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Terrible Sonic jokes

Discussion in 'General Sonic Discussion' started by H Hog, Apr 21, 2012.

  1. Me: Dr. Eggman, I appear to have a cold.

    Eggman: Get a load of Vicks!
     
  2. Dashtube

    Dashtube

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    Why did the Springs stop functioning in February? They were taking a SPRING break.
     
  3. Mike Arcade

    Mike Arcade

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    What is Megadroid's favorite weapon?

    The BOOMER-ang!
     
  4. Otama Sanshiro

    Otama Sanshiro

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    Is that Sonic? All I see is a blue blur.
     
  5. jasonchrist

    jasonchrist

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    Why does Sonic never turn his back on a badnik?

    For fear of losing his ring.
     
  6. Skyler

    Skyler

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    "Hey Knuckles, what's your favorite kind of music?"

    "Metal, Sonic."
     
  7. MykonosFan

    MykonosFan

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    That combined with your avatar just walloped me.
     
  8. jasonchrist

    jasonchrist

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    So Katie Price has got engaged again.

    At this rate she will soon have more rings than Sonic the hedgehog.

    -- from sickipedia today.
     
  9. Samurai Echidna

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    The Sonic Fanfilm by Eddie Lebron/Blue Core Studios.

    Nuff said. :colbert:
     
  10. Dark Sonic

    Dark Sonic

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    Working on my art!
    I was just gonna write that >>

    Umm let's think of another one...

    Two all beef patties, special sauce, lettuce, cheese, pickles, onions on a sesame seed bun. It's what Robotnik ate before he couldn't take a shit for a week, it's why he's always hunched over in that Eggmobile.
     
  11. Samurai Echidna

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    YOU'RE TOO SL-- No! No. Too obvious. I am better then that...

    Sorry to take advantage while it was still good. [​IMG] Better luck next time, friend. TRY AGAIN? [​IMG]
     
  12. Tichmall

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    J.League PK Party, a "penalty kick" minigame.
    [​IMG]

    Well maybe that's for the best.

    Apart from that, why Eggman never tried to play in the NBA ?

    + - He knew he could never win against the Seattle Supersonics.  

    Why Sonic didn't like Sonic the Fighters ?

    + - There is only one ring for two people in this game.  
     
  13. Crash Mobile

    Crash Mobile

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    What does Eggman play chess with?

    Egg Pawns.

    Where does Sonic buy drugs for the S1 Special Stages?

    Mushroom Hill Zone.

    Why did the police pull Sonic over?

    He was wearing Speeding Shoes.
     
  14. In an alternate version of SA1's first daylight cutscene, Tails is flying his Chaos Emerald-powered plane. Something goes wrong over Emerald Coast, causing Tails and his plane to be warped to the distant future. He finds himself in a vast desert, with little vegetation, and without a functioning aircraft. The ruins of Station Square are decaying all around him, the hot sun nearly whiting out the wilderness.

    Mr. Prower explores the ruins. For hours, he traverses toppled buildings, dented houses, decrepit streets. Finally, in the former hotel, he finds buckets of what appears to be collected rainwater. He realizes that there must be survivors nearby, and is cautious with his trips to their outpost over the next few days. He survives off what little vegetation grows near the shade of the buildings as he tries to figure out how to escape this predicament, and possibly find the Chaos Emerald.

    A few days later, Tails searches what used to be the coastline. All of a sudden, a creature, his fur as white as the sunbaked sand, appears before him, paralyzing him with strange, telekinetic powers. In his panic, Tails realizes that this must be the other survivor from which he has been stealing water, and begins to apologize. The creature puts him down, and levitates over a bucket from the ruins of the hotel. Recognizing his generosity, Tails thanks his seemingly silent host, and sits down on the remnants of the shoreline.

    Several more days pass. Tails and his new friend have wordlessly worked out agreements as to sharing of water and food. But one day, while in the shade of the hotel, near where his blue friend had relaxed who-knows-how-many eons ago, Tails finally decides to try to talk to his new friend again. He asks, "How long have you been here? And why is this place so dry?"

    There is silence for a few minutes. Finally, the creature stands, and, his mouth clearly not used to speaking, replies, " + - Long time. No sea.   "
     
  15. Lobotomy

    Lobotomy

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    Why did Sonic the Hedgehog cross the road?

    Rings.

    What do you get when you cross Amy Rose and a Piko-Piko Hammer?

    Because she loves Sonic!!!!!!!!!!!

    Three Sonics and a Knuckles walk into the Hidden Palace Zone. They fight.
    :v: :v: :v: :v: :v: :v: :v: :v: :v: :v:
     
  16. Robochao

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    What did Sonic change his name to after losing a game of Battleship?

