Sonic Adventure for the Dreamcast: 86.51 from GameRankings Sonic Adventure DX for the Gamecube: 57 from Metacritic Sonic Adventure DX for the PS3: 50 from Metacritic Sonic Adventure DX for the Xbox: 48 from Metacritic Sonic Adventure DX on Steam: Very Positive 86 via Steam User Reviews I always find it odd when people use the term "Dated" to say a piece of media is bad. The idea that by simply being a product of its time means it will be considered bad in the future. Sonic Adventure at first sight seems to be a victim of this mindset but there is a little more to it than that. To be succinct, the lower scores of later versions come from lackluster porting with the Steam version (which nobody bothered to review for some reason) only garnering the high marks it has due to community modding fixing what bad porting broke (more on that later). Sonic Adventure has problems. Its camera gets caught in the geometry sometimes, people don't like being forced to play as other characters for the true ending (emphasis on FORCED), and the RPG elements slow down the pacing (particularly when one doesn't know what to do). These are valid complaints that have existed since the original Dreamcast release but I don't see it as something that just became worse as the game got older. Sonic Adventure DX despite its name, isn't an improved version of the original Dreamcast release. Sure it runs at 60fps and texture quality has improved but for something that is supposed to be a deluxe version, it fails. Instead of further refining the camera, they just added a "Free Camera" option which is useless in a fast moving game. God of War and Devil May Cry don't have camera options because the gameplay is too fast for the player to have time to adjust. Thus static or semi-static angles are used with the level being designed in a way so as to allow the player to see while not letting the camera get caught in anything. Later games (i.e. Super Mario Sunshine) would later incorporate transparency (walls becoming transparent when the camera clips through them) to prevent such problems. The graphics have also been "upgraded" to make them more in line with Sonic Adventure 2.....Bad move Sega. Lastly, there are reports of the later versions being buggier that the Dreamcast version but from my experience, the only problem I had was the steam version crashing on me once. To those curious, there is a whole site dedicated to talking about how bad the DX version is so I'll leave this link. http://dreamcastify....liable.network/ On the positive side of things, you get Game Gear games and Metal Sonic for collecting Emblems which in the original Dreamcast version got you nothin. There's also Mission Mode if you like puzzles and the tiny chao garden connectivity with the GBA is fun. Sonic Adventure DX for Xbox/PS3/Steam had gotten worse in that they removed the Game Gear games (that's several points removed right there) meaning Emblems and Mission Mode have less rewards, still haven't addressed the camera, Tiny chao garden is gone, and we can see that nothing of this era of Sonic gameplay gets addressed in later games thus retroactively making things worse. This mindset is an odd one but it is founded on the idea of that problems in a game series get fixed in the sequels thus the player/critics looks back on such things as "growing pains" if you will. When that isn't the case, you end up with what the Modern era now has after Sonic Forces with people questioning whether or not the style had any merit to begin with. No joke, I watched a review that stated that Sonic Generations becomes a bad game in retrospect thanks to Forces, lovely. For Sonic Adventure, it ends at either Shadow the Hedgehog or Sonic 06 depending on who you ask and that retroactive taint won't go away. Fortunately for the Steam version, there are mods to fix the graphics, re-add the Game Gear games, improve the camera, improve the controls, added widescreen, basically everything Sega should have done short of remaking the game. Critics were disappointed with the DX version and rightly so. We've got a whole website full of evidence supporting this. I was initially thinking about going through the games of the Adventure era (in that I have access to SA, SA2, Heroes, and Shadow) but the more I look into it, the original Sonic Adventure had specific circumstances that differ greatly from what I could honestly call the "Shadow Trilogy". There's also a clear comparison to be made here between Sonic Adventure and Sonic Forces but maybe another time for that. Edit: I have been informed that the Emblems in the original Dreamcast version were actually used as currency for the online Black Market to buy rare chao. Okay, today I learned.