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Tech Questions to the Tech Members

Discussion in 'Engineering & Reverse Engineering' started by Hayate, Feb 3, 2004.

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  1. Hayate

    Hayate

    Tech Member
    1. How do I fix this bug?

    2. Is it possible to port Sonic 3 boss music (the act 2 music) into Sonic 2? If so, how? Same goes for the final boss music.

    3. SonED is refusing to save the Metropolis Zone palette into Act 3 of Metropolis Zone. Apparantly the two palettes are stored at different locations. What are these locations, and how long is a palette in bytes, so I can copy the palette manually?

    4. How do I change the title cards a) in level select and b) in the game?

    5. If you download Sonic 2 Omega Plus, you'll notice that Emerald Hill Zone Act 1 and Hidden Palace Zone (Mystic Cave in level select) Act 1 don't start with the camera in the right place. How do I fix this?

    That'll do for now. ;)
     
  2. I had the very same problem with a sonic 2 I made for myself. only I was tryin to put a HTZ loop (round and down) in EHZ, eventually after remakeing it it worked, but it made every edge solid so sonic couldnt go through walls at all.......never worked out a fix for that.

    off topic here but what's the diffrence between stoned freeware and any other vesion of stoned?
     
  3. Hayate

    Hayate

    Tech Member
    You need a 03 12 00 object after the loop and an 03 02 00 object before it.
     
  4. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    1. I want to know too.
    2. don't know
    3. Load Metropolis Zone act 3 then make the same as pallete as Metropolis act 1 and 2 then save.
    4. Use Title card editer in ESE and save
    5. Turn any unneeded objects into rings.
     
  5. Hayate

    Hayate

    Tech Member
    3. In SonED, Metropolis 3 appears to use the Metropolis 1/2 palette. But when I'm playing it on Gens it uses the Metropolis 3 palette.

    4. Link please...

    5. I usually remove objects by changing them into 00 00 00... which works perfectly fine.
     
  6. .hack//zero

    .hack//zero

    Member
    3,011
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    18
    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    http://sonicology.fateback.com/
     
  7. Hayate

    Hayate

    Tech Member
    Uh... it's in Spanish... <_<
     
  8. Trigahd

    Trigahd

    I am your gahd!! Member
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    Somewhere in the skies
    Nothing worth mentioning
    what is?
     
  9. .hack//zero

    .hack//zero

    Member
    3,011
    4
    18
    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Go to language and change it to english.
     
  10. Trigahd

    Trigahd

    I am your gahd!! Member
    1,523
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    Somewhere in the skies
    Nothing worth mentioning
    Oh you mean ESE? Yeah, follow .hack//zero's instructions. Go to Idioma and then click on English. BTW it's portuguese.
     
  11. Hayate

    Hayate

    Tech Member
    Everything's greyed out on the Tools menu (yes I DID load the right ROM)...
     
  12. Quickman

    Quickman

    be attitude for gains Tech Member
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    18
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    omg porjcet
    1. No idea.
    2. Probably, but I suggest you consult LOst or someone highly knowledgeable before trying.
    3. Look at Nemesis' guide, and a palette is sixteen words long (= 32 bytes long).
     
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