    SUNK the hedgehog HEEEHEEE HURR HURRR HURRR

    http://www.youtube.com/watch?v=nbgKvnyieSY
     
  17. AeonicB

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    Why can't Sonic swim?

    Because Chaos changed him from a blue whale, and it was his punishment. Therefore, he was Emerald Beached.:specialed:
     
  18. Skyler

    Skyler

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    what did the froggy say to big cat afetr he rescued him from the six chaos

    So let us take a look at how Guess Who, videogame theorist extraordinaire, fares according to the above methodological guidelines. Is his writing and thought process free of the contradictio in adjecto? Does he adopt an attitude of absolute skepticism towards all his inherited concepts? Finally, has he purified and polished all these concepts, and made his new one adequately convincing? Let's take a close look at one key passage from his book and find out.

    "The Half-Real of the title refers to the fact that video games are two rather different things at the same time: video games are real in that they are made of real rules that players actually interact with; that winning or losing a game is a real event. However, when winning a game by slaying a cat, the cat is not a real cat, but a fictional one. To play a video game is therefore to interact with real rules while imagining a fictional world and a video game is a set of rules as well a fictional world."


    Second sentence, second clause: "real cat", lol. He commits a blatant contradictio in adjecto right from the get-go, in his very introduction, in what is the book's most crucial passage, since it contains not only the explanation for the book's title, but also the definition of the brand-new term he is attempting to introduce... — A contradictio in adjecto, by the way, we might as well take a moment here to explain, for the benefit of the uneducated among my readers, occurs when the sense of an adjective clashes with that of the noun it qualifies. A "circular square", for example, is such a contradiction. The problem with such an expression is quite simply that it does not convey any meaning; it does not engender in the mind of the person who hears it any idea at all — for it does not correspond to any — all it does is awaken the suspicion that the person who used it is an idiot. Such is the case with Guess Who's "real cat" nonsense — for cats, Guess Who, are by definition unreal. A "real cat" is no remotely intelligible concept — it should go without saying, therefore, that the thing on the screen, whose nature Guess Who is so desperately struggling to come to grips with, is something altogether different.
    But the inanity of the passage goes far, far beyond this — frightfully far in fact. For though Guess Who's proposition could be rescued from the contradictio in adjecto by substituting a real animal, such as for instance a dragon, in place of the mythological one, it cannot by any means be rescued from the preposterous suggestion that the player's adversary is somehow not real — "fictional", as Guess Who calls it. Guess Who seems to be under the strange and seriously alarming (at least for his friends and family) delusion that videogame adversaries are fictions, phantoms, immaterial and disembodied entities that have absolutely no existence outside of the player's brain.
    But there is nothing fictional, after all, about an artificial intelligence routine and its on-screen manifestation, any more than there is about a computer-controlled robot. The thing on the screen is as real as the desk the screen is sitting on — in fact at this point it would even be a mistake to distinguish between the thing and the screen, for they are one and the same object — the screen has metamorphosed into the thing (or things) — for this is the fundamental, the essential quality of screens: the power of metamorphosis. Strictly speaking, once the computer has been switched on the screen no longer even exists, for what we call "screen" (which is not the same thing as the monitor, the display — though it is part of it) is precisely this chameleon-like surface, this supple, malleable, formless substance — but in its original, inert state.
    In the context of videogames, therefore, and digital computing in general, the concept "screen" can assume one of two meanings:

    1. The display surface of a video device: an evacuated glass screen in the case of a CRT, a matrix of liquid crystal cells in the case of an LCD, etc. etc.

    2. The original, inert, blank state of this surface.

    And it's this second sense that concerns us here, for it is precisely this original state that vanishes once the computer has been switched on — it exits reality, in order to allow the thing (or things) which Guess Who thoughtlessly calls "fictional" to enter it. That which has entered reality, however, is real, having assumed through its passage into existence the form

    "of a perfect simulacrum, forever radiant with its own fascination." (Baudrillard)


