Target format discussion.

Discussion in 'Project: Sonic Retro (Archive)' started by Jayextee, Dec 4, 2008.

  1. RamiroR

    RamiroR

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    OMG, now I see why somebody deleted my topic, the format is not decided yet, I'm so sorry
    well, I would like it to be for Sega CD,better sound,better music, less disaasster, musicians happy :argh:
    and the most important, I think so,people is more experienced with 68000

    And I would be glad to contribute if it is for either Sega CD or MD/Genny


    EDIT: I totally agree with Insanity, I would also like it to be for Dreamcast, though is harder, and tools are required, and more time is would be needed, and I wouldn't be able to contribute.Edit2: AND, most of we have a Dreamcast:), don't we?
     
  2. Rokkan

    Rokkan

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    PC Users > DC Users
    PC is easier to program and handle, and not everyone in this forum has a DC, a.k.a. me.
    >:
     
  3. Chimpo

    Chimpo

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    Atomic Sonic Part II
    Fuck that shit, we need PSP.
     
  4. Phoebius

    Phoebius

    Coucou Member
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    iOS Game
  5. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Geez... Just keep it as a PC Fan Game for now. You're going to be making it wayyyy to complicated making it for different platforms, we haven't even got a finished PC Build, so lets get that out of the way first, please.
     
  6. Stealth

    Stealth

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    Sonic Mania, HCGE, Sonic Megamix, SonED2, [...]
    That's a pretty ignorant way to look at it. The PC is the worst primary target if you want to think about other systems later. You have to assign the lowest specs and get a handle on the restrictions/formats ahead of time, and once you have that, you might as well start trying to build for each platform simultaneously. All it's going to take is to get a functioning I/O library on each platform before you start writing everything else, which, if you've done it right, will be common to all builds

    You underestimate the importance of one of the highest-priority decisions
     
  7. RamiroR

    RamiroR

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    Anyway , it's easier to do it for Sega CD, though is a bit undiscovered right now.The bad thing would be the color limitation..

    what he said :ohdear:
     
  8. Rokkan

    Rokkan

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    MOST OF US have a Mega Drive instead
    ALL OF US have a PC
    I know how to read English better than you, thanks.
     
  9. RamiroR

    RamiroR

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    OK, sorry, but first, calm down man!,well, so should it be made for Megadrive?, I just can't stop suggesting genesis, because is the most easy and PC might be messy,are you going to contribute if we do it for PC?,if yes,well,at least you have a reason.

    I have 2 reasons to choose Megadrive

    -Easy programming
    -What you said, most of us have a Megadrive(Though I haven't, but I'd like to emulate it)
    -Many emulators emulate Megadrive with no problem
    And the bad things:

    -WE will need tools to make maps and stuff
    -It is going to be need musicians that can manage to do a music with trackers(also here I'm saying that we're going to need a sound engine and a tracker)


    Ok, Now, Sega/Mega CD
    Good reasons:
    -Musicians will be able to do the musics the way they want as Sega/Mega CD uses Redbook Audio :(
    -The game can be longer
    -And, some graphic differences, that scaling,rotating stuff
    Bad reasons:
    -Sega CD still is all a mystery
    -Big ISO's

    PD: To everybody, please, don't FIGHT choosing a format,please,just discuss ;)
     
  10. Ell678

    Ell678

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    Sonic Incursion
    As Tweaker said the next major Sonic game would not have been on the Megadrive, so why bother? While yes, it would definitely be awesome to play this on real hardware, everyone here has a computer. That means everyone can play it. And I thought the whole 'what would the next Sonic be like' was over with? Why shouldn't it be on the computer? If you plan to port this to different mediums later then as Stealth says it's not a good idea - but you don't even have a playable version yet.

    And make this for the Megadrive? What? That would be a bit illogical wouldn't it? That's extremely limiting for a project that is intending to capture the feel of a 'new' Sonic game.

    Seriously, shouldn't you argue less and develop more? The computer is a perfectly good platform to develop for.
     
  11. synchronizer

    synchronizer

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    I agree that it should be on the computer, at least at first. My only concern is that I wish for it to be ported to other operating systems, such as Linux and ppc/intel macs.
     
  12. STHX

    STHX

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    The world of Trophies
    Sonic In Mushroom Kingdom
    There are pros and cons in eveyrthing.

    Mega Drive:
    Pros: Easy to program, many talented hackers. Nostalgia.
    Cons: A lot of limitations (there is no way the Mega Drive can handle 128 colours on-screen, among other things).

    Mega CD:
    Pros: Great audio. Good graphics effect. Keeps the nostalgia feel.
    Cons: Its an unexplored land. Loops.

    32X:
    Pros: Less limits than the MD. Better audio and graphics than MD.
    Cons: Just a little less limits than the MD.

    Saturn:
    Pros: Good 2d graphics and audio.
    Cons: I have no idea.

    Dreamcast:
    Pros: Very powerful console (compared to MD)
    Cons: Unexplored land, and, differently from the MD not everyone has a PC which can emulate it (or the original console).

    PC:
    Pros: E02, many programmers among members. Can be ported after (still needs some work).
    Cons: Many things to acknowledge. Many decisions to take (type of music, type of graphics. You can't chose these things with the other consoles, because the console chose for you).


    Its not an easy decision, but I still think PC is one of the best options so far.
     
  13. nineko

    nineko

    I am the Holy Cat Tech Member
    Why hasn't E02 been chosen by now?
     
  14. muteKi

    muteKi

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    C'mon, even if it did end up on the MD you just know that SegaSoft would have ported it to the PC anyway.
     
  15. Scarred Sun

    Scarred Sun

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    Welp, this.
    OK, let me inject this thread with a good dose of reality.

    Yeah, you may want an engine that can be played on ten different consoles and is flawless and will work for everyone on every architecture build ever, but there's one huge question that I see in this proposition: who the hell are you going to get to code that? The fact of the matter is that building an accurate 2D Sonic engine is not something that can be done overnight and there hasn't exactly been a groundswell of people stepping forward to show that they could even handle this if that was the direction the project took.

    That being said, I'm in the "Why haven't we just gone with E02 yet" camp.
     
  16. RamiroR

    RamiroR

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    32X, is it unexplored land too :P
    Saturn, kind of..
    and PC, hahah, it does ALWAYS happen:P, many decisions.

    Well, everybody is choosing PC
    so, I give up,
    We, wait, it's not we anymore, YOU might do it for PC,now, who's gonna code it?
     
  17. Phoenix

    Phoenix

    Has really been far even as decided to use even go Member
    As far as I know, Stealth is going to make a demo with E02 and Dark Phantron will make a demo from scratch with C++ and we'll have to choose which would be better to do the job.
     
  18. Dr. Mustache

    Dr. Mustache

    Likes Sloths Member
    How about, we make it primarily as a PC game. As a start.
    THEN, after the PC version is out there and finished, THEN we can think about console versions.
    Cos' I'd like to see a console version, but PC's obviously are the most powerful of the machines is question.

    (though a small request, would the possibility of a mac version be out of the question?)
     
  19. synchronizer

    synchronizer

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    I would like to know too. Is there a possibility of a mac ppc AND mac intel version?
     
  20. Phoenix

    Phoenix

    Has really been far even as decided to use even go Member
    I hope so, and same with the Linux. I have a PC, but I don't want anybody to be left out from a game that seems like it's going to be THIS good.