The best way to experience Sonic Adventure?

Discussion in 'General Sonic Discussion' started by Forte, Aug 19, 2021.

  1. In 1998/99, the Dreamcast easily had the best pad in both layout and comfort. The Saturn had the best for fighters, PSX was only decent before implementing the dual analog sticks, and the N64 was just wack. Once the Dreamcast ushered in the new generation, the brilliance of the controller sent forth shockwaves that can still be felt to this day. Barring Sony, every normal controller follows the design established by Sega, with the tradition of replicating it beginning with the first Xbox.

    It should come as no surprise that I adore that pad, and cannot even fathom playing Sonic Adventure without it or a successor to it. Ideally everyone would experience it for the first time on the original hardware, but that surely isn't always practical or even an option. Emulating it playing on steam with a 360 controller provides a close enough experience, especially with mods on the steam version to bring it back in line with the DC release. I stopped following it, but should those Retro-bit DC pads ever see the light of day, then those would most definitely become my preferred way to play SA/2 on pc.
     
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  2. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    The dreamcast original if you want the original experience, plus the dreamcast dlc.
    The game cube version if you want rewards for your emblems.
    or the pc version if you want mods.
     
  3. JaxTH

    JaxTH

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    Jack shit.
    Ironically none of the DLC is on the wiki despite me whining for someone to do it for some years now. :V
     
  4. kyasarintsu

    kyasarintsu

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    I despise the Dreamcast controller in its entirety: the bulky handles, the protrusion in the back that makes it hard for me to grip, the unreliable and slippery analog stick, the blistery small D-pad, the awkward start button...
    Because of the controller, the load times, and the sometimes-inconsistent 30 FPS, I can't recommend the Dreamcast original over a restoration-mod PC version that has all the benefits of the DX version with its flaws minimized.
     
  5. Shaddy the guy

    Shaddy the guy

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    I mean, unless the one you're using is just crippled in some way like a 360 d-pad, I would not say many games are particularly dependent on what kind of controller you use. I'm playing just about everything I can with a third party switch pro controller right now, because I like shoving gyro aim into whatever I can.

    But hey, I'm the opposite of a purist in just about every way, so maybe that's just me.
     
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  6. qwertysonic

    qwertysonic

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    What I don't understand is why, after making the perfect controller, Nintendo keeps trying to poorly emulate the Xbox controllers. The Gamecube controller was probably the most comfortable intuitive controller ever. Nintendo keeps bringing it back, but only out of concession to smash bros players. What are we going to do once Sakurai stops making new smash bros games?
     
  7. Metalwario64

    Metalwario64

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    I wish I could agree with this 1000x. Even today, the GameCube controller fits into my hands as though it was designed and molded for them. It's so comfortable.

    It's a damn shame that the ones I have had their sticks wear out to shit years ago.
     
  8. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    I think some of it was on Sonic-cult. I know it can be found somewhere. I even still have some of it on a dreamcast memory card for later use! (no screen)
     
  9. SystemsReady

    SystemsReady

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    hahahah I was old enough to have the original PSX and PSX controllers in my family, and playing 3D games on the D-pad was pain


    people give it shit and I don't know why. The A button being huge was always great, especially for games that rightly bound common actions to it, like shooting in Metroid Prime. The triggers had a good half-action there too.
     
  10. Overlord

    Overlord

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    The GameCube controller's buttons have always felt difficult to use, the original Xbox's controller was far too large, the Dreamcast's cable being on the bottom was an insanely stupid decision that ruins the rest of the controller.

    The only good controller of that generation is the PS2's, because it took the PlayStation's - which worked - and didn't fuck with it much.
     
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  11. While I agree that the GC controller gripped nicely and had a generally sensible design, I was never fond of the odd button sizing, weak d-pad, and the issue of buttons/triggers jamming. Not the biggest issues ever, but aside from Smash it wasn't an ideal pad for fighters in my experience. The DC pad and Xbox controller S were absolutely perfect for fighters, although I will concede that the cord of the DC pad did irritate me at times.

    I still wouldn't rank the GC above DC, but its controller was fairly well suited for playing Sonic Adventure DX and 2: Battle, as well as other platformers.