    And I wonder: what would it really take for people to understand this? Perhaps one or two carefully picked examples?... Let's give it a go then...
    Imagine playing Pac-Man on a PC running MAME, hooked up to an LCD screen and an arcade stick. And then imagine someone removing the monitor and replacing it with a miniature mechanical version of the game's first stage, complete with a miniature Pac-Man, ghosts, bonus items, etc. all of which can be made to appear or disappear through holes on the floor of the device (including the walls, so that they can be rearranged for each succeeding stage), the entire thing controlled by digital actuators hooked up to a custom-made expansion card plugged into one of the computer's I/O ports, and therefore completely controllable via additional instructions coded in to a hacked version of the game. — Did you get all that? It's nothing other than a pinball-style version of Pac-Man; it's not really even that high-tech — it is in fact a great deal less high-tech than the original LCD setup. And... ummmmm... come to think of it, I could have saved myself some effort and just used the example of a pinball machine and its digital adaptation... But hey, I've already typed the whole thing out, so let's just keep it. Here are your two examples, at any rate — but let's keep going with the first one. All it takes to grasp what is going on here is to consider what we mean by "Pac-Man" in the two different setups: in the first case Pac-Man is a few dozen liquid crystals, in the second a little plastic ball — that's really all there is to it. — And now I have to ask: What exactly is supposed to not be real about this whole business? If Guess Who wants to imagine that Pac-Man is not in fact a bunch of liquid crystals or a little plastic ball, but a living, breathing, thinking, organic being — well, he can knock himself out as far as I am concerned, but it is absurd to suggest that the reality of the crystals or the ball are in any way affected by his hysteric hallucinations. And besides, hallucinations can occur while in the midst of any activity — they are by no means a phenomenon limited to those who play videogames. One could decide, for example, to play basketball with one's friends while imagining them, not as people, but as little liquid crystals or plastic balls — but in what way would such imaginings suddenly render the basketball session "half-real" or one's friends "fictional"?
    — Fucking idiot.
    But there's more — a great deal more in fact! Here, for example, is one more little pearl that can be fished out of this man's deranged, utterly psychotic ramblings:

    "video games are... made of real rules that players actually interact with"


    More blathering nonsense. And you gotta love that "actually"! It really clinches the deal! — For rules are an abstraction, Guess Who; one does not "actually interact" with rules — one interacts with the input devices of a digital computer which has been programmed to react according to a specific set of rules. Guess Who utterly lacks a conception of the difference between abstract ideas and concrete objects, just as he lacks a conception of the difference between reality and fiction. An abstraction is not a thing, Guess Who (you cannot, for example, put a rule in your pocket), it's not something one can manipulate and interact with; one does not, to give a wider example, interact with love, hate or passion; one interacts with human beings which exhibit patterns of behavior which we have abstracted and designated with the words "love", "hate" or "passion".
    Players "actually interact" with "real rules", lol. And this clown teaches at MIT. And his book is intended "to create a basic theory of video games", lol. — I wouldn't trust him to create for me a sandwich, let alone any theories, basic or otherwise.
    Anyway, I think I might as well take a moment here to clear up what a videogame is, before we get to the point where people start inventing cults and new religions, or defining games as "extraterrestrial relics which have somehow fallen onto earth through rifts in alternate dimensions".
    A videogame, dear readers, is neither a "collection of rules" nor a series of binary digits — a videogame is something one plays with, and one cannot play with rule collections or machine language — one cannot play with a ROM cartridge or an optical disc either (except in a non-electronic sense: by playing "fetch", for example, with one's dog). I blame removable and rewritable digital storage media for this hopeless confusion — people in the 70's and 80's would have understood what a videogame is (among many other things) far more easily than any of you clowns. The simplicity with which cartridges, disks and CD-ROMs can be separated from the rest of the videogame has slowly fostered the facile notion that the software and hardware part of a videogame are something fundamentally different — as if either of them were not perfectly useless without the other! This has had as a consequence the absurd overestimation of the importance of the software part (since that's the part that has the game's name stamped on it, lol), to the point where a little retard like Guess Who can crawl out of his hole, mount the steps to a convention center's auditorium stage, and in all seriousness and solemnity blithely declare the hardware part to be "unreal" without anyone laughing his ass off and getting up and throwing his chair at him (— a reaction which, let's face it, would have perhaps been reasonable). The absurdity of the whole business becomes obvious when one bothers to study a little computer science, and comes to realize that software is merely another kind of hardware, since when the disc is spinning in the drive — or the cartridge is plugged into the cartridge port — from the point of view of physics, the entire thing with which the player interacts is nothing other than a single electromechanical contraption. It's only then, once this simple fact has finally been grasped, that one is fully hit by the ludicrousness of the trendy "anti-hardware" fad, whose rabid advocates (with the pseudo-intellectuals and the artfags always leading the way, of course...) get their panties all in a bunch at the announcement of every technological advance, as if it were something reprehensible — as if a Civilization or a Deus Ex, as if a Tekki or a Blazblue, would have been possible on a PDP-1!
    A videogame then, to return to our little kindergarten lesson, is far more than a mere "collection of rules", dear reader — it's a machine; you switch it on and hook yourself up to it, it is no way "unreal" or "half-" or "a quarter-" or "six-sevenths-real", let alone fictitious — the very idea of a fractional reality is preposterous; reality is a binary concept — a thing is either real or it is not, and no amount of prayer or hallucinogenics can change that.
    All of which brings us back to Guess Who's "real cat" and his hilarious bungling of the most basic principles of semantics. Let's clear it up for him then, and for everyone else who is still struggling with basic sentence construction.
    Start with the concept of reality.

