sonic Jam, with the levels themselves remaining 2D. Potentially a more inclusive and honed way to co-op play. However, as we can see from the Adventure series, the inclusion of too many different gameplay styles can be to the game's detriment. How would you incorporate new ideas while staying true to the core gameplay mechanics?