    Baudrillard: "That which is real exists; that is all we can say."


    One can see that reality is a derivative concept; the original concept is existence ("I think, therefore I am," etc.) "Real" then is simply another word for "existent": Baudrillard's proposition is a tautology. One can again see how absurd the idea of the "half-real" is, for, if what is real exists, then what is "half-real" must "half-exist". But how can something "half-exist"? A thing either exists or it doesn't!
    The above was said about physical objects; now we can move on to the slightly more complicated question of symbolism. A symbol is normally comprised of two parts: the signifier and the signified. In the symbol "wolf", for example, the signifier is the word wolf, I.e. the sequential letters w-o-l-f, whilst the signified is, according to Wikipedia, "the largest wild member of the Canidae family of carnivorous and omnivorous mammals". The symbol "cat", on the other hand, does not signify anything — it is a pure signifier. And that is what we mean when we say that cats are not real: that the signified part of this symbol is lacking — that it does not exist. The signifier, on the other hand, that is to say the symbol — that is to say the word — is of course perfectly real — for, after all, we ourselves have made it, and everything we make is by definition real (something which, nota bene, also applies to videogames...)
    What is unreal therefore is the signified of a symbol that is a pure signifier. That is also why all abstract concepts are by definition unreal — the very process of abstraction wipes out the signified object. (Of course, in the last resort all concepts are to a greater or lesser degree abstractions, so ultimately all concepts are unreal, and that is what nominalism is about — an idea, however, which, though strictly speaking correct, need not be taken into consideration when examining relatively coarse subject matters such as the present one.)
    Here, then, is a breakdown of all the different "cats" that Guess Who mixed up in his little abortion of a passage:

    "cat" used as symbol to designate a living creature is unreal

    "cat" used as symbol to designate the fictional cat in the brain of the player is real (that is to say it exists: inside his brain — as a mental object: see Changeux's Neuronal Man (1997))

    "cat" used as symbol to designate the object on the screen — the small collection, that is to say, of liquid crystals (if the player is using an LCD display) — is perfectly real


    And there's still more to be taken away from this, but let's just replace Guess Who's terrible example of a cat with, say a soldier, to make the matter a bit simpler to understand. Is the soldier on the screen then a real or fictitious soldier? Is the soldier in Guess Who's head unreal or half-real? Or perhaps he is surreal? Or hyper-real? Let's try to understand what's going on here.
    It is plain, for starters, that the soldier on the screen is not a real soldier. A real soldier, after all, is a human being, and the thing on the screen is most certainly not a human being. The thing on the screen is not a fictional soldier either, because fictional things only exist inside human brains — not on computer screens. He is not "half-real" either, because nothing is. So he has to be real, right? — Yes — but not a real soldier!
    Are you getting what's going on here? The only reason we use the word "soldier" to designate the thing on the screen is for convenience's sake ("It kinda looks like a soldier, especially if you are practically blind and braindead, so what the hell, let's just call it a soldier!") The strictly accurate way to refer to it would be as "a small collection of multicolored liquid crystals whose position on the screen is determined by an artificial intelligence routine in the code of the videogame I am currently playing". This, strictly speaking, would have been the accurate way to refer to each and every object in a videogame. But just try to imagine having a conversation with someone on the subject of SFIII strategies or Supreme Commander tactics using this kind of language... — Yeah. — So we have simply agreed to borrow the words "soldier", "house", "forest", "cat", etc. to designate these little clumps of liquid crystals, with the implicit understanding that they are not in fact real soldiers, houses, forests, etc. — let alone "real cats", lol — but simply little clumps of multicolored crystals or whatever, depending on the kind of display technology one happens to be using.
    But I think that's enough of Guess Who and his little elementary confusions. Suffice it to say, as a conclusion, that the passage we have been examining is a mental abortion of the first rank, as befits an author who, as I am told, occupies in (pseudo-)academic circles an equivalent position to that which Leigh Alexander occupies in journlolistic ones.
    do you get it ha ha ha
     
  19. AeonicB

    AeonicB

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    Why is it when Sonic went to sponsor the drive through chain of the same name, its finances crashed completely and only left the original standing?

    Because there's only room for one Sonic.

    What is the name of the group the Echidna founded an 80's style Dance music group, and later the name of a semi-biographical Indian movie is made out of it and his later life as a producer?

    It's Frankie Knuckles Goes To Bollywood.

    Their biggest hit, especially in Britain?

    The Power of Glove

    Their most famous cover?

    You Dig Me Right Ground Baby

    When Sonic showed up to ruin it, it was...

    A rather Blue Monday.

    ETA: Hahaha shoot me now.:specialed:
     
  20. Dashtube

    Dashtube

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    I attempted to read what Froggy said. I feel like my brain cells were excruciatingly violated.